By TheMasterDS 8 Comments
So I borrowed Borderlands from a friend a few days ago, having played the first 20 levels or so with him sporadically when it came out in splitscreen, and got about 10 levels into it in two days. It's fun and the shooting has a sorta open ended thing going for it which I've enjoying, though I'm getting the impression that the guns, despite their procedural nature, aren't quite diverse enough to really bring the game alive like say, Bioshock 2's Plasmids do, which makes it seem hard to think that the game is solid enough to last the time it suggests it does. That said I am enjoying it for the time being, and the Coop was always solid, so presuming that someone on my friend's list doesn't mind playing with a level 10 with no DLC, which happened the first time I popped it in, it should continue to be fun.
That said, I'm really annoyed by the way it controls. Not strictly in terms of sensitivity, that's something that I adjusted to quickly, but in terms of button mapping. Basically after playing probably around 30 hours of Bioshock 2 offline and online, I was used to those controls and as such even today I'm constantly hitting the wrong button. Jumping when I mean to pick something up, switching weapons when I mean to jump, throwing a grenade when I mean to switch weapons. I guess it's more a problem with myself than with the game, being accustomed to another game's unchangeable control scheme, but that doesn't stop it from being annoying, and thus its problem. It doesn't help that I sorta feel like I don't like a lot of the choices in its controls from the start. Sure, it offered some alternatives, but they didn't really seem any better, and given that one of them maps shooting to a bumper, I'd guess they' weren't being serious with those schemes.
I'm interested in what Perfect Dark's Live Arcade release is trying, making control mappings according to matching FPS controls, such as the Spartan control scheme and the Duty Calls control scheme, which seems to go a little farther to address the reason people actually want alternate control schemes, to resist change. I really hope they've throw in more thinly veiled control schemes, namely a Bioshock 2 based one called "Little Fish". I don't expect all the functions of Perfect Dark to have perfect parallels to Bioshock's functions, but then it's simple stuff like Weapon Selection, Reloading, and using I'm looking for, which is the sort of thing they implied the schemes were for, so it should be good.