I'm confused. In this system, if you sell a game to gamestop, or wherever, you still have access to the game until someone else buys it and puts it into their system? That seems weird. Unless there's some way to tell when you actually turned it in.
I'm just curious because I know there are probably plenty of games sitting on Gamestop's shelves that have been there for A WHILE. Will Gamestop have to de-authenticate it using a proprietary system?
All of this just sounds crazy for a system that shouldn't even exist in the first place.
Something seems to be missing out this equation. Somebody has to pay, somewhere otherwise this doesn't make sense any sense for the Publishers and Microsoft.
Why would else would Microsoft care to authenticate the game? I suspect There is some truth Eurogamer rumors about charging retailers a fee and setting a price floor must have some validity to them....
In which case you still are paying the fee, you just don't see it. That would be kinda of what like Credit Card companies do now.
The big question is how much is the fee to retailers and what is the price floor? Another question is the Price Floor time sensitive? E.g. if a game is four years old, a lot of game stores mark them down a lot to clear them out. Will Microsoft make the Floor stay above 40 bucks for even old titles?
I guess who this really kills is Ebay and yard sales.
How does this effect Gamefly and redbox?
So there would be no charge at all to give a game to a friend?
Why don't they just tell us instead of doing this strange dance. Is there a secret that needs to be protected? The evasion of answering what concerns the audience is causing problems where saying "It is okay trust us" isn't inspiring trust.
Maybe they wanted more to show off at E3 and the bad news just got to out of hand.
Oh look, it turns out that every single media outlet was wrong, and my simple logic about how this would work is correct. I told everyone to chill the hell out and not jump to conclusions, and OH LOOK.
The Xbox One will automatically authenticate a game using an encryption code built into a game's disc, when it is installed on the machine. That authentication on the console's hard drive tied to the game is then verified regularly through an internet connection.
When a person sells the game or it is installed and played on another system, the game is deauthenticated on the original machine until the disc is brought back and used to re-authenticate the installation.
Our sources also said that there are no plans to charge gamers a fee to sell or reactive a used game.
It's literally the exact system I said there would be yesterday, while the Internet was busy writing editorials about the end of used games. So I'm sure we'll be seeing apology articles popping up soon on every single game news site (especially Kotaku) for whipping everyone into a panicked frenzy? Yeah right...