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  • The Triumphant Dark Knight:    Pros: *Beautiful visuals and great sound design creates a very immersive atmosphere. *Simple yet rewarding free-flowing melee combat. *Stealth system is mind-blowing. *Engrossing story, uses the voice actors from the cartoon. *The Scarecrow sections of the game are incredible.Cons: *Boss battles are boring and bad. *You’ll spend way too much time in Detective Mode.Superhero games have a long lineage of sucking badly, and continue to do so. But from the shadows ...
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Added by SynisterSpacer on Oct. 27, 2009


   

Gamefly was happy to send me this game right away after I put it in my GameQ, now I'm not really a driving game kinda' dude, the furthest I've ever step into the genre was my safe little hole called Burnout. But after playing the Forza 3 demo, I found out something. I REALLY like racing games. This realization urged me on to try out Gran Turismo on the PSP, an entry from the popular console series of games that I've never played.

After popping the UMD into the handheld and starting it up, it immediately went  "DUDE, YOU SHOULD TOTALLY CHECK OUT THE CHALLENGE AREA TO LEARN HOW TO NOT SUCK AT THIS GAME!". Shrugging my shoulders I opened up the challenge mode and started up the first mission. I'm not sure what it was trying to teach me really, as all I had to do was stop the car inside a little box.

Bleh, said I, race time!

Before that however I decided to check out the cars that I could buy at that dealership. The games generously gives you quite a lot of credits in the beginning to mess around and buy some cars. Now, I've read that the game has over 800 cars which is quite an impressive number, but the weird thing is that the game doesn't show them all to you. The game tracks your progress with 'Days', each time you race a day goes by, and each day a new set of cars will show up.   

It's kinda weird that they don't just have them all there for you to pick and choose what you want, instead of relying on luck, hoping they have the car you wanted.    

After that I bought a couple of cars and got into the meat of the game, the single player race mode. Now a terrible mistake the developers did that I noticed right away was they did not create a career mode for you to race in, instead you just pick from a list of a bunch of tracks and races. And you even have to unlock harder AI modes on EACH TRACK so it becomes boring having to out race D ranked AI constantly.

Now the driving itself is fine, cars sound good and each are different to drive and are fun to learn how they work. The graphics in the game are pretty impressive considering it's on a PSP, the stand-outs being the car models themselves while the environments looked kinda' plain and dry.

Overall I had fun with the little bit I played of it, even if the experience was very unstructured and confused as a whole.

That was my first hour of Gran Turismo, stay tuned for a review coming out this week.

   
Related to: Gran Turismo


Added by SynisterSpacer on Oct. 24, 2009


   


Pros: *A great mature storyline with believable characters. *Uses the first-person view to its advantage, creating an action-packed and memorable single-player experience. *Many unique and interesting weapons *Amazing visuals recreates the Dead Space-look well. *Unlockable original Dead Space motion comics add value.

Cons: *Short experience. *Not much reason to replay.

Many people scoffed at the thought of a rail-gun Dead Space on the Wii. People said it was dumbed down for the console, and wasn’t a true Dead Space experience. These people are morons. Instead of just porting Dead Space onto the Wii, Visceral has created a unique experience using the advantages of the console that makes Dead Space: Extraction a true Dead Space experience.

Dead Space: Extraction is a prequel to the original Dead Space, you are a rag-tag group of survivors that have to escape the infected colony and board the USG Ishimura Planet Cracker space ship. All of these characters are very real and believable and really stick with after the credits roll.

EA has been throwing around a BS marketing term for Dead Space: Extraction, instead of calling it a Rail-Shooter which made them feel like it was a “dumbed-down experience”, they instead tried to dub the term “Guided First-Person Experience”.

Oddly enough, I think “Guided First-Person Experience” describes Dead Space: Extraction very well. In the game you play a normal human, and the game constantly reminds you that you’re a person. The camera will making hectic, almost terrified movements that successfully replicates the terrified motions of a person.

They also use the first-person view to do some weird stuff, for example there’s a hacking mini-game where you have to guide an electrical charge through traps towards the power-switch, and in a couple of sections you’ll have to be hacking a machine, while at the same time fending off the Necromorphs. Also keep a look-out for something that happens near the end of the game which solidified Dead Space: Extraction as an awesome title.

