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SushiNao

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SushiNao

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Because Assassin's Creed Unity has shown that people will pay 60$ for a microtransaction storefront!

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SushiNao

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#2  Edited By SushiNao

Fuck yeah guys, can't wait to get on some H4! GT: Sushi Nao

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SushiNao

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#3  Edited By SushiNao

@Rohok said:

@JacobG said:

I was skeptical at first, but I'm really liking what 343 is bringing to Halo 4. I too would agree that join-in-progress, and even killcams, are a welcome addition to Halo. I always hated waiting for my friends to end a game when there were open spots on their team.

How is killcam ever a welcome feature in any game? It's a feature for the dumbs.

Positioning, weapon used, and rank of player - which gives you information about what unlocks they could possibly use - is all valid and valuable information.

-edit: damn, it even shows when someone's using promethean vision

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SushiNao

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#4  Edited By SushiNao

@big_jon said:

@DharmaBum: Vehicles should have some level or priority, every aspect of the game should be fun and well balanced, including Warthogs, and the like.

Reach had poorly balanced vehicles.

Tell me about it! My favourite thing to do in Halo 3 was take a Warthog through hell and back, 30 barrel rolls and keep right on driving. Reach totally fucked with that, with every little bump I'd be upside down and soon dead. I reeaaallly hope that 4 has that nimbleness to the driving that I need. I'm also glad there's medium-sized maps that have some vehicles, as much as I love Halo, I feel it's a little shallow when it's solely infantry combat... I need those vehicular shenanigans, without having to go into BTB

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SushiNao

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#5  Edited By SushiNao

Ahhh, this video.. I was walking around today at work going "Oh my god" cause I'm craving this game so fucking bad. Not long to wait now!

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#6  Edited By SushiNao

Seeing as how Halo 4's gone gold, and the Forge offerings there are pretty damn predictable at this point, this thread should be some Halo 5, Xbox 720, full-out-pipe-dream-anything goes wish list kind of thread, right? Let's get insane, it's a whole new world!

- pc interface for advanced users

- create your own object, along with hundreds of pre-made pieces

- custom textures, along with a vast library already on hand; increased RAM on the 720 allows for this

- simple LBP-style circuitry and switches

- goes without saying at this point, but terrain deformation, smoothing, noise, etc.

- full dynamic lighting, skyboxes

- create your own weapons and vehicles from the ground up

And these feel like the safe bets. Anything I've missed?

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#7  Edited By SushiNao

Frankie - Space Janitor!

I liked it, it's starting to pick up. I'm hoping they can maintain the tension after the monster reveal.

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#8  Edited By SushiNao

@big_jon said:

@SushiNao said:

I've watched the video showing all three maps, and I have to say that while I'm excited to build in these environments... I have no desire to build on this terrain. I understand that it's difficult to create map flow and distinct areas from nothing, and they want to give people a place to start... but goddamn it, I don't need a starting point, I just need good pieces.

And that is why you can build maps that hover above the terrain, and why there are literally large flat rooms to build in. What more do you want?

I feel like every map I've made in Reach has had to hover above the ground, as I haven't been able to find a natural place that worked with what I envision. While I see what you're saying and am aware that I may have sounded hyperbolic, I really just want an artificially flat, contained area that has interesting and eye-catching surroundings. I appreciate having the Grifball arena for enclosed maps, but it's not exactly a thrilling setting, and I'll be forced to use 'gadget' budget to place lights, etc. to make more effective visual landmarks. I understand why we can't have terrain deformation, and that's fine, but flat areas with block as well as terrain pieces - Rolling Hill 1, 2, 3 kind of thing - is perfectly feasible in this engine, and would allow a great deal more customization.

Don't get me wrong, I'm amped for it, but I'm going to be spending a fuuuuck of a lot of hours in Forge, and want to love what I'm working with, not working around constraints. However, I'll happily reserve judgment until I get to fly around, and see exactly what pieces I have to work with.

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#9  Edited By SushiNao

I've watched the video showing all three maps, and I have to say that while I'm excited to build in these environments... I have no desire to build on this terrain. I understand that it's difficult to create map flow and distinct areas from nothing, and they want to give people a place to start... but goddamn it, I don't need a starting point, I just need good pieces.

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#10  Edited By SushiNao

Can't wait for this. It may be the very first thing I jump into as soon as I put the game in... I'll definitely make one map for each of the 3 forge palettes, then go from there. 5 or 6 fully perfected maps will be my goal for the life of Halo 4.