I'm excited about MAG. I've been dreaming of massive real-time game play for a while now. Don't get me wrong, I can enjoy the time lagged action found in MMORPG's but I was always under the impression that MMOs were structured that way b/c real time combat wasn't yet feasible with network speeds. I'm still not certain if MAG will succeed either. Am I going to to have to get a network cable for my PS3? It's a ways from my router, that may be a pain in the ass.
Kotaku just had an article about some "insider" information regarding the title. Apparently, it's going to be a Planetscape meets SOCOM. I don't know about you folks, but I played Planetscape and it kind of sucked. It was a wonderful idea, but again, it wasn't realized largely b/c of network speeds. I really like the idea of the squad structure too. I just hope they study up on other online squad games such as BF2. I absolutely loved that game, but I have to say, the squads only worked when I was playing with a group of friends or with an organized clan. How can the develpoers of MAG make it work? What kind of ranking system will be fair? Will there be voice chat? I can really see this as the type of game where one punk in a higher up rank makes enjoying this game difficult. But hey, more details about the game would certainly alleviate these concerns. I guess all we can do is see what happens next. I'm betting on a Q3 2010 release. 2 Comments