Sweetz's forum posts

#1 Posted by Sweetz (489 posts) -

Complaining is rarely an effective tool for change, it's much better to let the strength of your work be the agent of change.

Did a black man become president by pointing out how we never had a black president at every turn, or did he become president by making better arguments and interpreting the wants of the voter better than his competitor?

People complaining about the race and gender of who was hired are hypocritical and self-defeating. Argue why someone else would have been better for the job based on the merits of their work and not just because you wanted someone "different."

#2 Posted by Sweetz (489 posts) -

I'm listening to old podcasts and would just like to comment more than 3 years later how wrong Brad was about that DLC category ;)

I can't believe the guys kowtowed to him on Minerva's Den. Nor can I believe how hardline Brad was about that being the best when he didn't even finish Bioshock 2 proper.

As a fan of both games and DLCs, Lair of the Shadow Broker is the better DLC. It expanded and added way more to the experience than Minerva's Den.

#3 Edited by Sweetz (489 posts) -

@conmulligan said:

@mb said:

Guests should be chosen based on how fun and interesting they are, not by their sex or ethnicity. A relatively low number of females on the panels is directly related to the relatively low number of female E3 attendees, and completely unrelated to Patrick's "lack of diversity" as some are insinuating. I mean, for gods sake...of all people who need to be educated about diversity, Patrick isn't one of them. I'm confident that if there were tons of other females that were available and who would have fit well on the panels, then they would have been there.

If you have a source showing that less than 10% of attendees are women I’d love to see it because that strikes me as remarkably low, even for a male-dominated show like E3. But, for the sake of argument, let’s say you're correct. This means — assuming the numbers are consistent with the past few years — roughly 4,500 women attended E3 this year. Are you really suggesting that there are only 5 women who are available and “fit in” among 4,500? Should matching E3's gender breakdown really be our minimum standard? I don’t think it’s unreasonable to expect better from Giant Bomb. Look, I’m eternally grateful that Patrick’s a part of the site and I think his work is consistently excellent, but that doesn’t mean he can’t be held to account when he falls short. I mean, isn't that the whole point of this thread?

So they're supposed to what, go on the floor and ask random women attendees who may have no industry notability whatsoever to come in and sit on their panel just so they can have a larger female presence? Your made up numbers make an absolute non-point.

Can you come up with specific names of people that were notable, present, and would have agreed to attend the panel but weren't invited? Because that's literally all that's pertinent here.

#5 Edited by Sweetz (489 posts) -

FFX's pure turn based system is what I consider to be the best fighting system of any JRPG I've ever played. I think the explicit turn order allows for much greater strategy as compared to the "wait for the bar to fill" systems. I hate almost everything else about FFX (well except the opening cinematic which is still great) but I love the fighting.

It's pretty much the opposite of FFXII, where I like the world and the characters (although the main character is still somewhat of whiny, effeminate teenage boy), but I absolutely, utterly despise the MMO-inspired battle system.

@rorie : From Twitter we know you did the Chocobo ultimate weapon task. Did you bother with the dodge the 200 lighting bolts? All of those ultimate weapon tasks to me exemplify what was going wrong with JRPGs and maybe even Japanese games in general around that time. At some point, they stopped asking "is this fun?" in favor of just coming up with things for the player to do, entertainment value be damned.

#6 Posted by Sweetz (489 posts) -

I am really, really going to miss Vinny and Jeff playing off each other in the Bombcast. :(

However, I am really, really glad Vinny is staying with Giant Bomb and not leaving to do production work on an NY based late night show or something.

#7 Edited by Sweetz (489 posts) -

One of Kinect's most promising moments on Xbox 360 was Double Fine's Happy Action Theater. You know what Happy Action Theater does? It doesn't give a shit about Kinect's inability to properly track you. Instead, the designers incorporated the fuzzy nature of the technology into the aesthetic, and encouraged players to be subversive through design. Happy Action Theater relishes and indulges in Kinect's quirks.

It should have signaled a new way forward with designing Kinect games on Xbox One. Embrace what the device is, rather than pretending it's something else.

I'm not sure if you fully considered your point here Patrick. Happy Action Theater worked because it wasn't a "game", in the sense that it didn't have specific goals. It was a toy, which is absolutely fine, but there was no success or failure element to it. So when the detection screws up, who cares, because it's just a fun toy.

As soon as you introduce an end goal, which is intrinsic to most games, and a player feels impeded from accomplishing that goal because of the fidelity of the detection and not their own ability, that's where a Kinect game breaks down.

So by "embrace what the device is", you're saying embrace it being a control method so imprecise that you can't actually build entertaining games with any competitive aspect or end goal around it. So that leaves us with what? Basically "activity" collections, like Happy Action Theater or it means combining the Kinect with more traditional input methods in a manner that makes it largely ancillary to the gameplay. Exactly how many similar titles like that do you think the market would support? That's not a future for the device either.

#9 Edited by Sweetz (489 posts) -

@video_game_king said:

@sweetz said:

So please, stop with the fallacy that criticism doesn't have the intent of influencing artists - that's pretty much exactly the intent.

Depends on what you mean by "criticism", because literary criticism is largely just there to note shit and play around with shit. I'm not sure that's intended to affect much.

Yup, understood. Most literary criticism revolves around interpreting meaning. The "criticism" that is the subject of this discussion (and most of what is written on games) is not about interpreting meaning, but rather complaints about the content of a work.

#10 Posted by Sweetz (489 posts) -

The role of the artist is to make art, the role of the critic is to analyze and interpret what the artist made. It's about expressing a reaction to the work in question, and isn't to be taken as a list of recommendations on what to "change" about it.

That's an odd statement to me, because when I read a game review, it seems very much to be exactly that. When critics talk about game, they will say things very much along the lines of "the game would have been better without this". That's a seemingly natural part of criticism and one would think that you critique works in the hopes that creators will react to it and make their next game is better - according to your opinion.

When a game is criticized for, say, sexism and, in some contexts, awarded a lower review score because of it, you are very much influencing the creator whether you want to or not. I mean isn't the goal of highlighting sexism and lack of character diversity in games to get less sexist and more diverse characters in games by influencing creators? If not, then why exactly does criticism exist, as it would seem like a pointless waste of words and time otherwise?

So please, stop with the fallacy that criticism doesn't have the intent of influencing artists - that's pretty much exactly the intent. You just need to own it. The offset is that anyone is free to write counter criticism as to why your opinion is "wrong" and why the game is fine as is. That said please realize that you do have a responsibility as a visible games critic to understand the impact that your individual opinion can have.