A Persona 3/4-like roguelike: my newest project

So I'm playing through Persona 3 FES again, hopefully to completion this time, and, while playing it, I got a hankerin' for some Endurance Run. So I'm watching it, again, and I'm now almost done with it (Episode 136 at the time of writing).

While playing Persona 3 FES and watching the ER of Persona 4, I decided I'd try making a Persona-like game engine thing, just for the hell of it. I tried this once in the past, in XNA (so as to make a PC/360 game), but I failed miserably, as I didn't really have a handle on XNA yet. ...I'll try to find images of this later, as the code is on my other computer, but basically it was pretty bad, and only featured 3D boxes talking to each other. 
 
So this time, I thought "why not just do the traditional thing that programmers do when they're making a solo indie project and are terrible at making art and sound and music and so forth, and just make it a roguelike?" 
 
After a couple weeks of working on the project instead of doing homework, I have: 

 
I'll go more in-depth once (if?) I ever make more progress, but here's some screenshots of what I have so far: 

 Did I mention that I'm bad at titling things?

 Yeah, this is the game. You're the white "@"

 Yes, that pink "@" is a girl. Yes, they're talking in a dungeon, as i haven't gotten around to making non-dungeon set pieces yet

 You have no idea how long it took to get important text highlighting to work correctly

 More dialog!


 Narration!


Yes, it animates and everything


 A little dungeon exploration to show how explored but not-currently-visible parts of the dungeon are darkened


 A chest and the pause menu (chests don't do anything yet)
 
You can download a demo (PC only) here. Please note: 
  • You must extract everything for it to work
  • Arrow keys or numpad to move, spacebar to interact with the girl, ESC to bring up the pause menu
  • Stairs and chests do nothing
  • You can keep S-Ranking with the girl until she reaches Max rank
  • The icon is a green "Z" because I based this game off of my zombie-based roguelike, Z-Day, and I'm too lazy to make a new one just yet
  • You can mess with the map, script, and character files, but expect crashes
  • "Resume" and "Settings" on the main menu don't do anything, neither does anything on the pause menu except for "Resume" and "Quit"
  • No combat or day-changing or anything cool like that yet
 
So yeah, I don't really expect this project to go anywhere much, but it sure is fun to make. Hope have at least thirty seconds of amusement with it!
8 Comments
9 Comments
Posted by takua108

So I'm playing through Persona 3 FES again, hopefully to completion this time, and, while playing it, I got a hankerin' for some Endurance Run. So I'm watching it, again, and I'm now almost done with it (Episode 136 at the time of writing).

While playing Persona 3 FES and watching the ER of Persona 4, I decided I'd try making a Persona-like game engine thing, just for the hell of it. I tried this once in the past, in XNA (so as to make a PC/360 game), but I failed miserably, as I didn't really have a handle on XNA yet. ...I'll try to find images of this later, as the code is on my other computer, but basically it was pretty bad, and only featured 3D boxes talking to each other. 
 
So this time, I thought "why not just do the traditional thing that programmers do when they're making a solo indie project and are terrible at making art and sound and music and so forth, and just make it a roguelike?" 
 
After a couple weeks of working on the project instead of doing homework, I have: 

 
I'll go more in-depth once (if?) I ever make more progress, but here's some screenshots of what I have so far: 

 Did I mention that I'm bad at titling things?

 Yeah, this is the game. You're the white "@"

 Yes, that pink "@" is a girl. Yes, they're talking in a dungeon, as i haven't gotten around to making non-dungeon set pieces yet

 You have no idea how long it took to get important text highlighting to work correctly

 More dialog!


 Narration!


Yes, it animates and everything


 A little dungeon exploration to show how explored but not-currently-visible parts of the dungeon are darkened


 A chest and the pause menu (chests don't do anything yet)
 
You can download a demo (PC only) here. Please note: 
  • You must extract everything for it to work
  • Arrow keys or numpad to move, spacebar to interact with the girl, ESC to bring up the pause menu
  • Stairs and chests do nothing
  • You can keep S-Ranking with the girl until she reaches Max rank
  • The icon is a green "Z" because I based this game off of my zombie-based roguelike, Z-Day, and I'm too lazy to make a new one just yet
  • You can mess with the map, script, and character files, but expect crashes
  • "Resume" and "Settings" on the main menu don't do anything, neither does anything on the pause menu except for "Resume" and "Quit"
  • No combat or day-changing or anything cool like that yet
 
So yeah, I don't really expect this project to go anywhere much, but it sure is fun to make. Hope have at least thirty seconds of amusement with it!
Posted by Three0neFive

I'm not a massive fan of roguelikes, but I just wanted to say that "Perclona" is an amazing name.

Posted by Crocio

Haha, I love it. The next popular "dwarf fortress" rogluelike.

Posted by LordAndrew

How can you make something great even greater? Make it a roguelike. :)

Posted by Detrian

Great. Hope you can complete it someday and someone makes a tileset cause ASCII games are bullshit and should die.

Posted by takua108
@Detrian said:
" Great. Hope you can complete it someday and someone makes a tileset cause ASCII games are bullshit and should die. "
Like I said in the OP, people make ASCII games because they're shit at art and sound and just want to focus on gameplay and programming. No reason to hate, bro.
Posted by natetodamax

COPYRIGHTTTTTTTTTTTTTTTTTTTTTTT :)

Posted by Detrian
@takua108 said:
" @Detrian said:
" Great. Hope you can complete it someday and someone makes a tileset cause ASCII games are bullshit and should die. "
Like I said in the OP, people make ASCII games because they're shit at art and sound and just want to focus on gameplay and programming. No reason to hate, bro. "
Oh I know. And I know that a lot of games wouldn't even be made if they had art assets but it's still shit.
 
But there's always some freak who WILL make a graphic pack and that's what I'm hoping for.
Posted by Beforet

Looks great. I hope you keep on with this.