The tech tree and the affinity system both are less than thrilling I agree. I think the thing that really let me down is the, I don't know what to call it, quest system? The slow trickle of non game winning objectives that added the tiniest bit of flavor text into the game. I wish that was expanded or cut entirely.
Beyond earth just feels like it has so many directions it could've really added depth and style, but it feels shallow everywhere you look.
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