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The EVO Virgin Parts 2,3 & 4, Lazy Edition Ver. 2013

I have time to kill and I wanted to revisit The EVO Virgin blog that I was trying to post last year. Due to a combination of laziness, sleeping, laziness, playing fighting games, writing for IPLAYWINNER, laziness and not giving a shit sometimes, I never really continued past day zero.

Now I will just go over the rest of the three days at ground zero in a more condensed form so I don't have to write three different parts and have more time to get ready for this week's EVO!!!!

Sorry I don't have any pictures since I am working through a different computer!

Day One

After sleeping very late under the influence of crappy pizza and Pepsi, I wake up exhausted but ready for the big show at Ceaser's Palace. In our bus ride to the hotel was my friend and one of the world's best Super Skrull players in Ultimate Marvel vs. Capcom 3, Hi Im Nastyy. While his game was not until day two, he came by to practice with the other players. He also gave me a Mountain Dew which actually readied me up for my match against Korea's Poongko in The King Of Fighters XIII.

While I was intimidated by his long term experience in fighting games, I came with a state of mind of just playing hard. That unfortunately didn't really turn out as well as I wanted since he destroyed my team twice with his first character, sending me to the losers bracket. I didn't give up though and actually fought my best through that side of the bracket with my team of Billy/Iori/Kyo (now Duo Lon/EX-Iori/EX-Kyo for 2013). Aside from one match where I almost choked, I won multiple matches until I actually lost to Kazunoko, a very good Super Street Fighter IV Arcade Edition player from Japan, in losers semi-finals. I underestimated him since I thought he would focus more on AE but I would later find out he had necessary experience in KOF. If I ever fought him again, I wouldn't fall for some of his shenanigans.

I was a bit surprised my pools bracket had a full house of 16 since some only had as low as 2 players even when it was shown as full of players registered. These were the shirt monsters. They wanted the Mai shirt and never played and it was sort of disappointing until I found out the attended/missing ratio was actually in favor of the former.

After watching the rest of my bracket, I checked out the other stations which featured some deadly hitters such as China's Xiaohai, Korea's MadKOF and Mexico's Bala. These matches even if not shown on the main stage were very hype and great way to learn stronger strategies for a game that's fast and offensive.

I also checked out the back of the main hall which had Persona 4 Arena, Divekick and Tekken Tag Tournament 2. I only played a couple of matches for each game and most of them I lost in but they felt fun at the time. Another part of the event was the Indie Game Showcase. I only played two games if I recall: Nidhogg and Spy Party. The former is the fencing/race to the finish versus fighter with the retro look which really felt strong for emphasizing footsies through use of both players' blades. Spy Party took on a much more yomi/reading the opponent's mindset since it played passively from both perspectives, the sniper and the spy, in this thick and deliberately destracting party. I also played a bit of PlayStation All Stars Battle Royale. I found it a bit funny everyone I played with were being sorta mindless and fighting close to each other when playing but I had the edge by taking advantage of using Nathan Drake's level 1 super to kill them most if not all the time. I was racking up so many wins and actually got threatened by one player if I won but he calmed down and apologized.

Following that was watching and playing AE in my bracket. Unfortunately, I didn't have the urge to play and just didn't do good enough as I expected. While I did beat one opponent, I would get destroyed in my next two matches. I didn't really give much issues about it since I realized then I enjoyed the game from the spectator perspective especially after watching strong players duke it out on the main stage and encountering so much side bets out in the open.

After checking and playing more of the games in the back end, I was getting ready for Virtua Fighter 5 Final Showdown. I was practicing for that game with Lion, by practicing moves and watching various matchups. Being my first 3D fighter, I was still not fully understanding the nuances such as mid-hits, sidestepping, etc; I was still optimistic. While I was enjoying the casuals, my play in the tournament was terrible. My first opponent was scrubbing it out and I wasn't paying attention to it which made me angry. Luckily he got pummeled the match after which made me grin. If I were to revisit the game or at least had conditioned myself, I would have done the same. Even if eliminated, I tuned into some of the matches and were awesome.

