By Sweep 30 Comments
With the launch of Wii Motion Plusand new forms of motion sensor shenanigans from Microsoft and Sony, this years E3 buzzwords seemed to revolve around "Removing the controller" and "Making games more accessible". I'm kind of sick of this, mainly because nothing meaningful has ever been a consequence of using a gimmicky motion sensor. Fuck the people who can't "see past the controller" (That bitch is NEVER coming over). If it's not for you then it's not for you. Don't tell me enough people aren't playing games already that you need to broaden the fucking market. Don't tell me that "people don't take the videogame industry seriously". These people are not in possession of all the facts.
I'm kind of getting frustrated that the core focus of E3 was aimed at people who don't play already. It seems ridiculous to me. My nan is not going to go out and buy a 360 because it now has motion control. If anything it seems more futuristic and complicated. Controllers have got us this far, why the sudden urge to leave them behind?
This rant is a product of me catching up on the E3 podcastsspecifically the Day 2 cast with Leah whats-her-face overcasting the entire show. However her point of "The button is still alive" was extremely valid, and I felt almost awoken from some hypno voodoo when I realised I also don't actually care about motion control. I like pushing buttons on a control pad. I like being able to sit in a calm state instead of waving my limbs around like an Orangutan being attacked by a large swarm of Hornets. It may be more restrictive to some of the older generations, but lets be serious: My old man likes gardening and playing squash, he's hardly going to empathise with a chainsaw to the face.
The games you enjoy are games that resonate with you in a meaningful way. You don't ever play a game and feel the control system has somehow enhanced your interaction and consequential involvement (excepting Flower which seems to be a pleasant exception to the rule). Would a game like Shadow Of The Colossus have created an added level of empathy with Wander if you had to physically thrust your sword into the head of each Colossi? Or would this addition have felt tacky, undermining the sincerity which the game otherwise retains? The right answer is the second one.
So, here's me saying: Fuck the next generation. All my favorite games rely on control pads, through the ages. Long may they prosper.
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