The_A_Drain's forum posts

#1 Posted by The_A_Drain (3915 posts) -

At the moment I'm lucky if I can find a couple hours a week, and even when I do I can barely stomach them most of the time. I've been on a real everything-but-videogames kick for the last 6 months or so. I've slowly started to work games back into my routine but it's tough as I'm out of the house 13.5 hours a day so I only really have weekends, but the big three-oh's been sneaking up on me so I've dedicated what time I can to socializing.

I played like 4 hours of Wasteland 2 (a game I donated $1000 to, to give you an indication of how much time I wish I had to put into it right now) last weekend and that was the most videogames I'd done in months.

But yeah when I was like 22 I'd game every day for multiple hours.

#2 Posted by The_A_Drain (3915 posts) -

While I in no way feel Valve acted too harshly, I still can't help but sympathize, at least with the developers frustrations if not his (in my opinion rash) actions. Developers are people too, and many of them have their fair share of issues, just like the rest of us, and sometimes they snap, just like the rest of us. I've been there, sometimes it all just gets too much, I don't blame the guy for walking away, hopefully he can find something less stressful. I say that with not a single hint of sarcasm, really, making indie games is one of the most stressful jobs you can imagine right now and it's no wonder we're seeing developers pop one after the other like this.

#3 Edited by The_A_Drain (3915 posts) -

I use them as an indicator to help determine whether or not there's something about the game I couldn't get from looking at a few minutes of footage, I've been playing games so long that there's very little that surprises me these days and very often I have a innate sense for whether or not I'll like a game that's pretty accurate almost immediately. And I have so much less free time than I have choice. So there's never a shortage of games I think I'll enjoy to play.

There's a couple of main things I take away from reviews, which is why I almost always skip to the summary unless I'm not interested in a game, in which case I'll read the whole review to see if there's anything that could change my mind. If I am already interested in the game then the summary serves up a good reference for any points I find contentious and I can then read the rest of the review back to get the writers opinion.

Usually those things are:

  • Whether the reviewer liked the game - This sounds like a massive no-brainer, but I've been following certain reviewers for so long I know very well how their tastes line up with mine, so I'm able to determine reasonably accurately whether them liking or not liking it will line up with myself. For a specific example, unless it's sports or survival horror, let's say Jeff likes it, I'm almost guaranteed to like it. It gets more complex than that, but once you know how someones tastes align with yours you can get useful information from a review regardless what they thought of the game (for example, on numerous occasions somebody has complained about a particular feature in a game, I recognized the feature in question as something I'd like and wouldn't be a negative for me)
  • As a brief expansion on the above point. Usually the first (and often only) thing I look for, particularly I like to do this with user reviews, is look for what people are complaining about the loudest. If that thing happens to be a non-issue for me, for example if somebody is complaining about lack of voice acting in a lengthy, text-focused RPG, then I'll use that as an indicator that there's probably not going to be any huge negative surprises for me.
  • A general idea for whether or not the game is extremely long or extremely short. Usually I do not consider length a good indicator of value, or of quality, however I do want to know if, for example, the story feels like it's been cut a couple chapters too short, or whatever. I want to hear those opinions.
  • Technical issues - I want to know about these, particularly for PC or online games. They won't stop me from buying a game unless they are severe, but I would like to consider myself informed before dropping the cash. I want to know if it crashes on certain video cards, or if particular levels or bugs impede progress, etc. I do not care about 30 vs 60 or etc. Also in this category I want to know about odd quirks that might impact my enjoyment such as Evil Within's extreme letterboxing.
  • Unique mechanics or interesting scenes that cannot be easily spotted from gameplay videos. In particular things like the unexpectedly impactful story in Spec Ops: The Line, or the Nemesis system in Shadows of Mordor (which is actually the sole reason I want to play that game, not that I think it looks bad, it's just not something I'd jump to play without that interesting mechanic to look at)

Overall, though, I've quite often made my own mind up before even looking at reviews and I've done it by looking at a combination of trailers and gameplay footage. If no solid gameplay footage is available that's usually a bad sign but each game is a case-by-case basis. It's impossible to say until I see some of it, and reviews serve as a last-minute check for any glaring things I might have missed. I've never actually been convinced to buy/not buy a game based on whether someones review of it was positive/negative, however. I consider that a really strange way to make your purchasing decisions (oh man, this game got a 7 and not an 8, totally not buying it! That just seems to... bizarre to me)

#4 Posted by The_A_Drain (3915 posts) -

I really wish I'd found the time to properly sink my teeth into Wasteland 2, unfortunately I just haven't yet due to work and life and other such nonsense. It's going to be interesting to see if my opinions have changed comparing now versus the day I handed over a large amount of money as a show of support.