Day Two

This was sort of a free day for me since all of my games were on Friday. I just continued to walk around the hall, finding something to watch or something to play. I know one of the first things I done during the day was playing some Super Street Fighter II Turbo. While I didn't intend to play any of the events for ST, I just wanted to jump into something to at least get my mind up to speed. My opponent during a casual session was a Japanese player I didn't know. His name was Mao and he played Vega, a destructive Vega. No one during casuals nor even tournament to a certain degree was able to defeat him. I was lucky to even hit a jab from his strong mixups. Mao was a strong player but a pretty nice dude that loved to communicate even if his English isn't the best.

I believe Mortal Kombat was being played on Saturday and I came to see even if my skills were really bad. There was enjoyment from seeing a special US vs Europe team tournament and seeing some exhibitions. I remembered the Netherrealm Studios dudes were there including Ed Boon. They were watching just behind the stream station for MK and seeing Ed Boon in person for the first time watching Perfect Legend go at it with his Kung Lao was sorta mindblowing.

Later on in the day, I went to one of the stations which hosted Mobile Suit Gundam Extreme Vs.. While not necessarily a fighting game, it has strong 4v4 versus combat that is rivaling that of the actual fighters in Japan. While I did watch lots of footage prior, my actual experience in the Gundam Vs. series was very low. I didn't have a teammate from the start but I was grouped up with a pretty cool dude from Singapore. He acted sort of like a jerk but he was of good intentions and helped me out on what should I play. Our team had him playing as one Gundam I can't recall but really emphasized close quarter battle while I played as the tank Hildolfr, known for excellent zoning and annoying the opponents. By surprise we were doing really good with my racking up some clutch kills along the way. I believe we lost during losers semi-finals to the same team that took us to that part of the bracket. While I actually never seen or heard of him again, I would love to encounter him this year. The tournament for EXVS was fun, it really took a lot of time to setup since the game requires PlayStation Network to play online (although the input lag for four consoles playing together in one area over PSN was very low) and the constant game drop turned the tournament from ending in an hour to two hours tops. It's not regrettable since I still enjoyed the experience.

The rest of the day was then dedicated to just watching my friends playing their tournament matches in UMVC3 including Nastyy which I rooted for. One of the matches I was tuning into, I heard a big thud and I thought it was the main stage audio messing up but it was a guy who apparently collapsed. People were saying it was heat exhaustion, getting drunk or one claim where he overhyped. A lot of people were seeing this guy dangling like a ragdoll being taken away outside the hall.

Day two concluded with the top 8 of the ST Tournament of Legends which featured a personal favorite Honda player, Kusumondo from Japan. The finals featured him vs. the super strong Mao. I was rooting for Kusumondo since I watched many match videos of him doing really well in Japanese tournaments. My friend Kingofsarus was next to me and was rooting for Mao; he was even doing the Vega yell HYOOOOOOO in which the rest of the crowd did as well. It was both hillarious and full of hype. Mao eventually won by final round in the final match. Even if Kusumondo didn't win, the grand finals was too good anyways.

Day Three

This was finals day. All the setups are gone, all taken over by a massive amount of seats. I arrived at the hall just after Soulcalibur V finals since I slept at 5:00 AM and woke up at around 11:00 AM or so.

While Street Fighter X Tekken was the least interesting of the bunch, the other finals were really good including The King of Fighters XIII. There was something about that finals that presented a special energy where I didn't see in the other games. Things like national pride, clutches, dropped combos, comebacks and Spanish soccer chants just made KOF far too amazing up until the last match of the tournament. Even if Korea took it, everyone had a universal bond with each other because of this game.

Marvel and AE were really good as well but just not up to the level KOF set. They have their own set of special events including Infiltration's perfect raging demons or the Marvel grand finals which were exciting.

I wish I remembered more of Sunday but the hype really made me forget the details. Oh well. I got to later hang out with the rest of IPLAYWINNER all night, sans the cigarettes and drinking, about the future before I said my goodbyes.

