@Video_Game_King said:
@Terramagi said:
But saying that this revitalizes the series that was healthy before by tearing apart everything that made it good in the first place
How? What, pray tell, is the series changing up so damn much? It still seems to be a character action game focused on a guy with a demon sword or some shit. Try not to spoil anything, since although I don't know jack shit about the game outside Dante's redesign (which, as far as I'm concerned, is simply being more honest about what Dante has been since at least 4), I don't want anything spoiled for me should I play it someday.
The style system is based on damage instead of changing up your attacks. This leads to spamming the same attacks ad infinitum, which is fucking boring to watch and play. In short, a button masher.
The enemies that "keep you on your toes" by requiring a certain weapon just limit your options. Instead of having, say, a shield in front of them that you need to dash behind and then combo with 3 weapons, you just switch to whatever weapon you are forced to use and mash until the enemy is dead.
The script goes from "goofy bullshit that you can't help but love" featuring such things as killing a boss and then turning them into a guitar that Dante rocks out on during a cutscene, him fighting a bunch of dudes while eating pizza, or the Lucifer weapon cutscene pictured in this topic where Dante does a bunch of acrobatic movements while making thinly veiled sexual innuendos... to a cutscene that literally devolves into two people screaming "fuck you" at each other for a good 30 seconds.
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