I was all ready to freak out after hearing this on the Tested podcast. I'm still a little bummed that Tested, Screened, and Giant Bomb are no longer going to be in the same building, as the whole Whiskey cross-pollenization thing is one of my favorite things about the company. But this video and the preceding couple of news posts made me wonder why I'd doubt these crazy guys to begin with.
To compare to Brad's opinions on the game as per the latest Bombcast, and elaborate a bit more of my earlier opinions: I pretty much agree with everything Brad said, except the atmosphere of the game kept me into it through most of the bullshit. And despite the clunk, the shitty half-assed ending, and the general feeling of this game being passed through a million different teams, I actually kind of liked it, and applaud it for trying something new. But yeah, if it was a big-box retail game (assuming it even could be, being all not-about-shooting-every-dude-you-see[-though-admittedly-most-of-them]), and its interesting and unique mechanics were fleshed out a bit and you were given a bit more of an open world to explore around (not saying that it should be Saints Row: The Third or anything, just, alternate paths, etc.), it would've been an amazing game. Instead, it's kind of bad, but interesting, and if that's your thing (it is for me), you'll find it at least somewhat enjoyable (I sure did).
Same here. I think that sounds fucking crazy and great. It's sort of like the Silent Hill: Shattered Memories ending just...not-ish.
Like I said, maybe it's because I've played Silent Hill: Shattered Memories, but from the outset I recognized the framing device and was 99% sure the guy was gonna end up dead. That's not the problem I have with the ending; I'd probably be disappointed if he ended up alive at the end. I just thought the last twenty minutes of the game was the most rushed, oh-shit-we're-out-of-time-here-quick-cobble-something-together portion of a video game I've ever played.
To me, you sound pretty pissed at the game. I bet I would to, had I played it for 6 hours straight on while sleep deficiency.
No! Well, maybe a little, but it's a game that I enjoyed overall! It's just, there's so much more potential with where they could've taken it, and the ending didn't feel like an ending at all. Rarely was I not enjoying myself playing it, save for when the credits started to roll.
Wait is the boat actually called U.S.S. Deus Ex Machina?
You're right though that ending does sound excessively lazy & useless on so many ways.
No BUT IT MIGHT AS WELL BE.
"Man, it sucks living in this post-apocalyptic shitshow remains of a west-coast American city, especially with all this toxic dust everywhere."
"Oh, player character, I'm getting transmissions on my radio from a boat that wants to come rescue survivors! But apparently somehow only us logical and sane ones and not just any random machete-wielding thug off the streets. Now, could you please be a dear and go into this beached ship that's somehow suspended a couple hundred feet in the air and occupied by all sorts of psychopathic scum and take the radio transmitter that I magically know is in there? Because once we have that, we can radio this magical ship, and it'll come and pick us up and solve all of our problems!"
I kept expecting it to be some plot twist, because, like, they mention that when The Event happened, they shipped the children away first. That sounds like a pretty good hook for some nefarious-ass shit right there, doesn't it? Especially since you're trying to get this mother and young child aboard it?
But, nope, the ship arrives at the end, and it's played absolutely straight as being a ship that will ferry them off to apparently the last place on Earth that's still actually inhabitable.