#5 Edited by The_A_Drain (3915 posts) -

Take things slow, don't try to play it with the idea that you can blast everything.

Other than that I'd advise re-starting a few times and playing the opening section until you've got a nice feel for both it and what kind of character you want to play, but I'd personally recommend having access to hacking and repair skills, there are so many pistols around that you'll pretty much be able to guarantee yourself a good durability pistol for the entire game if you have the ability to repair.

Avoid unnecessary encounters with the enemy, outside of a few tight spots they are usually relatively easy to avoid and save your ammo (or rather your gun durability) for the more troublesome ones like gun turrets and the monkeys early on, they are easy to deal with on their own but if you don't have a weapon to do the job with, they can really tear you a new one. Once you start encountering some of the more late-game enemies it pays to have a shotgun or whatever lying around specifically to deal with them, don't waste the ammo/durability on anything else like regular enemies.

It's been a fair while since I played it myself, about 2 years. So my memory isn't super great, but overall I'd advise just taking it slow over everything else. Save often.

#6 Edited by The_A_Drain (3915 posts) -

As a software engineer trying to scratch a living from freelance scraps and odd-jobs and had to resort to forming his own company because there's no work going locally, that whole Skullgirls ordeal made me sad. $150k is an incredibly small amount of money for the insane amount of work that goes into a modern, high resolution 2D fighting game character, and that's without even touching on game balance. Especially when the developers have families to feed and could easily drop the whole thing and get a job somewhere outside the games industry for a lot more money. As consumers we should be rewarding these people, not attempting to cage them and screaming at them like rabid monkeys when they aren't grinding out content day and night.

Sadly, these kinds of people aren't just ignorant gamers. I have people hounding me every day for "just a small simple app that does... everything in the fucking world" and then balking at the figures I quote them because some moron who couldn't even do the job if he tried quoted them $500 and inevitably fucked it up.

I think it's important that gamers, ones who are as involved as most who frequent these kinds of sites anyway, really should be a bit more educated in this field, but it's also not as easy as it could be. And I think the problem is with both sides, developers hardly ever talk about how much things cost them unlike movie studios, where you can find out the budget of a movie quite readily. Then on the consumer side, it's already difficult enough to battle this creeping wave of self-entitlement and willful ignorance, it doesn't help with bedroom developers pitching supposedly world-changing Kickstarter projects for a couple thousand bucks. It contributes to the problem by skewing peoples already warped view of game development costs.

#7 Posted by The_A_Drain (3915 posts) -

That headline is some hardcore bullshit, why that 'journalist' isn't being sued out the asshole is the real story here.

Fuck that shit.

#8 Posted by The_A_Drain (3915 posts) -

I cannot support this. I don't care what legal mumbo jumbo meant that Daniel Craig had to be in this because he is the current bond. I just don't care. 
 
Daniel Craig = NO SALE. Sorry. No. Absolutely not. I will not support this. 
 
Childish? Possibly, I reserve the right to make illogical decisions, but I fucking hate Daniel Craig, and am a big Pierce Brosnan fan, Goldeneye is one of my favourite bond movies, and the game was one of my favourite games. A remake was something I always wanted, and never thought would happen. Unfortunately, with Daniel Craig's face on it, I DO NOT WANT. :(

#9 Posted by The_A_Drain (3915 posts) -
@Whisperkill said:
" god fucking dammit.... we would have a cure for cancer and be living in space right now if it wasn't for wow "
To be honest (even as somebody who plays a lot of WoW) I think we'd be less advanced in those areas if WoW players were contributing to them instead of playing WoW. Those things require teamwork and dedication to properly research, only a handful of WoW players have that, and most of those people have regular, society contributing, day jobs.
#10 Posted by The_A_Drain (3915 posts) -
@harrypmgaga said:
" @The_A_Drain:  Then you're in luck - PoP Classic is indeed the original PoP from days of ole' just modernized to fit with today's flashy whims and fancies that you'd expect from an XBLA game.  Don't let that fool you though - it's the same ole' level design you'd remember from the original, complete with strategic sword slashing! "
Wow. 
 
Dude. I have to say. THANK YOU for pointing that out to me, like a complete fucktard I had simply assumed from the screenshots that it would be much like the other modern games in the series, having watched some gameplay vids I am now actually interested in playing it. It's a pity it isn't the actual original, I would be all over that, but this I may pick up sometime after i'm done with RDR and Doom 2. :D