And that turned you off from the Total War franchise? Rome 1 had buggy sieges, urban cohorts absolutely dominates multiplayer... definitely not to the extent of Rome II at launch, but those were things that were never fixed. Medieval II's cavalry is unresponsive and was never fixed. Game replays since Medieval II never represented the battles that you played correctly either. I would say Creative Assembly fall from grace started long before Rome II, more like after Medieval II, when they started introducing unit packs and piecemeal dlcs.
This argument I could get behind. It was broken and the gameplay is bad at launch, and long enough to turn away most fans of the franchise.
If you paid for the Collectors Edition on Launch you would feel very differently but evidently you scooped it up on a steam sale so you have little attachment to what you spent your money on.
... but this is enough for me to want to disengage from the conversation you started. I'm not here to argue and make assumptions. I'm not even sure you read the two replies I wrote.
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