Spider-Man: Web of Shadows
The one Spider-Man game I've played to get the movement of Spider-Man right, particularly the speed. Getting around the city is a blast. The combat tends to boil down to the web-zip attack over and over, but it's a lot of fun to mix in other attacks, zipping from enemy to enemy. Fighting on the ground one moment, then on the side of a building, and next purely in the air, hopping from enemy to enemy.
The story was alright. It was an original story focused on the symbiote doing it's thing, so it's got that going for it. Fighting symbiote Wolverine was pretty cool. In addition to Wolverine, there's some Moon Knight and Black Cat and Luke Cage, among others. But it's mostly just the traversal and that web-zip attack that makes this game so much fun. For a good few years it was my podcast game. Just load up a bombcast and swing around the city. Sometimes I'd have to find another podcast to listen to, it was so relaxing.
Love the look, love the music, love the story, game plays great. The combat is fine. You leap to enemies like in the Arkham games, but there's no counter, only a dodge, so it's a lot more acrobatic and kinetic in that sense. Fights eventually become almost puzzle-like, with you putting together combos with the appropriate property to get through the fight.
For instance, some enemies will always damage you when you attack them, so in order to actually survive the encounter you need to create combos that heal you as you attack. Couple that with other sorts of enemies, and then you've got to figure out how to work in enough properties to get through it. It's not terribly complicated, but it's interesting enough to keep the otherwise simple combat something you need to think about.
The Old Republic
The grand failure of an MMO. I loved how this was basically a single-player BioWare RPG mixed with World of Warcraft and set to Star Wars. I dabbled in the beta but only got in more seriously when it went free-to-play. Eventually I lost interest but recently have come back hard. Deleted all my old characters and started fresh. I'm more into MMOs now than I was, and I've also come to appreciate much more how darn nice it all looks.
TOR and FFXIV: ARR are probably the most polished looking MMOs I've played. I'll might hop back into ARR sometime soon.
Just had a lot of fun with it. The driving is great, the sneaking is great, the gunplay is decent, it's got bullet time, and the world is one of the best looking I've seen. I'll be trying GTA V when it comes to PC, and from what I've seen of that it's no slouch. Chicago in Watch Dogs looks appropriately sized though. I'm not talking about accuracy, I'm just talking about the spacing of things and the size of them. Roads look realistically sized, and buildings look like genuinely large structures rather than oversized props. It's nice to simply walk around in.
Assassin's Creed 3
One of the best Assassin's Creed games. It only really fumbles on the ending, and considering what was at stake (the end to the Desmond trilogy), it's a pretty fucking big fumble. But everything else was fantastic. They refined the free-running, refined the combat, the game looks great, the story of Conner is wonderfully dreary but hopeful.
It's the one Assassin's Creed game that frequently reminds you that history kinda fucking sucked. You helped the Americans? Great! Now all you're people are going to die. You got your revenge and protected the Assassins? Wonderful! Why don't you do something about slavery, you thoughtless bastard.
A strangely sobering game. AC1 was a similar experience, looking at the bad that's around you on all sides of a conflict. The Desmond stuff also mostly delivers (again, except for the end). We probably won't get a modern day Assassin's Creed game, but the missions you go on with Desmond are the next best thing. Crowded areas? How about a busy stadium during an event. Intensely high climbing? Here's a half-finished high-rise, have at it. They even got guns to work out well.