By Sweep 27 Comments
So I was reading Penny Arcade today
The blog, not just the webcomic -___-and there was in interesting paragraph at the bottom.
" I think I've been completely rewired (that is to say, ruined) by Massively Multiplayer games. I want to convert my time into something lasting: enhanced capabilities, more options. When I'm done, I want to have more than I started with - more of something"
I'm currently playing APB (review here), Eve Online and, as soon as I can afford the subscription, Aion Online (Curse you, Steam sales!!). In the past I have played Champions Online and, of course, World Of Warcraft. I may also have dabbled in Runescape as a youth, though I now see the error of my ways.
When playing an ordinary adventure/action game there is progression, usually a loose narrative that is simply an excuse to show off the capabilities of whatever engine the dev team is currently working with. The progression lies in beginning somewhere and working towards something specific - ie the final boss, the end of the adventure, the princess. I always wanted more. I wanted to be able to explore, to branch out new adventures instead of simply implying they exist from the bulky trunk of the game. Most importantly I wanted to share these experiences with other people. Multiplayer gaming is perhaps the most engaging and fantastic reason why I love videogames. Not only can a player react in ways that the AI can barely comprehend, they can adapt and experiment, pushing the boundaries and learning from their mistakes. They complicate your experiences in the best possible way. But perhaps the best thing about playing videogames online is the understanding of a shared experience, being able to turn around to Luigi after the princess has been rescued and saying "Fuck, that was awesome!".
And then proceeding to have a threesome.
Though of course the lads at penny arcade are also correct.MMO's have always appealed to me because they have a consistent substance. My persona is a constant variable who will directly affect the experiences of other players and though my impact on the world may not be lasting, the virtual world will continue to turn. For me an MMO is an assurance of adventures amongst a multitude of like-minded enthusiasts. The events in which I partake should imply progression and make it meaningful in relation to the population. It's about seeing what the best players are capable of and wanting it for yourself - and then taking it one step further. MMOs are all about ambition.
So having said that... I should probably stop playing Eve Online before it kills me, huh?
Thanks For Reading