By TheMasterDS 18 Comments
Been thinking about Mass Effect 2's story after abandoning the game in my second play through pretty much immediately, and how while I thought that it was the strongest thing about the game in your first time, it totally falls apart when you see the same scenes play out with the only difference being some slightly different dialog from Shepard. The Illusion that any of your decisions have weight is lost, except for the one where you can choose to be all Paragon or all Renegade for a minor reward at the end. I've been thinking back to replaying Conker a few months back, and how that game didn't offer any illusions of control, and as such offers a much more compelling and honest narrative.
Not to say everything in Conker still held up, the a lot of the crude stuff wasn't nearly as amusing to me as it was even a few years ago. The Great Mighty Poo song in particular seemed much more unpleasant than it was funny, but really it was Conker's portrayal which I really dug that time. He really seemed like an honest character, being somewhat of a dick at times when he didn't like people, but not always as ME2 would have you do going down the Renegade path. What I got out of him is best seen in the lines "Aren't you a little short to be a grim reaper?" "Well, how many grim reapers have you met before, mate? What, what am I supposed to look like?" "Yeah, that's a good point, and well made." It's really interesting to as while Conker starts off as a dick, when called out on his dickishness, he backs down pretty much immediately, which to me makes him seem honest. He's a very cynical squirrel and is quick to make dick comments, but he usually knows when it's important to take a more responsible tact. He's sensitive to context, which is something the all renegade or all paragon Shepard isn't.
I played as a middle of the road Shepard myself, treating every dialog option tenderly, looking for options which people wanted to hear instead of going for Paragon or Renegade, and in the end I guess I payed the price by losing half my team in the suicide mission. It's just a bit of a bummer than the game punishes me for trying to make a choices in real time, instead of all in advance.