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taccyp

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taccyp

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Seems really good so far if you're a cRPG fan. Being fully voice acted this time around really goes a long way toward selling the immersion and story better.

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taccyp

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Even after the game is "complete", single player content in fighting games will only last so long. Do you want to hit the grindstone and get online? SFV is a mechanically magnificent fighting game with very good netcode. Are you the kind of person who never plays 1v1 competitive games? Then it's probably not for you.

I came into 4 when super came out, so I was a year late. The struggle online was real. It took me a solid year of watching tournaments and playing online to barely start winning 50% of my games. So if you're at all serious, get in as early as possible.

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taccyp

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#3  Edited By taccyp

Advertising fuels word of mouth which fuels advertising which fuels word of mouth which fuels advertising.

Quit giving a shit m8.

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taccyp

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taccyp

323

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#6  Edited By taccyp

I think that getting good with a stick is a much faster process than getting good with a pad (not saying that pad is "bad", it's just easier to learn on stick). Third Strike is a very technically demanding game and it's very strict with inputs. My best advice to you would be to buy a cheap, entry level stick. If you look hard enough to can find quality sticks in the 40-50 dollar price range. I started on the Hori Fighting Stick 3 and then upgraded to a madcatz TE many months later.

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taccyp

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#7  Edited By taccyp

The SFIV series is the best place to start. Pick a character you like, but stay away from the execution monsters like C. Viper and Gen. Anti-airing and blocking are what beginners should focus on. Keep the combos simple until you've learned how to play fundamental footsies.
 
You can try Marvel if you're feeling brave, but that's a rough place to start... real rough.
 
If you want to stay in tune with the scene and keep up to date on the latest happenings bookmark these sites:
 
iPlayWinner
EventHubs
Shoryuken
 
You can always find guides, tutorials, and tournament footage.

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taccyp

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#8  Edited By taccyp

It's a love/hate announcement for me. I'm angry that capcom always does this to fighting game fans, but on the other hand, the bigger roster, balance tweaks, and a fully featured online mode will make UMvC3 the marvel i've always wanted to play.
 
I'm a Capcom fighting game fanatic so I'm pretty much doomed to buy all of their fighting games no matter how awful and anti consumer their business practices have proven to be.

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taccyp

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#9  Edited By taccyp

They are rote, generic, and derivative as hell. They write music for the absolute lowest common denominator. Fucking awful band.

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taccyp

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#10  Edited By taccyp

Just an FYI, Yun's upkicks and Oni's DP cannot be FADCed on block. Also, most uppercut reversals in the game arent 3 frames and can be safe jumped. All of sagat's are 5 frames, for example.