I thought the game was decent, but that's all. However, I kept in mind that I'm playing it out of historical context. Had I played it in 2010 I might have had different option.
What I did find very interesting is that you can very clearly see that DNA from Enslaved that went into making the new DmC - and DmC is a far better game. There are definite stylistic and gameplay similarities between the two, but Ninja Theory honed and evolved both aspects into making a better game. Having DmC for comparison is one of the things that made me think less of Enslaved, so that's why I cut the game some slack. It's kind of like playing Assassin's Creed 2 before 1.
Shame about the bare-bones port though. Iron Galaxy's name is literally nowhere to be found on the game. No intro logo, not in the credits, not even in a readme. I'm wondering if it's not exactly their proudest project. I mean it's perfectly stable and runs fine, it's far from the worst port I've ever seen. And dot having detailed settings isn't a big deal, but I wished they put more effort into things like making the shadows not look horrible and eliminating texture popping/LOD scaling - both of which have been done in other PC ports of UE3 games.