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themangalist

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STOP GIVING ME HEADACHES, GAME!!!

You know what should be the new industry standard? 
 
To give you the options to toggle head bobbing and change FOV.
 
So I was playing Rage the last few days. I’ll leave my ranting for the actual game aside, but this game is seriously making me dizzy and uncomfortable. It hasn’t been so severe ever since the infamous pukefest that is Half-Life 2. I had to take 15 minute breaks for every gaming session. The game’s alright, but having to stop every time when I’d feel like I’m getting into playing the game, is a big bummer. You know what’s an even bigger bummer? My head hurts. It’s a video game! I should be having fun, not headaches, right? And I’m definitely not the only one experiencing this motion sickness.

  So what is motion sickness? According to Wikipedia, obviously the most reliable source on the internet:

The most common theory for the cause of simulation sickness is that the illusion of motion created by the virtual world, combined with the absence of motion detected by the inner ear, causes the area postrema in the human brain to infer that one is hallucinating and further conclude that the hallucination is due to poison ingestion. The brain responds by inducing nausea and mass vomiting, to clear the supposed toxin.

 My friends tell me to “man-up”. I have a regular workout routine and if me experiencing this is indicative of anything, it’s that I have higher chance of survival than them (Superior genes of course). The main culprit for it seems to have to do with a low field of view (FOV) and crazy head bobbing, not personal masculinity.

 Not that all games should have the players slide around like in Oblivion, but devs really should keep the penguin-walking at a minimum, and let us disable it. FOV should be tweakable too. The standard is 90, but then we always have games like Half-Life 2 (70) and Rage (80) who likes to be “different” by making us walk around like we have binoculars glued to our eyes.

 And my rant is over. Thank you and good night.

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themangalist

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Edited By themangalist

You know what should be the new industry standard? 
 
To give you the options to toggle head bobbing and change FOV.
 
So I was playing Rage the last few days. I’ll leave my ranting for the actual game aside, but this game is seriously making me dizzy and uncomfortable. It hasn’t been so severe ever since the infamous pukefest that is Half-Life 2. I had to take 15 minute breaks for every gaming session. The game’s alright, but having to stop every time when I’d feel like I’m getting into playing the game, is a big bummer. You know what’s an even bigger bummer? My head hurts. It’s a video game! I should be having fun, not headaches, right? And I’m definitely not the only one experiencing this motion sickness.

  So what is motion sickness? According to Wikipedia, obviously the most reliable source on the internet:

The most common theory for the cause of simulation sickness is that the illusion of motion created by the virtual world, combined with the absence of motion detected by the inner ear, causes the area postrema in the human brain to infer that one is hallucinating and further conclude that the hallucination is due to poison ingestion. The brain responds by inducing nausea and mass vomiting, to clear the supposed toxin.

 My friends tell me to “man-up”. I have a regular workout routine and if me experiencing this is indicative of anything, it’s that I have higher chance of survival than them (Superior genes of course). The main culprit for it seems to have to do with a low field of view (FOV) and crazy head bobbing, not personal masculinity.

 Not that all games should have the players slide around like in Oblivion, but devs really should keep the penguin-walking at a minimum, and let us disable it. FOV should be tweakable too. The standard is 90, but then we always have games like Half-Life 2 (70) and Rage (80) who likes to be “different” by making us walk around like we have binoculars glued to our eyes.

 And my rant is over. Thank you and good night.

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Liber

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Edited By Liber

You should totally play the new Ace Combat game.

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FLStyle

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Edited By FLStyle
@themangalist: Ugh, reading your story is making me relive my time with Timespitters 2, never felt so ill!
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korwin

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Edited By korwin

Most of the time reduced fov is employed to either A: Give a sense of speed or B: Goose a little more performance out of the platform by displaying less on screen geometry to render. In Rage's case I'm pretty sure B is the reason here and they've opted to cut a few extra polys out of the frame to hold that stable 60fps, it's a shame they didn't really account for people like yourself.

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mikemcn

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Edited By mikemcn

Dude, I have the same feeling with half life 2 ( And 1 for that matter.) Constant headaches/dizziness/nausea.

It could be FOV or excessive Framerate, if you're on console you can't do much about it, but it should be tweakable on PC.

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themangalist

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Edited By themangalist
@Korwin: @Mikemcn
FOV is usually changeable via console. The head bobbing thing however, isn't always true for every game. For me, the head bobbing is causing major headaches for me, and the console command for disabling it doesn't work (locked). So here I am, looking at the 20 GB install and enticed to uninstall it. :P
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Lunar_Aura

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Edited By Lunar_Aura

wow I've always wondered why HL2 was one of the few FPS's that gave me headaches. Thanks, OP. Yet for some reason Portal does not give me a headache at all.