It's Over!!!

I returned home on Monday. As soon as I reached my house, I got to bed and had a great 19 hour sleep after staying awake for so long and deprived of energy.

If I had time to write this, I would have went into more detail on various things but this will have to do!

For those going to EVO, I hope to see you there! You can check out the photo below if you want to know what I look like. I will be wearing the same Giant Bomb logo shirt on finals day and hope to be at the front once again during the Shoryuken yell, in honor of Ryan.

No Caption Provided

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The EVO Virgin TEST

I have time to kill and I wanted to revisit The EVO Virgin blog that I was trying to post last year. Due to a combination of laziness, sleeping, laziness, playing fighting games, writing for IPLAYWINNER, laziness and not giving a shit sometimes, I never really continued past day zero.

Now I will just go over the rest of the three days at ground zero in a more condensed form so I don't have to write three different parts and have more time to get ready for this week's EVO!!!!

Sorry I don't have any pictures since I am working through a different computer!

Day One

After sleeping very late under the influence of crappy pizza and Pepsi, I wake up exhausted but ready for the big show at Ceaser's Palace. In our bus ride to the hotel was my friend and one of the world's best Super Skrull players in Ultimate Marvel vs. Capcom 3, Hi Im Nastyy. While his game was not until day two, he came by to practice with the other players. He also gave me a Mountain Dew which actually readied me up for my match against Korea's Poongko in The King Of Fighters XIII.

While I was intimidated by his long term experience in fighting games, I came with a state of mind of just playing hard. That unfortunately didn't really turn out as well as I wanted since he destroyed my team twice with his first character, sending me to the losers bracket. I didn't give up though and actually fought my best through that side of the bracket with my team of Billy/Iori/Kyo (now Duo Lon/EX-Iori/EX-Kyo for 2013). Aside from one match where I almost choked, I won multiple matches until I actually lost to Kazunoko, a very good Super Street Fighter IV Arcade Edition player from Japan, in losers semi-finals. I underestimated him since I thought he would focus more on AE but I would later find out he had necessary experience in KOF. If I ever fought him again, I wouldn't fall for some of his shenanigans.

I was a bit surprised my pools bracket had a full house of 16 since some only had as low as 2 players even when it was shown as full of players registered. These were the shirt monsters. They wanted the Mai shirt and never played and it was sort of disappointing until I found out the attended/missing ratio was actually in favor of the former.

After watching the rest of my bracket, I checked out the other stations which featured some deadly hitters such as China's Xiaohai, Korea's MadKOF and Mexico's Bala. These matches even if not shown on the main stage were very hype and great way to learn stronger strategies for a game that's fast and offensive.

I also checked out the back of the main hall which had Persona 4 Arena, Divekick and Tekken Tag Tournament 2. I only played a couple of matches for each game and most of them I lost in but they felt fun at the time. Another part of the event was the Indie Game Showcase. I only played two games if I recall: Nidhogg and Spy Party. The former is the fencing/race to the finish versus fighter with the retro look which really felt strong for emphasizing footsies through use of both players' blades. Spy Party took on a much more yomi/reading the opponent's mindset since it played passively from both perspectives, the sniper and the spy, in this thick and deliberately destracting party. I also played a bit of PlayStation All Stars Battle Royale. I found it a bit funny everyone I played with were being sorta mindless and fighting close to each other when playing but I had the edge by taking advantage of using Nathan Drake's level 1 super to kill them most if not all the time. I was racking up so many wins and actually got threatened by one player if I won but he calmed down and apologized.

Following that was watching and playing AE in my bracket. Unfortunately, I didn't have the urge to play and just didn't do good enough as I expected. While I did beat one opponent, I would get destroyed in my next two matches. I didn't really give much issues about it since I realized then I enjoyed the game from the spectator perspective especially after watching strong players duke it out on the main stage and encountering so much side bets out in the open.