Another worry of gamers was that Dead Space: Extraction wouldn’t be able to replicate the Dead Space atmosphere. I’m happy to report that the game is very much “Dead Space”. The graphics of the game are amazing for the Wii, and stand out as some of the best visuals on the console. The voice-acting is good, but the audio effects aren’t as memorable nor as creepy as the original Dead Space. Overall the game isn’t as creepy and unsettling as the original Dead Space, but instead goes for a much more action-packed and tense experience that works well for what the game is.

Dead Space translates successfully as a rail-shooter, one of the most innovate things about Dead Space was the tactical element of shooting. Instead of having to go for head-shots constantly you had to cut off limbs, and hack monsters up, and this works amazingly well in Dead Space: Extraction. With a wide variety of fun and cool weapons you’ll be messing up Necromorphs well. Also an odd but useful feature is that each gun has a special alternate-fire mode that can be activated just by twisting the Wiimote gangsta’ style which works well.

Throughout the experience you’ll be collecting a bunch of stuff, from health upgrades and weapon upgrades, to the familiar text and audio logs. It feels like most of the text logs were recycled from the first Dead Space, but the audio logs are cool as when you picked them up they actually play in the Wiimote’s speaker which adds a great deal of immersion. Another unlockable is the motion and voiced comics from the first game, which are cool and fun to watch and a great little thing for Dead Space fans.

The biggest fault of Dead Space: Extraction is that it’s short and there’s not much replay value. There are unlockable challenge rooms which offers some fast-paced action, but with no online leaderboards the only reason for you to really get hooked on this mode is if you have a bunch of friends over.

 

 Overall Dead Space: Extraction is an amazing experience for all Dead Space fans, and a breakout title for Wii fans who’ve been waiting for a mature experience. With a rich and memorable story, tons of fun and unique weapons, and tense fast-paced action with killer graphics for the Wii this is a game all Dead Space and Wii fans should experience. Just don’t expect it to last that long unfortunately.

   


Score: 9 – Amazing (These games are well worth your time to look into, these are examples of well-executed concepts and an experience you can’t pass up. I recommend these games without hesitation.)

Related to: Dead Space Extraction


Added by SynisterSpacer on Oct. 17, 2009


 
 
 

System’s: PC, Xbox 360 (Xbox 360 Version Reviewed).

Publisher – LucasArts

Developer – LucasArts

Genre – Puzzle/Platformer

Pros: *Jaw-Dropping Art style *Beautiful soundtrack. * A deep, emotional story.

Cons: *You have no direct control over Sofi. *Game relies more on luck than skill. *Almost impossible to collect all the items in the level. *Super twitchy gameplay destroys the atmosphere. *It’s very short, and runs out of new tricks after the first act.

Lucidity is a beautiful new IP from LucasArts developed in-house for the PC and 360, this is their attempt to try something new that isn’t stupid and generic like Fracture. With LucasArts now attempting to return to its roots of great story-telling they try to bust back onto the scene with this game. But unfortunately, Lucidity is not the game to do that.

The greatest thing about Lucidity is its overwhelming sense of style. The game looks gorgeous, using an art style that reminds me strongly of Paper Mario which is a very good thing. Cutscenes look especially fantastic and really show off how good this game looks. There is also a wide variety of songs in the game all of which are deeply moving and emotional especially the title track.

The story is also deep and moving, a little girl Sofi is staying up late with her grandmother Nana reading fantastic tales in her book. After she drifts to sleep she wakes up to find her grandmother missing, after jumping out of bed, Sofi sets off to find out what happened to her Nana.

The story gets revealed to you through Sofi’s own journal diaries during loading screens to missions, and postcards written by Nana you gain after completing a level. Also at the end of each of the 3 acts you’ll get an amazing cutscene, all of these elements combined form a compelling narrative and a really touching tale of loss.

With this riding for it, it’s a great shame then Lucidity falls completely on its face when it comes to the actual game.

You could describe Lucidity as a Puzzle/Platformer, but I feel it’s more accurate to call it an On-Rails’s Platformer. You don’t have any direct control over Sofi, instead the game will give you certain tools to effect her path with including stairs for her to walk up or slingshots to propel her over great distances. The main problem with this is that you can’t choose what item to use, instead it’s up to the computer to what you get. And the computer doesn’t generate the right items for you to use ever really.

