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Deep Look: FTL- Randomness

by thatpinguino

Hey Bombogachi, Here is the latest Deep Look! Deep Looks are largely gameplay and commentary like a Giantbomb quicklook; however, I try to cover games that have been out for a while and I intend to use the videos to highlight moments and mechanics that I found interesting. Also I aim to keep the videos under 20 minutes. This Deep Look is a bit of a companion piece to my blog on Randomness in Ro...

Hey Bombogachi,

Here is the latest Deep Look! Deep Looks are largely gameplay and commentary like a Giantbomb quicklook; however, I try to cover games that have been out for a while and I intend to use the videos to highlight moments and mechanics that I found interesting. Also I aim to keep the videos under 20 minutes.

This Deep Look is a bit of a companion piece to my blog on Randomness in Roguelikes from last week, so check it out if you want more info! In this Deep Look I show how FTL's randomness represents a new kind of realism in games. I experience the highs and the lows of the game's random encounters and events. I show how the game's randomness can lead to wild difficulty spikes and dips. I even unlock an achievement!