Combo Breaker Live!
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Mortal Kombat X moves forward with a snappier version of the previous game's fighting and some cool new characters, but the story and other features around the edges feel a bit rough in spots.
The ways that Axiom Verge resembles Metroid help set up and drive home the ways that Axiom Verge is most definitely not Metroid.
Hotline Miami's thrillingly brutal gameplay is stretched to the point of breaking in this aesthetically pleasing, but otherwise disappointing sequel.
Feed the beast questions.
So excited for this!
Real big fan of slick-back shoemaker.
I wish I could muster up any excitement for this. I hope it turns out good for others though.
I really need to get around to doing this. Everytime I buy a new game now the first thing I do is inventory management.
It warms my heart to see Vinny and Alex back in the main office. Can't wait for the BLLSL!
Sure, that looks like I will play at some point.
I find challenge in blooborne through the way it forces me to use the mechanics. Identifying strategies for different bosses create a challenge and reward system; one that I personally find satisfying. Basic enemies can usually be beaten by the "dodge and hit" routine, but when it comes to most of the bosses and even some of the more basic enemies later in the game that simple routine becomes more complicated and challenging. Therein comes the fun. Approaching a new scenario; having to figure it out; and finally overcoming the situation is this series in a nutshell. I think that's an idea we can all appreciate, and is the best way I can describe the appeal of the souls games to me.
I haven't listened to the podcast yet, but I just felt like putting that out there.
Interesting video. Can't wait to see more stuff like this in the future.
All right, it's up! Missed it live, so thanks @drewbert for getting it up so fast.
Use your keyboard!
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