After checking and playing more of the games in the back end, I was getting ready for Virtua Fighter 5 Final Showdown. I was practicing for that game with Lion, by practicing moves and watching various matchups. Being my first 3D fighter, I was still not fully understanding the nuances such as mid-hits, sidestepping, etc; I was still optimistic. While I was enjoying the casuals, my play in the tournament was terrible. My first opponent was scrubbing it out and I wasn't paying attention to it which made me angry. Luckily he got pummeled the match after which made me grin. If I were to revisit the game or at least had conditioned myself, I would have done the same. Even if eliminated, I tuned into some of the matches and were awesome.

Day Two

This was sort of a free day for me since all of my games were on Friday. I just continued to walk around the hall, finding something to watch or something to play. I know one of the first things I done during the day was playing some Super Street Fighter II Turbo. While I didn't intend to play any of the events for ST, I just wanted to jump into something to at least get my mind up to speed. My opponent during a casual session was a Japanese player I didn't know. His name was Mao and he played Vega, a destructive Vega. No one during casuals nor even tournament to a certain degree was able to defeat him. I was lucky to even hit a jab from his strong mixups. Mao was a strong player but a pretty nice dude that loved to communicate even if his English isn't the best.

I believe Mortal Kombat was being played on Saturday and I came to see even if my skills were really bad. There was enjoyment from seeing a special US vs Europe team tournament and seeing some exhibitions. I remembered the Netherrealm Studios dudes were there including Ed Boon. They were watching just behind the stream station for MK and seeing Ed Boon in person for the first time watching Perfect Legend go at it with his Kung Lao was sorta mindblowing.

Later on in the day, I went to one of the stations which hosted Mobile Suit Gundam Extreme Vs.. While not necessarily a fighting game, it has strong 4v4 versus combat that is rivaling that of the actual fighters in Japan. While I did watch lots of footage prior, my actual experience in the Gundam Vs. series was very low. I didn't have a teammate from the start but I was grouped up with a pretty cool dude from Singapore. He acted sort of like a jerk but he was of good intentions and helped me out on what should I play. Our team had him playing as one Gundam I can't recall but really emphasized close quarter battle while I played as the tank Hildolfr, known for excellent zoning and annoying the opponents. By surprise we were doing really good with my racking up some clutch kills along the way. I believe we lost during losers semi-finals to the same team that took us to that part of the bracket. While I actually never seen or heard of him again, I would love to encounter him this year. The tournament for EXVS was fun, it really took a lot of time to setup since the game requires PlayStation Network to play online (although the input lag for four consoles playing together in one area over PSN was very low) and the constant game drop turned the tournament from ending in an hour to two hours tops. It's not regrettable since I still enjoyed the experience.

The rest of the day was then dedicated to just watching my friends playing their tournament matches in UMVC3 including Nastyy which I rooted for. One of the matches I was tuning into, I heard a big thud and I thought it was the main stage audio messing up but it was a guy who apparently collapsed. People were saying it was heat exhaustion, getting drunk or one claim where he overhyped. A lot of people were seeing this guy dangling like a ragdoll being taken away outside the hall.

Day two concluded with the top 8 of the ST Tournament of Legends which featured a personal favorite Honda player, Kusumondo from Japan. The finals featured him vs. the super strong Mao. I was rooting for Kusumondo since I watched many match videos of him doing really well in Japanese tournaments. My friend Kingofsarus was next to me and was rooting for Mao; he was even doing the Vega yell HYOOOOOOO in which the rest of the crowd did as well. It was both hillarious and full of hype. Mao eventually won by final round in the final match. Even if Kusumondo didn't win, the grand finals was too good anyways.

Day Three

This was finals day. All the setups are gone, all taken over by a massive amount of seats. I arrived at the hall just after Soulcalibur V finals since I slept at 5:00 AM and woke up at around 11:00 AM or so.

While Street Fighter X Tekken was the least interesting of the bunch, the other finals were really good including The King of Fighters XIII. There was something about that finals that presented a special energy where I didn't see in the other games. Things like national pride, clutches, dropped combos, comebacks and Spanish soccer chants just made KOF far too amazing up until the last match of the tournament. Even if Korea took it, everyone had a universal bond with each other because of this game.

