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thellama042

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thellama042

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#1  Edited By thellama042

I was trying to stun two people at once & aerial attack one after the other. This makes more sense. I will try this when I get home tonight. Thanks guys!

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thellama042

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#2  Edited By thellama042

I can't figure out how to do the first challenge in the second row in the Riddler's Combat Challenge, "Aerial Attack off a stunned enemy into another." I've tried just about everything I can think of to get this one, but I seem to be missing something. Can someone offer some advice on how to do this? I have all of the other challenges, but this one is eluding me...

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thellama042

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#3  Edited By thellama042

@GohanEgret said:

That's not true. Starting from when Nintendo first put up WiiWare demos to now, there have been roughly 43 demos made available. The fact that all but two remain is astronomically insane, though.

How many WiiWare games are available right now? I get the feeling it's a number much larger than 43, and I can't remember any WiiWare games having demos when I owned a Wii.

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thellama042

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#4  Edited By thellama042

@punkxblaze said:

@patrickklepek said:

@OracleXIII said:

you're really trying to be this oh so professional, so pc, so down with the intellectual shit.. mr. big man journalist. but these, these are just ruining the quality of this once fine website.

I'm happy to hear how any of these additions to Giant Bomb are impacting the overall quality of the website, and I'm not being sarcastic whatsoever. If you have an actual grievance, feel fee to PM me with details. No one is forcing you to read every article on this website, and part of what I'm trying to do is expand the editorial coverage of the site overall.

Fuck that, Klepek for president.

F***in' A right, man. I love reading these meaningful pieces on here. Though some of the articles on here may not relate directly to what could be considered news, I think it's only enriching this site to have things like this. The articles regarding L.A. Noire and people who have problems with social interactions (can't remember the name of the disorder)? Amazing. Some of my favorite stuff on here. This kind of comment is exactly what the article is talking about. You don't agree, so it must be wrong.

Frankly, I agree completely with both the criticisms AND the accolades surrounding this series. I find it ridiculously frustrating that the developers expect you to make a timing-critical jump that comes at you with zero notice due to a cinematic camera angle. As someone who plays a ton of games, I can say that it's generally my own fault that I die, not the camera angles fault. I'd rather be able to actually play the game and know what's coming my way rather than have a really cool shot that kills me off repeatedly because I couldn't see what was about to be right in front of me.

By that same coin, I love the cinematic shots in these games. I am consistently wowed by the 'playable cinematics' that they offer. The action, angles, & locations are on par with or better than any movie I have ever watched. As long as the camera doesn't get in the way of the playability, I love it.

These articles exist here so that we can get a sense of the industry, not just what the industry is putting out. You want a site that consists of game news written by monkeys? Look on IGN. They'll let you know every tiny step of the development of every game on the market. You want a site that consists of meaningful articles as well as game news? Then come to Giant Bomb. You'll get a hint of what's going on in the gaming industry.

Keep up the great work, guys.

And Oracle? Go follow some Lemmings. I hear they keep massive treasure hoards. If you're lucky, they'll lead you to one.

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#5  Edited By thellama042

@briangodsoe: I have to agree with this completely. I fell for it right away, but when I got to the 'cure', I thought "hey wait, how did they make the cure without me sending them a sample of the cure?" then bam. Mad Hatter. One of the best side missions in any game, simply because it was so well timed and fit with the story 100%.

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thellama042

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#6  Edited By thellama042

I agree. I'm not too great at controlling B-Man while he's gliding, so these give me trouble sometimes.

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#7  Edited By thellama042

@Mars: @RsistncE: @SethPhotopoulos:

Good god. Go bicker elsewhere. (Cue flames)

Having played both games, I can say that I personally think that they are both great games. Which one you prefer depends on what types of games you prefer to play. Dark Souls puts you out in the world as the meek nobody trying to save the world, whereas Batman: AC puts you in the role of an person who has trained his whole life to be able to dominate just about anyone or anything. Batman is the scary guy hiding in the dark, taking people out left and right without breaking a sweat, while Dark Souls will kill you off because you just walked under the scary guy hiding in the dark, and he crushed you with a boulder.

It ultimately comes down to your gaming preference. Do you like games that are about slow, methodical fights & environments that require you, the player, to know what's going on around you at all times, with little to no direction to tell you where to go? Then play Dark Souls. Do you like games that have faster fights and tell you what's about to happen to you & what you need to do next? Then play Batman: AC.

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thellama042

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#8  Edited By thellama042

@SMTDante89 said:

If Monty Python taught me anything, it's to not stand up.

LOL. I do wish there were a crouch option at times, if only to make myself a smaller target.

I'm a thief. I do wish that more things were backstab-able, though.

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thellama042

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#9  Edited By thellama042

Tomb of the Giants...

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thellama042

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#10  Edited By thellama042

That generator is a fantastic waste of time. I applaud the people who made it possible. It really does make headlines that sound like they would be put up on IGN...