Sleepless Dev Log #2: Getting Shit Done

Yet another week has gone by, and it's time for another update on the development of "Sleepless". We're hard at work finishing up the script while implementing what we're happy with into the game. So far so good!

On the programming side, we've been experimenting a lot with a core game mechanic that will drastically change what you see in the environment around you. This mechanic is inextricably linked to the story's narrative and thus to give too reveal too much would give the experience away. Rest assured, it will be fucking awesome. Much tweaking is still needed, but we're certainly getting closer to what we originally envisioned.

We`re pretty much finished getting all our art assets, so this certainly makes it easier to get immediate results when trying things out. The main menu is currently a simple placeholder, but it was honestly the result of way too much coffee, and progress needing to be made. The programmer has a bit of a coffee addiction. So the menu definitely has to be done soon.

At this point, we`re a little over a month away from our desired release window. Asses will be worked off to finish this in time, though we're really starting to get excited.

One thing that's really sticking out like a sore thumb for us is the lack of sound. So far we have no sound effects or music, and it's really starting to show. I've been working on music, but nothing so far has really held my attention. The programmer, Alex, is starting to really lose his shit due to the lack of sound. This week will be dedicated to recording sounds and music.

That's all for this week folks. Here are some screenshots. You can join us on twitter: Simon (designer) and Alex (programmer).

Here are some new screenshots.

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Edited by superpow

Yet another week has gone by, and it's time for another update on the development of "Sleepless". We're hard at work finishing up the script while implementing what we're happy with into the game. So far so good!

On the programming side, we've been experimenting a lot with a core game mechanic that will drastically change what you see in the environment around you. This mechanic is inextricably linked to the story's narrative and thus to give too reveal too much would give the experience away. Rest assured, it will be fucking awesome. Much tweaking is still needed, but we're certainly getting closer to what we originally envisioned.

We`re pretty much finished getting all our art assets, so this certainly makes it easier to get immediate results when trying things out. The main menu is currently a simple placeholder, but it was honestly the result of way too much coffee, and progress needing to be made. The programmer has a bit of a coffee addiction. So the menu definitely has to be done soon.

At this point, we`re a little over a month away from our desired release window. Asses will be worked off to finish this in time, though we're really starting to get excited.

One thing that's really sticking out like a sore thumb for us is the lack of sound. So far we have no sound effects or music, and it's really starting to show. I've been working on music, but nothing so far has really held my attention. The programmer, Alex, is starting to really lose his shit due to the lack of sound. This week will be dedicated to recording sounds and music.

That's all for this week folks. Here are some screenshots. You can join us on twitter: Simon (designer) and Alex (programmer).

Here are some new screenshots.