By takua108 31 Comments
So I'm designing a game that's centered around a Diabloesque loot system and having a ton of fun with it:
EDIT: Here's some more from the "actual game:"
If you want to try it out for yourself, you can try downloading it here (Windows only), but it might not work right because of various reasons, most of which are my own fault. Try extracting it and running LootSystem.exe.
(Note that all of the stats and stuff aren't balanced or even really tied to anything at all. They scale by item level, and rarer-colored items get more random attributes, but that's about it for now.)
So yeah, I was wondering what y'all's thoughts were on loot systems, and what you want to see out of them. Many people see Diablo III's loot system as being kind of shitty and unrewarding (unless you use the Auction Houses), but people seem to like Borderlands and Dead Island and Diablo II, right? What would you like to see out of a game that was basically focused on the loot entirely?
I say this because I picked up Diablo III with my friend and wanted to have a great time with it, and did, for like 60 hours, but man, I expected the loot system of a Third Diablo Game to be way more satisfying than it was. So I set out to make the greatest loot system of all time, starting with color-coding, random stats, and funny names. Where do you go from here?