Telemekos's forum posts

#1 Posted by Telemekos (74 posts) -

I'm very down for this. I also lack friends who are into monster hunter.

#2 Posted by Telemekos (74 posts) -

Continuing working my way through the MGS series. Just finished MGS 4. Loved it! Moved on to Peace Walker and I'm really liking it so far.

#3 Posted by Telemekos (74 posts) -

As someone who thinks Japanese culture is cool, but in NO way wants to be associated with Otaku culture here in the west, Hatsune Miku confuses the shit out of me. I just don't get it.

#4 Posted by Telemekos (74 posts) -

Go back and listen to the Australian Beef epic from earlier this year on the Bombcast and tell me that wasn't some of the best content GB has ever done. I love that there is a video game website that understands people have interests beyond video games and that its ok to do dumb shit.

#5 Posted by Telemekos (74 posts) -

Bon Iver. Holocene is some chill, awesome music. The whole album is like fall and winter distilled into music form.

#6 Posted by Telemekos (74 posts) -

The Persona 4 Endurance Run and these:

I can go back to these and always laugh my ass off.

#7 Posted by Telemekos (74 posts) -

The Last of Us is a mediocre game that had a LOT of money thrown at it.

#8 Posted by Telemekos (74 posts) -

Minneapolis, Minnesota USA

#9 Edited by Telemekos (74 posts) -

Invite me! Level 16 Control Wizard, Telemekos@telemek

#10 Posted by Telemekos (74 posts) -
PS3 box art (cropped)

I learned of Ni No Kuni: Wrath of the White Witch quite late in its development. Only a week before its release in the United States. The art style was what drew me to the game. I am a huge fan of Studio Ghibli (Spirited Away FTW). Learning that the game was developed by Level 5, the Professor Layton and Dragon Quest VIII people, cemented this game on my must play list. Ten hours in and I can say that this JRPG, while not changing the traditional formula, has hooked me in a way that few other games have. Its art style, combat and so far interesting story have grabbed me in the way only a good JRPG can.

Others have said that the game starts of quite slow and that this is a detriment to the game. I agree that Ni No Kuni has a slow start, but that it is necessary to ease you into the world and the mechanics Ni No Kuni employs. If the game were to dump the player into the deep end of the pool in terms of combat mechanics alone right out of the gate this game would not be as favorably received as it is. Players need time to understand what is going on and what should be done when.

Not only is the combat deep; it is challenging and not afraid to kill the player in new areas where monster difficulty tends to spike. As such leveling is incredibly important in Ni No Kuni. As a JRPG, one expects it to be. So far I have enjoyed the grind. The combat system allows for huge amounts of variation thanks to the Pokemon like mechanic of collecting and training a total of 350 familiars. I do wonder though how I will feel about the combat in another thirty hours. Games tend to strain on me past the thirty hour mark.

The art in this game is fantastic. I cannot help but smile constantly as I play this game. Level 5 did an amazing job of recreating the signature Studio Ghibli art style using the in game engine. Within the game there are also traditionally animated 2-D cut scenes created by Studio Ghibli for the game. These show the same insane attention to detail that Studio Ghibli has demonstrated in its many films. Simply put, this game is gorgeous.

Those are my initial thoughts on Ni No Kuni: Wrath of the White Witch. I will be back to add more in future blog posts about other aspects of the game as I progress deeper into it.