By Teirdome 0 Comments
Sacred 2 is huge.
It's beyond huge. It's essentially 5 or 6 World of Warcraft zones stitched together seamlessly. There are a seemingly endless number of side quests that you can perform and you can even do all of this with friends. It will probably take you three hundred (yes, a three and two zeroes) hours to complete if you want to do everything between the two different campaign types.
The problem is that none of the content is interesting or even fun.
Combat is fairly bland. On harder difficulties the closeness of death can be a motivator, but there's no real punishment for death besides loosing a chance at an achievement. There are too few abilities and cooldowns between their use are excessive. The side quests have boring non-spoken dialogue and fall under the classic three RPG types. If you do read the text, it can even be boringly derivative. For example, in one town there are four side quests all related to weddings.
I destroy this game to make the following point using hyperbole. If you believe that the length of game is important to the quality of the title, then this is the game for you. That's $.20 per hour of play, incredibly cheap compared to Call of Duty 4 with it's price of entry of $10 per hour. Basically, if the length of the game is important to you, this is your game of the century.
Of course the problem is that there is more excitement and fun in 5 minutes of CoD4 that the entirety of Sacred 2. In fact, Sacred 2 winds up being complete inert to me, I have no reaction whatsoever to it. It's about as fun as plucking your eyebrows or doing laundry. But if you think that the length of the game is important, then certainly Sacred 2 is your game of the year.