Marvel and AE were really good as well but just not up to the level KOF set. They have their own set of special events including Infiltration's perfect raging demons or the Marvel grand finals which were exciting.

I wish I remembered more of Sunday but the hype really made me forget the details. Oh well. I got to later hang out with the rest of IPLAYWINNER all night, sans the cigarettes and drinking, about the future before I said my goodbyes.

It's Over!!!

I returned home on Monday. As soon as I reached my house, I got to bed and had a great 19 hour sleep after staying awake for so long and deprived of energy.

If I had time to write this, I would have went into more detail on various things but this will have to do!

For those going to EVO, I hope to see you there! You can check out the photo below if you want to know what I look like. I will be wearing the same Giant Bomb logo shirt on finals day and hope to be at the front once again during the Shoryuken yell, in honor of Ryan.

No Caption Provided

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The EVO Virgin Part 1 - Thursday

It’s been a couple of weeks since EVO 2012 finished but I promised myself to write a blog of my experiences especially since it’s my first ever EVO! I hope you guys like it!

Introduction

Despite being involved in fighting games since 2010 with local and regional communities, it’s been now where I am able to fully declare my love for it by going to the biggest event for the genre in the world.

I come from the Sacramento regional community that almost succeeded in being a staple in the community. In 2008, Street Fighter IV hit UC Davis’ arcade and it was one of the most notable spots to play the game in the United States. As the years passed on, the interest for fighting games unfortunately dwindled but at the least not to a near death state. There are a group of folks who keep the tournaments going in Sacramento and the players still come. It’s good that the Marvel vs. Capcom 3 games did bring more folks including two who got top 8 in EVO 2011 for the original version.

After playing so long within this community, I felt it was right to visit the mecca of fighting game events. Despite registering months ahead of time for both Super Street Fighter IV Arcade Edition Ver. 2012 and The King of Fighters XIII, I had no way of getting their but with the help of friends… I am proud that I went this year.

Thursday - Preparation with some McDonalds

Airplane to EVO.
Airplane to EVO.

I was grouped up with three other folks from the local community including one of Ultimate Marvel vs. Capcom’s best Super Skrull players in the world Hi Im Nastyy. We planned everything including flight and hotel stay. Others with us who were doing their own activities were my cousin who also competed and folks from the Stockton, CA area. After dealing with unusual baggage situations thanks some of our arcade sticks, we got on the plane that only took an hour to get to Las Vegas.

While on the plane and observing the landscape, I was thinking my matches in both AE and KOF. For AE, it was against someone from Mexico. For KOF, it was against Poongko. For those unfamiliar, Korean player Poongko became well known for his top three placement in AE for last year’s EVO and easily taking down Daigo Umehara in a beautiful display. He also has long experience in the KOF games. Poongko was my first opponent in a double elimination bracket against me who only got KOF a month before. While I did practice seriously prior, I got motivated to train harder after hearing the news. For both games, I confirmed to myself to not aim to win but have a mentality of just doing the best and have fun at the same time.

A basic shot of the EVO floor before the big day with setups and vendors.
A basic shot of the EVO floor before the big day with setups and vendors.

After getting off the plane and the airport, me and the crew arrived at Circus Circus, two miles off of the EVO event at Caesar’s Palace. Even if it’s a different hotel and a bit far in walking distance, it had to make do especially since some of us announced they were able to go just weeks before. We all relaxed in the room for a quick bit then we hit the Vegas strip to Caesar’s with everyone getting some pretty pricey McDonald’s. Two mile walk while holding on to food, carrying a backpack with some stuff and under hot weather with so many people around you ain’t really bad. Besides those annoyances, one of my friends gathered cards of “escorts” where by the end of the trip he had a full deck that he could use for a DIY trading card game.

With the help of Nerdjosh of Team Spooky (much love), we were able to find the conference center of Caesar’s where EVO is being held. After some escalators up, we reached the EVO pass area and got mine for the event including a shirt! We saw some folks from our area and the rest of Sacramento. I noticed some notable players that I seen only on the computer screen. Even if I was somewhat at awe at their presence, I continued to act normal as I passed on by.

