I've always done both. Having a semi-decent PC and a PlayStation growing up (as well as a Master-System II that my brother and I "borrowed" from our cousins for an extended period of time), I never had to choose. That trend continues to this day.
Tebbit's forum posts
Going out for a coffee (or hemp milk or whatever it is you kids are into these days) is a great idea. It doesn't seem like you're trying too hard, but you're still interested in getting to know them and spending time with them.
Do it! The old "do you wanna grab a coffee sometime" line is one of the most successful in the book.
HitmanAgent47 would've be all over this shit.
@sinusoidal:This is Giant Bomb, son. We don't give a fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuck.
So you're saying a PC game looks best on PC?
And developers might not yet have a full handle on how to best utilize the new consoles?
I won't have you throwing around these outlandish and totally unreasonable statements.
It looks really weird! But Sony and Microsoft already have the 4 trigger, 11 face button, two stick ting down. I'm glad Valve is trying something different, and I'll be extremely interested to see if it actually works out.
I'm not surprised Apple are doing this. Their App Store has the perception of being more curated, and of higher quality than the Play store, it makes sense that Apple would spend money on title exclusivity to keep that perception alive and well.
It's really strange that people's primary complaint is that you can't share a game with someone and continue playing a different game.
Let's look at the issue for Valve here:
1. Valve needs money to operate
2. If no restrictions on access to games that other users haven't purchased exist, Valve and other publishers are going to lose money, because one person is charged, and 9 others are given a free, unadulterated game.
4. Profit... or lack thereof.
You can't just say "Well I want all these rights to play these games", when you just don't own those rights, for better or worse. It's a little depressing, but Valve is kinda being generous by allowing non-purchasing users to play the entirety of the game for essentially free - even if that player is not earning cards or achievements for their own account.