TheManiacsGnome's forum posts

#1 Edited by TheManiacsGnome (273 posts) -

"I hate to present this as one side attacking another side when, at the end of the day, the video games that join this whole thing together makes this more of an "us versus us" sort of conflict. But some of the people falling on the "anti-" side of the GamerGate are employing the same sort of "you are with us or against us" mentality. As those people get more frantic, they also damage the message they're trying to express. Silence isn't complicity. Silence might also be not letting a campaign of hate and chaos be taken seriously by not giving it a place at the table. Now, from a distance, this whole topic looks like every other politicized media conspiracy, with two sides full of extremists and a bunch of people in the middle looking disillusioned by the whole debacle."

Fucking golden, I can't stand how when I point out language used on both sides has been incredibly toxic; It gets shouted down as either some Journos industry apologist or a closet misogynist.

@jeff @brad @patrickklepek @vinny @rorie @alex @danryckert Love you guys and the community as a whole, I know deep down we just want a place to watch grown men do stupid stuff involving games.

#3 Posted by TheManiacsGnome (273 posts) -

@wrathofbanja: Aaaaand generally a new iPhone is pretty big when it comes to the evolution and expansion of phone games. Alienware PC's don't have any of that, and it's not something that interests Patrick.

The iPhone 6 is relevant to Patrick, and it's something he personally is excited about. Giantbomb is as I understand it over the 6+ years I've been coming here, a place for the guys to basically express whatever it is they are passionate about. Or should we take down all of the Movie podcasts, Alt F1, Power bombcast, Drews travel log to Korea, the Iceland trip etc. Seriously, sometimes you people argue about the most asinine shit imaginable.

#4 Posted by TheManiacsGnome (273 posts) -

@patrickklepek said:

@usernameya said:

I'm actually quite disappointed on the reporting of this whole tomb raider thing. It seems like everyone that reported on this, including here on giant bomb, reported the story as though this was for sure a lifetime exclusive. It would've been nice if in their articles, reporters stated that they were awaiting for further clarification or definitive confirmation about whether or not this was the case, as we've gotten now. While it is their job to report the news as it happens, on a story like this where there is much confusion considering how the statement was made at the conference, it would've been better to see the story reported as a possibility of lifetime exclusivity rather than a statement of fact.

I'm all for being patient with reporting the news, but there was nothing ambiguous about what Microsoft announced yesterday. It said it was an exclusive to Xbox One. That word has a very specific term, and Microsoft deliberately mislead people. Microsoft knew exactly what it was doing when it trotted out that term the way it did.

exactly. and this is the real story. this included microsoft directly responding after the fact to people who said it was probably a timed exclusive with the opposite information.

It will be interesting to see how this effects sales. I mean microsoft already doesn't have have huge grab of gamers right now and I wonder how many who were thinking of investing to get the game will not based on how they feel they were treated.

So as an Xbox One and PS4 owner I was treated poorly? When 90%+(Not a hard number, but the percentage is massive) don't watch these press conferences or keep up on this information, I think you're overstating the damage something like this could potentially do. Absolutely it will have an effect on the sales, will it be enouh to turn the game from a success to a grand failure? .....No.

#5 Posted by TheManiacsGnome (273 posts) -

@gunslingerpanda: I agree it should be discounted, but certainly not free. Getting the PC/360/PS3 versions running isn't just a copy paste job as I'm sure you know. It costs money! I'm also just going to throw this out there, you're also dealing with licensing and other kinds of jazz that prohibit this kind of stuff.

#6 Posted by TheManiacsGnome (273 posts) -

PSN ID: TheManiacsGnome

Timezone: Eastern Standard

Games: Killzone, NFS Rivals, BF4, Watch Dogs, FFXIV

#7 Edited by TheManiacsGnome (273 posts) -

@connerthekewlkid: I also enjoy how @seppli posits that the memory bandwidth difference will make some mind blowing difference in the games. The Xbox One is definitely weaker, "significantly" weaker though....ehhhh that's kind of a stretch. The difference will always be in the ballpark of what the differences were on the PS3 vs 360, so there will definitely be differences just nothing so distinct that one is clearly the inferior version.

This thread has been one big ball of depression, it's highlighted how even on a platform specific board on Giantbomb. You can never escape the "My plastic box, is better than the other plastic boxes and if you don't agree you're dumb." We're talking about games guys, video games and the divisiveness of this crap has to change or what the hell is the point?

#8 Edited by TheManiacsGnome (273 posts) -

I played the mod a fair bit back in the day, if this is that but more polished I'm actually kinda intrigued. Now if only the funds would be deposited in my account, when the bank is slow it makes me want to stab kittens.

#9 Posted by TheManiacsGnome (273 posts) -

@joshwent said:

My one hope for 2014 is that we all find ways to be less divisive, but it clearly hasn't taken root yet. We need to get past this erroneous "indies are always the heroes vs those huge stifling corporate devs" mentality.

There's plenty of personal risk for independent developers, but the risk is personal--their livelihood.

I'm not doubting this is true, but you have to accept that it remains true no matter how big the dev is. One failed indie game could mean 4 people loosing their livelihood. One failed AAA game means potentially 100s of people's livelihood lost.

What you see as huge companies limiting creativity can also easily be seen as a company trying to create excellent art while maintaining a stable environment and job security for everyone involved.

And please, as was mentioned above, BI was only "seemingly" constrained by being an FPS by the players and journalists who didn't want it to be an FPS in the first place. Ken Levine has repeatedly said, even in his post BI interview on this very site that he wanted to make an FPS. Things like their shitty cover starring generic dude, he freely admits to being an intentional move to sell more copies so that they can reach a broader audience. But claiming that the fundamental underlying mechanic of the game is only a part of it because he was constrained creatively is just an utterly false assumption.

This was all sexy, I love it.

#10 Edited by TheManiacsGnome (273 posts) -

GT- ManiacA5

TZ- Canada EST

Games - AC4,BF4,Forza 5