@jakob187 said:
$500,000 for Vigil? THAT'S A STEAL! Darksiders 1 and 2 BOTH sold harder than that. While Darksiders 2 wasn't ZOMFG BEST GAME EVAR, the game was competent and the team most likely learned from any mistakes made on it. To honestly believe that someone would buy HOMEFRONT for $500k and not AN ENTIRE FUCKING STUDIO WITH AN IP ATTACHED...that's just insanity to me.
When you make a bid on a studio, you have to factor in the cost of running the studio which you become responsible for. Vigil was an 80 person studio, last I heard, so before you make a bid, you have to factor in paying 80 people for however long it takes them to develop a title. Given that Vigil just released a title early this year and was early in the process on a new IP, that might be a solid 2 years of paying 80 salaries before it starts to return any money.
Now, you can cut positions at the studio once you own it, but if you cut too much, you might as well have not bought the studio in the first place since you pushed the talent out the door.
Homefront, as noted, was sold because Crytek was deep in development of Homefront 2. If complications arise with the Homefront IP as a result of THQ's bankruptcy, Crytek could be left with a mostly complete video game that either has to be substantially reworked into something new or just scrapped entirely. $500k to secure the rights and make sure that you have a package that you can now shop to a new publisher is a good deal for Crytek. Homefront doesn't come with a bunch of development studio salaries you have to pay. The only cost assumed in buying the Homefront IP was that Crytek was apparently still due a $1m payment for development costs (which gets written off because now Crytek owes Crytek).
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