That's pretty typical for a modern shooter. Battlefield 4 launched with 10, Advanced Warfare with 13, and Titanfall had 15.
Battlefront isn't those games though. Dice is going backwards with this whole thing. Really a shame.
How do we know that these aren't 12 huge, intricately built next-gen maps that will blow our minds with all the features they put in them? Until they actually show something people are basically getting into a tizzy about nothing.
The sky is not falling... yet!
Either way you know we are going to get slapped with EA's typical map pack bullshit. I really miss the days when you bought a game and it was just everything, you didn't have to spend $100 more to get the "complete package".
Christ man, you haven't been able to do that for almost a whole decade! These are the times we are in, and have long since been in.
Also 12 maps sounds totally fine. Like others have said, BF4 launched with 10 maps and I never felt short-changed.
Ape Escape doesn't get nearly enough love. Crash Bandicoot, Spyro the Dragon, Jak and Daxter, Ratchet and Clank: Ape Escape is better than all of these! Hell of a game those Ape Escapes. Whenever there are long stretches between The Last Guardian announcements I think to myself "maybe SCE scrapped it to work on a new Ape Escape," and am always disappointed when this is not the case despite thinking I'll like The Last Guardian quite a bit.
That's quite a bold claim--a claim so bold I actually want to try the series now.
Seriously, the original Ape Escape revolutionised how people used analogue controllers (though ironically not in the way that most games use it now - the camera), and had this great Pokemon-y "gotta catch 'em all". I wasn't a huge fan of the sequels but they were well recieved too.