This reduces the game’s challenge level to little more than luck. Instead of you choosing how you want to progress through the level, the computer throws stuff at you to try and figure out, but levels are usually designed in such a way that you’ll need a specific item to move forward.

And when you’re just spamming items to get the right one, Sofi is getting killed by an enemy which starts the entire game over from the beginning of the level. Now I don’t have a problem with that in platformers, but restarting from the beginning of the level in Lucidity is a special case. Because it’s almost impossible to replicate what you did if you got a good run through the level until the very end due to the games random nature.

Also the atmosphere of the game falls victim as the gameplay devolves into a twitch-style affair as you’re panicking the entire time, and having to constantly use items until you get the one you need. This destroys the atmosphere as you’re usually too busy to trying to keep Sofi alive and spamming until you get the right items for her instead of experiencing its rich atmosphere.

The game is also short, taking me only 3 hours to beat. And while there’s a lot of collectible firefly’s to capture to open up new levels, the completely random factor of the game makes it nigh impossible to collect everything in the levels, as you’ll have to rely on the computer to give you items that could be the wrong thing for where you need to go.

Lucidity even fails to keep things interesting throughout, instead you’ll be given all the items in the game by the end of Act 1, and from then on nothing new really happens. You’ll just be doing the same things you did in Act 1 for the rest of the other 2 acts.

I’m not saying Lucidity is a complete failure, but it’s close. If it wasn’t for the games amazing art-style and soundtrack I would’ve hated this game completely, instead Lucidity is a complete disappointment. The game’s completely random nature only serves to frustrate you, and makes collecting things hard after the game ends, which is bad since platformers rely on collecting for players to replay it.

I’ll be interested to see if Lucidity will get a sequel that’ll fix these issues, but for now the game is a mess. I really wanted to like the game, but unfortunately all dreams don’t always end well.

Score: 4 – Below Average (These games had potential to be something greater, but they squandered it. Instead the game has major flaws and bad design decisions that hold it back  from becoming something greater.)


Related to: Lucidity


Added by SynisterSpacer on Oct. 13, 2009


   

System’s: PC, Xbox 360 Indie’s (Reviewed).

Developer – Andrew Russell

Price – 80 (1.00) Microsoft Points

Genre – Puzzle/Platformer

Pros: *Amazing dark atmosphere. *Great soundtrack. *Strong emphasis on exploration. *Amazing lighting engine. *It’s only a dollar!

Cons: *Some wonky physics.

Xbox Live Indie games have always been in a weird place for me. I always viewed the Indie section as some sort of place for all the crazy weird, innovate stuff that plays with how and why we play games. Instead it’s filled up with shit like Flash game ports, screen savers, and massage ‘things’. I hate it. Xbox Indie games have been throwing away its potential for such a long time, no game on there has really lived up to the Indie mentality I expected after seeing the crazy shit on the PC indie scene.

Until Dark came out.

Dark is a puzzle-platformer where you play as…something that looks diamond-shaped. The game seems to begin with you leaving your house, and while on a casual stroll the ground beneath you crumbles away and you fall into a deep hole… I think.

It may sound weird that I really don’t know what’s going on, mainly because the only thing the game takes time to explain is the controls. From then on events happen in real-time that you have no context from the world you’re playing in. It may sound silly, but it works with the atmosphere it presents, which is amazing.

The game is very dark, you feel alone, and you feel confused as you wander around this mysterious world in darkness. The beautiful music builds up into something alien and dark that frightens you. You move away looking for a way out and come across a light source showcasing the games amazing lighting engine, its very bright, but at the same time creepy. Everything makes shadows, even your character which makes it very hard to even know what your characters true shape is which adds even more mystery. Sometimes you’ll find what looks like other people in the tunnels, but they do is watch you pass, creepy indeed.

The game focuses on logic puzzles and exploration. Most the time you’ll be wandering the darkness with no guide, or objectives. It’s up to you to press on and figure out what is happening around you. So there may be people who dislike this game because of the lack of direction, but I thrived on it.

Puzzles come in the shape of things in the enviroment you’ll have to move around and mess with, or objects to be manipulated. The only real downside to this game is that it has some wonky physics that don’t work in the way they should at all.

