Thoughts about Splosion Man

Finished Splosion man, it's too fucking hard. If I were to rate the first 20, 30 levels alone I'd probably give it a 4 or a 5, but the back half is so unreasonabley hard, and pays no attention to flow, and as a straight foward platformer whos only virtue is that every jump's trajectory is thoughtfully done right such that it can be hit in a perfect run, enemies that hold you up until you bat back 10 projectiles and a difficulty which can have you do the same 20 second stretch for 10 minutes break flow far too often. I really enjoyed level 1-12, but everythings downhill from there, levels become less open ended, free spirited and just plain fun and become exorcises in controller snapping frustration. I'd call it a 2/5, but thats because I'm biased from just having played the last world. The game works well when it's not too hard, and the multis a lot of fun, though timing puzzles based around 4 people and sploding off one another breaks with the presence of lag which seems to fuck up any game, and even moving platforms can be fucked by lag, resulting in platforms in two different places for different people, even after they stop moving, which is not how you build a multiplayer game dependant of coordination on Live. The game feels fun, but at the same time much of it is simply broken. I'd recommend it, but if you value your controllers you should probably stop around world 2. 4/5 
 
(This review was copy and pasted from twitter, hence why it is a wall of text.)



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Posted by TheMasterDS

Finished Splosion man, it's too fucking hard. If I were to rate the first 20, 30 levels alone I'd probably give it a 4 or a 5, but the back half is so unreasonabley hard, and pays no attention to flow, and as a straight foward platformer whos only virtue is that every jump's trajectory is thoughtfully done right such that it can be hit in a perfect run, enemies that hold you up until you bat back 10 projectiles and a difficulty which can have you do the same 20 second stretch for 10 minutes break flow far too often. I really enjoyed level 1-12, but everythings downhill from there, levels become less open ended, free spirited and just plain fun and become exorcises in controller snapping frustration. I'd call it a 2/5, but thats because I'm biased from just having played the last world. The game works well when it's not too hard, and the multis a lot of fun, though timing puzzles based around 4 people and sploding off one another breaks with the presence of lag which seems to fuck up any game, and even moving platforms can be fucked by lag, resulting in platforms in two different places for different people, even after they stop moving, which is not how you build a multiplayer game dependant of coordination on Live. The game feels fun, but at the same time much of it is simply broken. I'd recommend it, but if you value your controllers you should probably stop around world 2. 4/5 
 
(This review was copy and pasted from twitter, hence why it is a wall of text.)