Something went wrong. Try again later

Tennmuerti

This user has not updated recently.

9465 1 24 89
Forum Posts Wiki Points Following Followers

Tennmuerti's forum posts

Avatar image for tennmuerti
Tennmuerti

9465

Forum Posts

1

Wiki Points

89

Followers

Reviews: 1

User Lists: 7

#1  Edited By Tennmuerti
Avatar image for tennmuerti
Tennmuerti

9465

Forum Posts

1

Wiki Points

89

Followers

Reviews: 1

User Lists: 7

Tennmuerti on PC

timezone - er whatever, my sleep schedule is non existent
will be on for the early and open demo

Avatar image for tennmuerti
Tennmuerti

9465

Forum Posts

1

Wiki Points

89

Followers

Reviews: 1

User Lists: 7

#3  Edited By Tennmuerti

Anthem knows what it's doing and it's developers know too, they appear pretty savvy.

From the streams shown so far it's definitely 100% playing in the Warframe & Destiny backyard; very honestly so. (and even Monster Hunter to a degree) It's taking some lessons from both, while simultaneously trying to add it's own spin, spice and polish onto that. To call it a Destiny clone/ripoff is badly reductive; to ignore it's market competition and precursors/inspirations, is likewise naive.

(and let me tell you WF and Destiny devs are also very much looking at Anthem, it interesting times ahead for this genre/space)

I feel like the main people who will be quickly disappointed with it will be those that still expect the old type Bioware narrative focused RPG out of it, while those that do regularly play the types of games it's clearly going to be competing/coexisting with, are already in the "how is the endgame/gear/challenge/longevity" mode and have been for a while. Being in the second camp I'm eagerly excited to dig in and find out for myself just how good/bad that main meaty mart of Anthem will be in the long run.

@deathstriker btw like was already mentioned Warframe has quite a bit of power interaction, most organised "endgame" activities rely quite heavily on that aspect, it's just more underlying and free form (especially in regular play), rather then Anthem's directly seen "combos"

Avatar image for tennmuerti
Tennmuerti

9465

Forum Posts

1

Wiki Points

89

Followers

Reviews: 1

User Lists: 7

Did they ever patch in a battle speed slider?

The game was really cool, but I also remember my main issue with it being that the combat encounters started to drag more and more as the game went on with most time just spent watching the animations. Eventually I had to resort to using Cheatengine to x2 and x4 the game speed in order to remain sane on the road to finishing it (without that option I was considering putting it down).

Avatar image for tennmuerti
Tennmuerti

9465

Forum Posts

1

Wiki Points

89

Followers

Reviews: 1

User Lists: 7

#5  Edited By Tennmuerti

I've played the game on and off casually for several years as a comfort food kind of thing, my take on the game kinda soured after the introduction of lootboxes with 90% deliberate garbage bloat in them, instead of just paying for the cosmetics you wanted outright. But I still kept playing for a good while even tho the economy of it clearly became more exploitative.

Unfortunately on the back of that came a lot of map changes that kind of homogenized the whole game more and more. And heroes reworks that more often then not did not appeal on personal level. And then there were the new characters. I've noticed more and more that after getting the next new character I simply dropped them after a few games, they just did not appeal and failed to hold my interest. To the point where eventually it just became unreasonable to buy new heroes if i wasn't going to play them. Which lead to the obvious dropping of the game on my part in the first half of this year.

Honestly they also I felt like just burned out releasing as many new heroes as they did at a kind of breakneck pace, and I feel their overall quality and mechanical diversity suffered as a result.

The biggest tell in this news is not so much that they are moving some dev people (and blah blah PR messaging that it will kept getting new stuff), as it's that they are going to be closing the book on their main e-sports events. Not because HoTS is amazing esport or anything but because a very significant portion of the HoTS streamers come from that scene, they are either pro or semi pro player current or retired or whatever. There are a few entertaining personalities that do not play professionally, I'd even say the best ones are such; but there is a huge chunk of this games streamers from that esports scene; so if Blizzard is stopping further support of that, well, those people are going to start scattering; and less people streaming is going to significantly impact HoTs numbers and longevity I feel as it's not that massive of a player base to begin with.

And not just that, an address like that itself will start streamers abandoning ship and reevaluating what they spend their time on instead of HoTS, people gotta live. many of them were already scraping by, with some moving away. If Blizzard themselves aren't making enough money on the game to keep it fully spun up as before, why would other subsidiaries right. And multiplayer viewer based games like HoTS these days are so significantly based on how many are watching them, which also drives more people to keep playing them. It's a vicious spiral that I feel like Blizzard just sped up by x10 with a post like that.

So I guess what I'm saying is: RIP

(actually a similar reason I dropped Hearthstone too, overly aggressive, random nature, driven monetisation scheme; coupled afterwards to not feeling the games direction, kinda just gives the perfect excuse to quit then and there)

Avatar image for tennmuerti
Tennmuerti

9465

Forum Posts

1

Wiki Points

89

Followers

Reviews: 1

User Lists: 7

@sub_o:

Right now I'm using a simple K520 Logitech. It's not an "ideal" I would shoot for in my quest for personal perfection, but it's as close as I could get with the limited selection I have on hand from nearby shops. It's keys are just a tiny fraction of a hair more resistant then what I would consider perfect and slightly more frictioney on the surface, but not to the point where I notice when just using it day to day, only when directly comparing side by side to an integrated ones I've grown to love.

In a perfect world I would just rip out any number of keyboards integrated into Dell laptops (especially gaming ones) and use those instead.

It hard to eye keyboards in my case from just looking at them online, I've tried. The problem is that so much of it comes down to feel. You think it looks one way but you put your hands on it and quickly realize it feels all wrong. I've bought and put aside a good number of keyboards now to the point where I am not willing to spend any more money on anything I don't get a physical hands on feel of first.

Avatar image for tennmuerti
Tennmuerti

9465

Forum Posts

1

Wiki Points

89

Followers

Reviews: 1

User Lists: 7

#7  Edited By Tennmuerti

I don't really like mechanical keyboards, working a lot with laptops made me appreciate two very important things that I want out of a keyboard:

  1. keys needs to be a smooth surface with as very little gap or "landscape" in between, so that my hands can glide across, basically when playing I do not lift my fingers to transfer from key to key they just shift and gaps between keys do not make for as smooth of a glide
  2. the key press has to have as little movement to it as possible and little resistance, so no big up and down key movement, while still remaining distinct (ie not mushy), this again favors thin keyboards rather then the big bulky mechanical ones

When you are in front of a screen 12 hours a day either for work or entertainment these minor imperceptible things add up. Making your fingers do less work day in and day out and put in less effort even fractionally is just the most logical and comfortable thing to do in the long run for my money. (less sound is a bonus)

This actually makes me kinda picky with keyboards and sometimes hard to satisfy.

Avatar image for tennmuerti
Tennmuerti

9465

Forum Posts

1

Wiki Points

89

Followers

Reviews: 1

User Lists: 7

That's a terrifying image already, and that's just the promo poster, yikes, could be a glorious trainwreck tho!

Avatar image for tennmuerti
Tennmuerti

9465

Forum Posts

1

Wiki Points

89

Followers

Reviews: 1

User Lists: 7

Avatar image for tennmuerti
Tennmuerti

9465

Forum Posts

1

Wiki Points

89

Followers

Reviews: 1

User Lists: 7

#10  Edited By Tennmuerti

It looks more like it's own thing then anything to do with Fallout, which is good a good thing because it means they are going for their own tone here for the universe without any unnecessary baggage.