If you're using the default controls, then hold down the square button. Tapping the square rotates consumables. This gives you a little flexibility to cancel out mid swig if you need.
Tackchevy's forum posts
Glad to start seeing Souls inspired games. After DKS2, I feel like From has taken it as far as they can with that formula, and it'll be up to others to add value for a while. This game, even things like Below, Titan Souls, etc, are great competitors for my interest and dollars. Excited for it to become a genre rather than a series.
OP just doesn't like gaming to be very difficult or require tons of critical thinking, which is a totally valid opinion and perspective.
I'll explain why I like Souls, even though it is an Action RPG with a relatively high challenge level and requires lots of adaptation.... Not a rogue like. Basically, I like solving puzzles and problems. I like developing solutions to tough questions. And, I'm good at those things. I also like a lot of different types of games, and don't require them to be challenging necessarily, I just enjoy it more when they are.
Wanted to stay out of it, but can't help myself: a game cannot be rogue like unless you stand to lose something you had at the start. If I die in Souls, I may lose time and some potential souls, but I'll always have basically at worst what I had at the start of that life. Punitive curses, scaling hollowing or whatever is okay, but is not the same. I've always wanted modes in Souls where you have a set number of "lives." You could always possibly get more in the form of limited items, but ultimately would be GAME OVER START AGAIN if you ran out. That, or have it set to where you had to buy a new life with a Soul Level (with some kind of obvious minimum)..... Then I'll call it rogue like and love it all the more. The End.
Borderlands. The gameplay was mixed and the characters / plots were awful. Art style was cool, so there's that.
The prospects for this game make me happy. I've been day 1 on every Souls game and clocked many hundreds of hours in NG+'s and PvP, but I must admit that DKS2, while amazing and potentially better in almost every way than the other two, didn't give me the same pleasure as DKS / DMS. The reason for this is that I've largely seen all of these concepts before, even if they are refined and done better than ever.
To that end, I'm looking forward to seeing Souls influence bleed out into other high value productions. From may have taken this as far or as close to as far as they can. I'll still buy whatever iteration they do next on day 1, but I don't expect that they'll be able to innovate these ideas any more than making it smoother, prettier, bigger.
I've always thought that Souls concept would be really interesting in a more zelda-y or even TES open format. They already were generally really open, just in that distinctive metroidvania way.
Pretty sure the board told him to do something and he gave them shit about it. Or he boffed the wrong guy's wife.
Genuine unique assets are rare for a company. There is no one they can hire that would replace him, short term or long. Has to be some conflict.