Tennmuerti's forum posts

#1 Edited by Tennmuerti (8175 posts) -


After the first zone I felt like the combat in Divinity took a sharp dive down the cliff of boring samyness and piss easy difficulty; also next to 0 character build progression and a snooze fest of a story, but that's beside the point.

Not saying Inquisition is some perfect gem. It's got it's own truck of baggage, but if you pump the difficulty up to hard and/or nightmare you absolutely do need to use tactics for level appropriate content.

Mostly saying that Original Sin is not what I would consider some challenging rpg combat. Sure it starts off interestingly complicated with all the elemental interaction. But it then stays in the exact same place for the rest of the game. Any semblance of a "real challenge" quickly evaporated in my personal experience.

(tbh i feel like D:OS rode the nostalgia train like a honeyed cock, but it wasn't all that good of a game et all (and i pretty much grew up on your classic crpgs))

#2 Edited by Tennmuerti (8175 posts) -

@dussck: I play on hard too, and more and more I'm actually finding myself trusting a lot of the routine of the combat to automation. There are certain things you can trust the AI to do and certain things you should never let them do for sure. Also certain classes require more babysitting to be effective (not dumb). There are not that many cases i find where you need to move out of aoe effects, and when it's needed yea sure i'll pop to tactical and move them away, they are too dumb not to stand in the fire.

Most skills/spells that consume more then 50 mana/stamina i turn off to use manually. Crowd control abilities are also mostly on manual. Stuff like barrier/dispell can be made automatic for routine fights and manually managed on harder stuff. Generally most of my mage spells are disabled however unless they are cheap abilities I'm ok with being used constantly.

Certain stuff I do trust the AI with. Tanking is actually surprisingly effective without any input, be it groups or high dragons. I just have Cassandra set to prefer taunt and shield wall, rest of abilities set to enabled like shield bash and chain pull. No problems, tho a lot of it is due to kinda OP tanking talents like taunt giving stamina with every hit and shield wall giving nearly free invulnerability.

The main culprits that need babysitting on harder difficulties are melee rogues and 2h warriors.The AI for effective use of their abilities is truly shit, and that's where I find myself missing the proper tactical options from previous DA games the most.

Anyway most fights i just manually CC 2-3 targets at the start and from then on it's a controlled cakewalk as many CC durations are longer then their cool down timers :/ Tactics mode I use a few times per combat to adjust things how required (re CC, manual taunt, aoe nukes, dispells), but so far on hard I don't feel there is a need to spend 100% of your time in it.

#3 Edited by Tennmuerti (8175 posts) -
#4 Edited by Tennmuerti (8175 posts) -

Dissapointed. A lot.

I am starting to wander where all the praise is coming from. Granted I am not too far in, only 7 or so hours. But right now mechanics wise this game feels like a more neutered version of DA2 even. Badly done tactical view that barely zooms out with terrible m&k controlls. Removal of a proper party tactical AI that you can customize, instead it's the baby's sucking it's thumb version of the previous 2 games systems. Talent trees have even less cross interactivity and combos. You can't even assign stat points on level up. This game is even more console focused then DA2 was. And who thought that having to hold down a button at all times in order to auto attack was a good idea?

What the actual fuck.

Edit: No, ok that's not right. I'm not dissapointed, that's a wrong descriptor, I still feel like the story and characters have potential and plus i've barely scratched the surface on them. Just disgusted I guess, with a pretty major (for me) part of it.

#5 Posted by Tennmuerti (8175 posts) -

@dagas: Woa there buddy take it easy!

#6 Posted by Tennmuerti (8175 posts) -

Reviews before the release of DA2 were mostly positive too, just sayin. There were a ton of preorders, then the game came out review averages dropped, as did sales. There was that one trustworthy magazine that gave it an amazing score and had it on the cover too. :P

#7 Posted by Tennmuerti (8175 posts) -

The Great North Road. By Peter F. Hamilton.

#8 Posted by Tennmuerti (8175 posts) -

Is the poll broken or is DA really at 100%? Seems statistically unlikely.

#9 Posted by Tennmuerti (8175 posts) -

Shadowrun Returns: Dragonfall - if you like cyberpunk and/or RPGs you should be out there playing it right now, this is my favorite rpg campaign of the year so far period, a much welcome improvement over the main game.

Endless Legend - disappointed with Civ:Beyond Earth? want to dig into a turn based one more turn style strategy game? go play this, now, GO fucknugget, what are you waiting for. Seriously best 4x (turn based Civilization like game for the layman) since Civ 5. It's got more interesting shit going on and is better polished then any other 4x game i've played in the last couple of years, and i've played a few. No bullshit, straight up.

#10 Edited by Tennmuerti (8175 posts) -

Actually I would not say it's great at all. Passable at best.

It makes a great initial impression to an RPG nerd like myself that's for sure. Especially with that first town. But as the game goes on, the initial complexity is never built upon, the quests become less engaging, character progression grinds to a halt of a desert, and the story quickly becomes generic and boring, it basically gets worse as the game goes on, in the end I just did not care. Combat wise I was repeating the same tactics over and over, not getting any significant new skills for more then half the game, rolling over everything, the elemental interactions are cool at first but you repeat so many combat encounters it all just gets boiled down to a few set of combos you do over rand over. Normally a good rpg will ramp things up as it goes along both in terms of story and combat, Divinity:OS doesn't. The dialogue since you asked is pedestrian in general.

Frankly i could not bring myself to finish it, i was in what was the last town about 3/4 or more done with the game and just eventually lost all will to keep going, as neither the story nor the combat was interesting anymore.

That's just imo. /shrug