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synthesis_landale

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Biggest gaming disappointments.

If you don't like this list, get over it. I'm not saying you can't like these games. I was just personally disappointed by them.

List items

  • I've tried with this game a dozen times, but the enemies are cheap, it requires too much grinding and too much micromanagement. A shame that most modern SRPGs are modeled off of this game instead of Shining Force.

  • I was cautiously optimistic about this game. After all, a sequel to one of my favorite games being made by a company that's not been too hot on quality in recent years... and true to form, it's part good. The problem with this game is, for every real, honest to god, good NiGHTS stage, you have to play a bunch of shitty stages either running around as the kids or playing some dumb mini game. The padding ruins what could have been a good game. Developers, take note: I'd rather a game be short and good (and have replay value) than be long and crap-filled (and have me put it down halfway through).

  • The first Sonic Adventure game was a promising enough start to Sonic in 3D. You could choose who to play as, and most of the stages were good. The characters whose play styles you didn't care for, well, you could just ignore them. Then they made Sonic Adventure 2, where you were forced to play as everybody. So you'd have a good, fast Sonic stage and it would be followed by a slow Knuckles collection stage. Worse still, they broke the targeting lock on attack so it would fuck up, and considering you needed that attack to get over gaping chasms, it was very annoying when it did.

  • I played the demo; it didn't draw me. I picked it up for 8 bucks and tried it again just recently, and it's just horrible. The dungeons are generic corridors with no valuable loot to look for, the combat is boring as hell, and the cities are full of people you can't talk to and buildings you can't go into. I don't know why everybody loves this game; I'll never pick it up again.

  • I tried with you because of your name, Shining Soul, I really did, but you sucked. You were so repetitive and boring. Kill, kill, kill. Pick up crappy loot. It was at this point I understood that Shining is not Shining without Camelot. Then, dejected, I returned this piece of crap to the store and got my money back.

  • I've heard the plot's incredible and I'm sure it is - if I could ever get to it. No map and an annoying camo system mean I die a lot, even on very easy. I can't even progress past the first few areas. I don't understand it. I beat all the other MGS games on Normal with few problems. I guess I just need that mini-map too much.

  • Everybody said this game was the second coming. I even tried the first part and found it quite entertaining. Then I bought the game and just found it to be boring. Too much to do, too little guidance, and too much monotony made me put this game down.

  • I liked the setting, but Squall was a pain in the ass, and so unlikeable that I didn't want him to succeed. Add onto that a broken as hell battle system with the need to prolong battles by "drawing" magic and the fact that you can just cheat and become mega-powerful by sitting there and drawing magic by the ton kinda ruined it for me. There are things about this game that I like but things that frustrate the hell out of me as well.

  • Not a horrible game, just very underwhelming. Obsidian wasted an opportunity by making a humdrum story, a buggy experience, and by retreading places used in the first game. The jungle planet was pretty cool, but most of the game just seems rushed, the characters forgettable, and overall inferior to the first game.

  • This game should have been called Generic Platformer Maker. Oh, it was fun for about 5 minutes as everybody showed off their fan stages but the limitations of the system soon became clear: no matter what you make, it's still a shitty, generic platformer.

  • It's not the game, it's the people. In fact the game is pretty good, if you don't mind playing alone because people with no lives expect you to sell your soul to it. While I've had good experiences with this game, they've been far outweighed by the time sink and the fact that I felt lonelier in company than just being alone. I know, WoW, it wasn't you, it was me. But we had to break up anyway.

  • Final Fantasy X ended on a sad, but powerful note. Final Fantasy X-2 comes along and squashes all the meaning and life out of that ending by trying to reverse it. That would probably be okay if the game itself wasn't a shallow, mission-based fluff-piece. The battle system is pretty good, with the dress-spheres and all, but for anybody who wanted FFX left on the note it was, or wanted a serious sequel, you're out of luck.