tariqari

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#1 Posted by tariqari (360 posts) - 1 month, 13 days ago

I haven't noticed any problem with it? The only thing I could say is you could be experiencing bullet drop...

#2 Posted by tariqari (360 posts) - 1 month, 13 days ago

anyone still playing this? i know arma 3 is out but I cant afford it. let me know if anyone's interested, steam id: tariqari

#3 Posted by tariqari (360 posts) - 1 month, 13 days ago

ID: TariQari

#4 Posted by tariqari (360 posts) - 7 months, 1 day ago

@Chaser324 said:

A quick prototype I've thrown together of a 2D character (in this case, Goemon) moving in a 3D environment. Clearly very early with a lot of issues to work out, but I just want to get something out there for people to see so I know if I'm heading in the right direction. I'm going to try to put together a simple battle view prototype this week as well.

Good job Chase. Can the player move diagonally or is it just up, down, left & right?

#5 Posted by tariqari (360 posts) - 7 months, 1 day ago

@Etnos said:

@afrofools: Hey guys I've been a lurker of the site since the beginning.

I'm currently in the last term of the Game Design program at the Vancouver Film School, we are currently working on our own videogame project for a industry pitch this November.

Said so, I have good experience with Maya, the Adobe Suite and some Unity + C#

This is my personal portfolio/blog: http://www.random-dungeon.com/

The game we are currently making is National Mech League, which is basically Mechs meet NHL/Madden. The mechanics and core design are basically a dual stick shooter with some upgrade features. Our developer blog is: http://www.nationalmechleague.com/ This is a student project and we are not allow to profit of it, it is just for portfolio purpose so we can pitch it to the local industry, to either get a job, or get funding for further development.

The role I'm covering for this game is Artist, from visual design, to character design, enviromental props and 3d art (modeling, mapping, texture and animation). You can see a lot of what I've done recently in both blogs.

I'll be free after the november 15th. I love Giantbomb! and I would definitelly like to be part of this!. Given the eventuality, I might actually get a Job after graduation, I would give you guys a detail schedule of what can I deliver for ya.

This is the animation of our main character THE OCHO a Mech Cowboy because what is manlier than a cowboy and a mech!?... well a Mech Cowboy, yes.

This is a Wormbot, it has a 3 phase timed cycle of digging, stalking and shooting at the player:

All this characters were design, model, texturized and animated by me. It is still not AAA material but, I will hopefully get there.

Cheers, and I hope I can help with this madness! This game can be so Bananas I want to be part of it!

Those are some sweet, high caliber animations! We'd definitely love to have you! Fill out this form if you haven't already. If you'd like to join the design team, let me know and I'll add you to our PMs.

#6 Edited by tariqari (360 posts) - 7 months, 1 day ago

isn't our team called "Let's Make A Game"? and yes it's a community project...I wasn't saying otherwise.

#7 Edited by tariqari (360 posts) - 7 months, 1 day ago

What do you mean by "team name." Also, isn't it more fair to let Fattony decide on the name as it's his story? It seems a bit weird that people who potentially have no involvement in the project could be making such a major decision for us. Silly me, I didn't realize it was for proposals and not a poll.

#8 Edited by tariqari (360 posts) - 7 months, 3 days ago
#9 Posted by tariqari (360 posts) - 7 months, 3 days ago

@Fattony12000 said:

That's an epic average citizen of Hyper-Tokyo.

#10 Posted by tariqari (360 posts) - 7 months, 3 days ago

@development said:

Hey is that PM just Team Leads? If not, someone add me.

How do I add you? no it's not just leads

Use your keyboard!

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