Dark is what I’ve been waiting for to come out to Xbox Live Indie’s for a while, a unique and interesting experience that nobody I’ve seen so far has replicated on Xbox Live Indie’s yet. For a dollar you experience a deep, rich atmosphere, engrossing music, and amazing levels for you to explore. And unfortunately while the game also only lasts for about 20-40 minutes, it only costs dollar so it equals out pretty well.

Everyone with Xbox Live connected needs to at least experience this game, you won’t regret it.

Score: 9 – Amazing (These games are well worth your time to look into, these are examples of well-executed concepts and an experience you can’t pass up. I recommend these games without hesitation.)



Added by SynisterSpacer on Oct. 13, 2009


   

System’s: PC, Xbox 360 Indie’s (Reviewed).

Developer – Andrew Russell

Price – 80 (1.00) Microsoft Points

Genre – Puzzle/Platformer

Pros: *Amazing dark atmosphere. *Great soundtrack. *Strong emphasis on exploration. *Amazing lighting engine. *It’s only a dollar!

Cons: *Some wonky physics.

Xbox Live Indie games have always been in a weird place for me. I always viewed the Indie section as some sort of place for all the crazy weird, innovate stuff that plays with how and why we play games. Instead it’s filled up with shit like Flash game ports, screen savers, and massage ‘things’. I hate it. Xbox Indie games have been throwing away its potential for such a long time, no game on there has really lived up to the Indie mentality I expected after seeing the crazy shit on the PC indie scene.

Until Dark came out.

Dark is a puzzle-platformer where you play as…something that looks diamond-shaped. The game seems to begin with you leaving your house, and while on a casual stroll the ground beneath you crumbles away and you fall into a deep hole… I think.

It may sound weird that I really don’t know what’s going on, mainly because the only thing the game takes time to explain is the controls. From then on events happen in real-time that you have no context from the world you’re playing in. It may sound silly, but it works with the atmosphere it presents, which is amazing.

The game is very dark, you feel alone, and you feel confused as you wander around this mysterious world in darkness. The beautiful music builds up into something alien and dark that frightens you. You move away looking for a way out and come across a light source showcasing the games amazing lighting engine, its very bright, but at the same time creepy. Everything makes shadows, even your character which makes it very hard to even know what your characters true shape is which adds even more mystery. Sometimes you’ll find what looks like other people in the tunnels, but they do is watch you pass, creepy indeed.

The game focuses on logic puzzles and exploration. Most the time you’ll be wandering the darkness with no guide, or objectives. It’s up to you to press on and figure out what is happening around you. So there may be people who dislike this game because of the lack of direction, but I thrived on it.

Puzzles come in the shape of things in the enviroment you’ll have to move around and mess with, or objects to be manipulated. The only real downside to this game is that it has some wonky physics that don’t work in the way they should at all.

Dark is what I’ve been waiting for to come out to Xbox Live Indie’s for a while, a unique and interesting experience that nobody I’ve seen so far has replicated on Xbox Live Indie’s yet. For a dollar you experience a deep, rich atmosphere, engrossing music, and amazing levels for you to explore. And unfortunately while the game also only lasts for about 20-40 minutes, it only costs dollar so it equals out pretty well.

Everyone with Xbox Live connected needs to at least experience this game, you won’t regret it.

Score: 9 – Amazing (These games are well worth your time to look into, these are examples of well-executed concepts and an experience you can’t pass up. I recommend these games without hesitation.)



SynisterSpacer's Reviews
The Triumphant Dark Knight (PS3)
   Pros: *Beautiful visuals and great sound design creates a very immersive atmosphere. *Simple yet rewarding free-flowing melee combat. *Stealth system is mind-blowing. *Engrossing story, uses the voice actors from the cartoon. *The Scarecrow sections of the game are incredible.Cons: *Boss battles are boring and bad. *You’ll spend way too much time ...
Reviewed by SynisterSpacer on Nov. 9, 2009
Man up, Sweetheart. (WII)
     Pros: *A great mature storyline with believable characters. *Uses the first-person view to its advantage, creating an action-packed and memorable single-player experience. *Many unique and interesting weapons *Amazing visuals recreates the Dead Space-look well. *Unlockable original Dead Space motion comics add value.Cons: *Short experience. *Not much reason to replay.Many people scoffed at ...
Reviewed by SynisterSpacer on Oct. 24, 2009
A Waking Dream (XBLM)
   System’s: PC, Xbox 360 (Xbox 360 Version Reviewed).Publisher – LucasArtsDeveloper – LucasArtsGenre – Puzzle/PlatformerPros: *Jaw-Dropping Art style *Beautiful soundtrack. * A deep, emotional story.Cons: *You have no direct control over Sofi. *Game relies more on luck than skill. *Almost impossible to collect all the items in the level. *Super twitchy gameplay ...
Reviewed by SynisterSpacer on Oct. 17, 2009

