"Artists are usually the easiest job to break into because artists are the highest in demand for the games industry. I've heard somewhere, if it was 1UP or Rebel FM that art assets are the most expensive part of development. Generally what you need to be able to do is have the ability to translate words into art, by someone telling you what to draw and you drawing it, or translating hand art into digital art. If you can do either of those successfully, then you will have no problem breaking into the games industry. For journalism, the general advice that everyone gives is just keep writing. I want to be a video game journalist one day, so look at my reviews on the site. I've done a couple of lengthy essay type works and that's what people are looking for in you. If you become a famous user reviewer,then it would be a no brainier for that site to hire you, because they can see your portfolio any day of the week. I generally believe that a portfolio of work is a lot more important than even your degree in journalism, that's because Jeff said that his journalism class that he didn't learn anything useful, so in a job interview or application imagine what that means to him or anyone else who's taken journalism. The general question they always ask is "well your certified to write about stuff, but have you written anything?" "
It's kinda a yes and no answer really.
Programmers are paid much more, and their job is more essential (I've had this argument a billion times before tbh, and i'm not prepared to have it again if anyone wants to respond. I'll just post my opinion and if you disagree, fine, but any producer will agree with me. It's more important that the game WORKS than looks good.) but generally, especially with the amount of licensable engines and other software floating about today, there are less of them.
Artists get paid less, and work less than programmers (after all, once the art is done, it's done, rarely does more stuff get done that wasn't planned for, at least by most studios) who have to chase bugs right up until the day it goes gold.
So it really depends what your opinion is, it's difficult to really say which is the most expensive part of development. It probably is art because of the sheer amount of people working on it nowadays, and how much longer it takes compared to what it used to, but they all get paid substantially less than the programmers.
Artists are probably in higher demand though, that probably has a ring of truth to it. Especially non-animation art, like concept or whatever, that's not too hard to get into. You gotta watch out though, most places dont have in-house concept artists, they hire places out who specialise, working for one of those places is probably not too hard, but you could end up working on anything from movies to tv, to games, web design, buildings, anything.