TheAdmin's forum posts

#1 Edited by TheAdmin (855 posts) -

I agree 100% with the assessment that Act 2 is just not the same as act 1, in a number of ways. Act 1 set up so much great stuff. So much potential!

Here are the bullet points of what I thought:

Shay's parents should have stayed as robots. By having his parents be real people it makes the entire ship's decor seem pointless and the parents look like complete idiots. What on earth would the parents need to be doing all day? The entire ship is self-maintained. How would they, as adults, not start to get suspicious? If adults are on-board, why make the ship look like it's built by fisher-price?

Why would the alien guy in the ship want to be there in person and not just use a simulation or something else? We're expected to believe he just has been waiting for 14 years to finally be able to move to phase 2 of the mission - and get Shay to be "heroic, brave" etc? Having the main alien be on a monitor, reveal their evil plan and then show the little old lady as one of them? c'mon.

We never got to see inside the major city! What's in there? The game should have practically started in there!

You end the game with Shay and Vella meeting again - but that should have been about an hour or so into the game - with the rest of it taking place beyond the plague dams (new screens please) and finding out what's going on and stopping it. The entire act 2 should have been done in a few hours and moved on. It's like there's a missing 3rd act of broken age.

Why were the characters able to transfer information or coordinate events so well when they never said anything to each other? It would have been so much better if they had been able to communicate together, learn something about each other, and help with puzzles. At worst it could have been a chron-o-john like device - sending small objects back and forth - better yet, if the majority of act 2 was spent inside the plague dams working together, it would have been way better.

I think this article sums up my thoughts:

#2 Edited by TheAdmin (855 posts) -

You can check out the full AMA here. One of the most interesting things to come out I thought was this quote (although it got downvoted a lot):

Our goal is to make modding better for the authors and gamers. If something doesn't help with that, it will get dumped. Right now I'm more optimistic that this will be a win for authors and gamers, but we are always going to be data driven.

Have you guys had a chance to read it? what do you think?

#3 Posted by TheAdmin (855 posts) -

Soooo, Bombin' the A.M. with Vinny and the Wolf?


This! I'm really disappointed that Vinny hasn't been on more podcasts.

#4 Edited by TheAdmin (855 posts) -

Hey Folks,

In light of the recent games (AC5, Halo, etc) being shipped with game breaking issues, I think Giant Bomb could help call attention to those problems. I made a little mini-mock to show one idea:

This would be an area at the top of the page, only editable by the staff, to alert users to a game's major issues. It would details any game-breaking problem along with the last time this area was updated. It could also include links to the game's support page or forum post.

I think this would go a long way in helping inform people of a game's issue at the time of inquiry about the game - and not just through a news post which could be missed. Certainly another option would be to call forth any news articles about issues for that game as well. Perhaps displayed prominently at the top until the time they've been resolved.

What do you think? Would this type of information be helpful to you and others? Any other ideas?

#5 Edited by TheAdmin (855 posts) -

Anyone pick this one up and give it a go now that it's officially released? Any hope of a QL about this game? I'm curious to know if its any good.

#6 Posted by TheAdmin (855 posts) -

Could someone explain to me what the hell is even going on? All is see is a lot of apologies on twitter over something.

Yes please... what exactly IS the deal?

#7 Edited by TheAdmin (855 posts) -

It would be awesome if Vinny and Alex created a series of videos like the original. Any word on if that's a possibility? If so - what should be included?

#8 Edited by TheAdmin (855 posts) -

#9 Edited by TheAdmin (855 posts) -

Here is my entry for Nintendo...

#10 Posted by TheAdmin (855 posts) -

Now that Vinny is going to move to NY permanently, will he no longer appear on the bombcast or will they try to skype/hangout him in? How about with Alex? will there now be two separate podcasts?