1 out of 1 found this review helpful.
Dark Times Lie Ahead (XBLM)
System’s: PC, Xbox 360 Indie’s (Reviewed).Developer – Andrew RussellPrice – 80 (1.00) Microsoft PointsGenre – Puzzle/PlatformerPros: *Amazing dark atmosphere. *Great soundtrack. *Strong emphasis on exploration. *Amazing lighting engine. *It’s only a dollar!Cons: *Some wonky physics.Xbox Live Indie games have always been in a weird place for me. I always viewed the Indie section ...
Reviewed by SynisterSpacer on Oct. 13, 2009
Satan’s Little Piss-Pot (X360)
   System’s: PC, Xbox 360 (Xbox 360 Version Reviewed).Publisher – SouthpeakDeveloper – Atomic MotionGenre – FPS/RTSPros: *Smooth and easy transition between RTS and FPS modes.Cons: *Awful, hideous voice acting. *A confusing and nonsense story. *Both the RTS and FPS sides of the game are equally bad. *Ugly graphics. *Broken control scheme. *Only ...
Reviewed by SynisterSpacer on Oct. 11, 2009
Halo 3: ODST - Combat Humanized (X360)
    Pros:  *The most interesting and atmospheric Halo campaign ever. * Firefight is all sorts of awesome. * Sadie's Story offers a  touching citizens perspective to the militaristic Halo universe. Cons:  * Campaign is short. *  * Second disc is mostly useless for Halo fans. *You spend way too much ...
Reviewed by SynisterSpacer on Oct. 10, 2009
A Fading Melody: Pixelated Sausage Review (XBLM)
Game: A Fading Melody    Developer: Anchor Cast   Price: 240MS Points ($3.00)   Release Date: 3/20/2009   Version Reviewed: Full GameIn the indie platformer, A Fading Melody, you play as a girl who happens to be in a coma. Your mission is to bring light back into her world and find out what happened to ...
Reviewed by SynisterSpacer on Aug. 29, 2009
Groov: My www.pixelatedsausage.com review (XBLM)
Original Review From:  Pixelated SausageGame: GroovDeveloper: Funkmasonry IndustriesPrice: 200MS Points ($2.50)Version Reviewed: Full Game  Many big-budget games often forget about one of the most immersive qualities in all video games; the quality of the game’s music. Developers often throw that part of game design to the side and forget about it, or even worse, ...
Reviewed by SynisterSpacer on Aug. 26, 2009
Highly Frustrating, yet Highly Rewarding. (XBLM)
The Dishwasher: Dead Samurai is a recent action game created by the one man development team of James Silva, a 2D game with tons of flash in a unique art-style that really sets the game apart. But does the game have enough substance to find a way to cut its ...
Reviewed by SynisterSpacer on May 3, 2009

2 out of 2 found this review helpful.


Date Joined: April 26, 2009
City: Bellingham
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RHCPfan24 24 minutes ago
I just made a list of all the 2009 games I still haven't played or bought and it is 10 titles long. It's all for a good cause right?
fugie7 11 hours, 51 minutes ago
killing me some zombies
Video_Game_King 13 hours, 45 minutes ago
Video_Game_King's list of games to beat has just dropped below 100. The race is on.
Hamz 1 day, 8 hours ago
Completed MW2 on regular last night, from a gameplay perspective it is pretty great but the story telling and plot itself was a let down.
CL60 1 day, 15 hours ago
the ending of AC2 was awesome
Maxszy 3 days, 11 hours ago
Dragon Age: Origins...you are still sucking up so much time! BUT I LOVE YOU FOR IT!
Jimbo_N 6 days, 1 hour ago
Tekken 6 is so completely inpenetrable if you havent spent LOADS of time with it before (and not as much with Street Fighter). Man, I do NOT like Tekken at all. ugh..
Stang 1 week ago
is tired as hell