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T3MPLESMITH

Waffles.

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T3MPLESMITH

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T3MPLESMITH

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#2  Edited By T3MPLESMITH
@visnes said:

Mod makers get 25 % of the cut. The rest goes to Valve and the games developer.

Selling your creations

When an item is sold via the Steam Workshop, revenue is shared between Valve (for transaction costs, fraud, bandwidth & hosting costs, building & supporting the Steam platform), the game developer (for creation of the game and the game's universe, the marketing to build an audience, the included assets, and any included modding or editing tools), and the item creator (including any specified contributors).

The percentage of revenue an item creator receives from direct sales of their item in this Workshop is 25%, as stipulated in the Supplemental Workshop Terms. Your individual share may be smaller if you have added other contributors that share in the royalty payments.

I don't like the look of this at all.

The modding community has always been something to thrive on the fixation of its own peers and creators; rather than the wealth of others.

If it really came down to it, I wouldn't mind paying for decent-quality mods with an array of features that are actually worth the money. Though, there is no chance I will ever pay for a mod through third-party companies such as Valve, especially if they are going to take the majority of the cut. As for the game developers, it wouldn't bother me in the slightest if they were getting 25-35% of the cut to themselves, I think that would be fair at least.

I'd prefer to donate my money directly and willing to the mod developer, instead of paying the narcissistic bigots at Valve money they do not need right now.

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T3MPLESMITH

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This gives me plenty of time to clear up my Legend of Zelda backlog anyway.

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T3MPLESMITH

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T3MPLESMITH

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T3MPLESMITH

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T3MPLESMITH

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Why you gotta ruin my New Year's Eve like that Patrick?

Seriously though, I wish the best of luck to you on your endeavors.

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T3MPLESMITH

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T3MPLESMITH

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