And thought it was Dragon Age for a bit before thinking oh wait the other one was Elder Scrolls (I know DA:III is still a while off). But why does all medevil fantasy have to seem the same. A human, elf, and dwarf races facing off. Is there some law that says that all medevil fantasy has to do its darndest to go "Yeah its basically alot like Middle Earth but hey there are more people saying "fuck" here and the design of the orcs is different you see". Why cant games (which rely on gameplay to engage players as well as story, well sometimes story) come up with a more varied palette of races and cultures to explore like Guild Wars II did somewhat with some big cat people and those asura things that seemed borrowed from FF XI but still it seemed like more than what these always give: "We read LOTR and thought it would be cooler with this!"
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