5 Things I Miss From Morrowind

We all miss Fargoth, no?

The Elder Scrolls V: Skyrim is only four months away, and I can not seem to get it out of my head. I’ve been a fan of the Elder Scrolls series since a little after Morrowind’s release, and have since then played the entire series. All of the games are great in their own sense, but none of them hit me like Morrowind. So, here’s 5 things that could possibly get the newer games closer.

1) Deeper customization in armor – In Morrowind, I played a Dunmer and one of the things I chose to define her was a left Dwemer pauldrin. No matter what armor I was wearing, that pauldrin was always on my character. Not only could you mix and match smaller pieces of armor, but you could throw a robe on top of it all for some extra “oomph.” This was especially nice for mages who could enchant that robe with whatever stat they wanted to.

Will this feature be in Skyrim? As part of the streamlining process, it has been announced that cuirasses and greaves will already be one piece. This is a step in the opposite direction, but makes sense technically. No word has been said about robes over the armor, but it looks grim.

2) More types of armor and weapons – One thing I like about RPGs is the ability to drastically be a different character than someone else. The extra weapons and armor types in Morrowind made that completely possible. Not only was there a whole different armor class (medium), but the weapon choice was tremendous. I for one miss my Daedric Dai-Katana. Morrowind featured five different weapon types opposed to Oblivion’s three.

Will the feature be in Skyrim? I haven’t heard yet, but I imagine the system will be similar to Oblivion’s.

3) Silt Striders – One of the things that made Morrowind seem so massive, was the walking distance required in the game. Sure, you could pay money to take a Silt Strider to a connecting city, but that at least took time and effort. There was also an option of mage’s guilds, etc… In Oblivion-so long as you were outside-you could magic yourself to any major city at will; didn’t even have to visit it before. Fast travel from place to place takes a lot out of a game, I think.

Will this feature be in Skyrim? No; looks like they’re bringing fast travel back. I guess I could not use it, but that’s hard.

4) Cliffracers – Who doesn’t want to be bombarded by fifteen hungry pterodactyls while trying to make one’s way through a cliff? They brought challenge to the game. Actually, that was a joke. Who wants cliffracers?

Will this feature be in Skyrim? God, I hope not. Wouldn’t surprise me though. Doesn’t lore mention them leaving for the mountains?

5) Leveled Areas – Exploring in Morrowind always had a sense sense of danger because you never know when you’ve gone too far and something 20 levels above you will single-swipe you. That thrill was gone with the Oblivion/Fallout scaled leveling system. There were, of course, stronger enemies than others, but you could rest assured the fight is most likely not fair.

Will this feature be in Skyrim? Nope. The level scaling will be closer to the Fallout style than the Oblivion style.

So, what do you all want to see in Skyrim or miss in the older Elder Scrolls games? Is it the randomization of Daggerfall, the Dark Brotherhood (pick me, pick me), I’d like to know.

How about I end this with a promising Todd Howard quote?

With Oblivion, we’re dealing with the capital province, and we wanted to get back to the more classic Arena and Daggerfall feel of a fantasy world that felt more refined and welcoming. A place that you instantly understood. But in that, we sacrificed some of what made Morrowind special; the wonder of discovery.

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