I have to admit, seeing Jenn Frank forced to quit after all these years really hurt.
As a person who is generally most (-constructively-!) critical toward causes I agree with, I've come to feel like the perpetuation of this soul-crushing cycle might only be avoidable in the future if prominent voices in the debate find a way to focus on praising positive examples of their causes, and less on denigrating/attacking/"shaming" negative examples on the other side.
As demonstrated in modern history over a range of two-sided social issues, treating people on the other side like the enemy (whether with open contempt, direct condemnation, or even indirect condescension) makes them want to reciprocate, and be your enemy. It gives them an excuse.
Yup well said, and I hope this eventually happens. The thing that bugs me about the social criticism movement in games is that it's almost universally negative, or at least that's the impression I take away from most authors with a few exceptions (Cara Ellison being one of them, she strikes a nice balance). It's almost always complaining in tone and not constructive. It's also sometimes judgmental and insulting towards creators themselves. How about sometimes positively highlighting games that get it "right" and not always writing about how someone's work is "wrong"?