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Superkenon

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Games of the Year - Fantastic 2011 Edition

I guess I'll play too!

There's some notable holes in this list, to be sure. I'm confident that Saints Row: The Third would be in the list if I had gotten a chance to acquire it this year. I actually got as far as buying Bastion, but my computer is so ancient that it couldn't even run it. Arkham City is something that would most likely have fit into my top ten as well, but I never got to that either. In fact, I haven't even played Arkham Asylum. Haha. Oh well. Hopefully I'll play them next year.

Anyway, since it makes no sense to speculate on games I never played... here's the Top 10 of the games I did play this year:

List items

  • Possibly second only to Disgaea 4, Terraria is the game I put the most hours into this year. An open-ended sandbox game that allows you to play however and build whatever you want is enough for me, but it's also got enough goals and objectives to shoot for to prevent me from becoming totally aimless. This game's totally a game, you guys. Plus it's well supported by the developers, with new content emerging regularly to keep me coming back for more. I've got no problem calling this my #1 game for the year.

  • This game is thick. It's a surprising thing when describing an SRPG, but there's so many ways to play and challenges to tackle that I had no problem clocking over 100 hours on this beast, and I still felt like I've left so much undone. You don't have to be any higher than level 70 to complete the game, but the level cap is 9999. The post-game content stretches on so far that there's plenty of reason to go that high... and yet still find ridiculous challenges. I'm not done here yet.

  • So, clearly I tend to favor games with infinite replay value. The original LBP had that covered, but this year's sequel manages to improve the already-robust level creator by an outstanding measurement. Even without the amazing community element, the main scenario alone was worth the price of admission.

  • At this point, I think everyone knows about Portal 2 and how unrepentantly good it is. From core gameplay mechanics, to setting, to story, and heck, even a really great co-op mode why not. Oh, you're giving us a map maker too? Okay. Great.

  • Even though Ghost Trick's story wrapped itself up in an extremely satisfying manner, my first thought was of how much I wanted to see a sequel. I really hope this is the beginning of a new series. I want to see more done with the gameplay they introduced here. Not to say this game fell short by any means, of course. I just want more. MORE I SAY!

  • I'm a fanboy and I know it. My love for the Zelda series is deep and shameless. I can't seem to articulate what it is exactly that makes me enjoy these games so damn much, but... well, does it matter? I loved it. The addition of the MotionPlus swordplay was a surprising success, giving this game a unique and engaging combat system that held my fancy even through the 40+ hour slog that made up the adventure. The rest? Zelda-ass Zeldaâ„¢, and I couldn't be happier with it.

  • I feel like it shouldn't be so low on the list considering how much fun I've had in Skyrim... but I suppose that speaks to the sentiment so many have shared. Skyrim is an amazing game that's consistently fun, but hasn't many strong highs to speak of. Still, you can't fault a game for such a sheer volume of "merely enjoyable" quests and experiences. I'll be playing this for awhile.

  • I'm a sucker for anime nonsense and big dumb action movies. Therefore Tetsuya goddamn Nomura gets me every time. The battle system in this game is crazy fun and over the top, and kinda makes you feel like a badass all the while. Dissidia 012 is a solid package besides, giving you an expansive single player experience most fighters lack, and a whole bunch of customization options. It even allows you to create your own scenarios and story segments if you are so inclined. I'm all for it.

  • Speaking of fighters with plenty of reason to play solo... this guy does you good in that regard. I honestly hadn't cared about an MK game since II, but this one pulled me back in and then some. It somehow manages to feel exactly like a classic MK game, while disposing of all the janky styles they were comprised of. Everything about the controls and the movement feels *right*, and there's not much more you can ask of a fighting game.

  • Despite how hard it is to look at it now without seeing the HAZE OF HUMAN DESPAIR clouding my vision, I'd be remiss not to give L.A. Noire its props. It had a lot of hit and miss, but when it hit... it wowed me quite a bit. I actually enjoyed how all the story threads came together in the final act... even if a couple of moments deserved a scathing chuckle. When all's said and done, L.A. Noire was a unique and memorable experience.