Even if only staff, volunteers and venues are only allowed at that time, we entered the event floor. It was pretty big with all of the playing stations all on to test before the big day. The staff were doing a judges orientation with the volunteers on the main stage filled with very stylish monitors all over to let everyone have relative ease to view the matches. I then checked the back of the hall where all the vendors and gaming companies are. Out of everyone who had a game on display, Namco with the E3 build of Tekken Tag Tournament 2 was actually on. After getting used to the movement system, learning the single and tag systems and fighting some folks in casual play, I am hype to try out more when it comes out!

The stage where it will get hype.
The stage where it will get hype.

Me and the crew then went to a practice session in Caesar’s with Marvel and KOF. I was doing terrible in KOF and my match was the next day. My condition at the time was very weak so I made bad decisions in my play. When we got back in the hotel and relaxed with some pizza, I ignored my mistakes and physical pains composed of blisters and exhaustion to think about my upcoming match.

I acknowledged that no matter what happens, I will do my best in my games. The truth would be revealed as EVO begins.

Part two will be coming next week covering Friday!

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Pre-E3 2011: Nintendo Press Conference

No Caption Provided
From Blasterpiece Theater 
If you missed the event, here is a summary and video of the conference. 
   
Nintendo ended the press conferences for E3 before the main convention began with more games coming to the 3DS as well as announcing the anticipated successor to the Wii.

Kicking off was a full orchestra playing songs from The Legend of Zelda series in preparation for the 3DS iteration of The Ocarina of Time as well as the upcoming Skyward Sword and to congratulate the franchise in its 25th anniversary. Events and symphony soundtracks for the series were announced by Nintendo's own Shigeru Miyamoto.

The 3DS became the next subject with new games coming down the line. This includes a new Mario Kart entry, a Star Fox game featuring gyro sensor and camera capabilities built in, and a new Super Mario Bros. game specifically made for the 3DS. Another first party game is a sequel to Luigi's Mansion with the return of the vacuum cleaner, ghosts, and mansions.

Kid Icarus: Uprising nearing release, details for its multiplayer mode was revealed where players in a team of three are tasked with protecting a special character. It's also set for later this year.

Tekken, Tetris, Driver, and Cave Story are one of the many third party titles confirmed to be in development for the handheld.

A flagship title for Nintendo's 3DS Eshop announced from the conference was the official Pokemon Pokedex. With a couple already stored in the database, players must find ways including getting AR cards to complete the large list.

Prior to E3, an open letter was released that a new console from Nintendo would be announced in the conference. Other information including pictures and technical specification were also running amok and subject to debate. As the day arrived, Nintendo shown off the Wii-assisting successor built for many different gaming demographics entitled the Wii U.

While being an expansion to the Wii, the Wii U features a new console design as well as a new control scheme that can be used for multiple occasions. The controller consists of a dual joystick and trigger format with the middle having an interactive touch screen with stylus capabilities. Other aspects of the controller include having a game playable on the controller's screen. communication with other Wii controllers such as the Wii Fit board.

CEO Satoru Iwata expanded what else was featured on the Wii U including Wii games being backwards compatible and the controller featuring many different gizmos such as a microphone, gyro sensor, and camera built in.

At the E3 floor, attendees were able to try out conceptual ideas of what can be done on the Wii U. Players though can expect actual games arriving to the console including a new Super Smash Bros. also aimed for the 3DS. Following an interview with various developers, third party games including Darksiders II, Tekken, Batman, Assassin's Creed, Ghost Recon, Lego City Stories, Aliens: Colonial Marines, and Ninja Gaiden 3: Razor's Edge are also aimed for release on the Wii U.
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Pre-E3 2011: Sony Press Conference

No Caption Provided
From Blasterpiece Theater 
For those who missed the event, here is a summary and video.   
Sony ends day 0 of E3 with a conference of new games as well as a focus on their latest handheld successor to the PlayStation Portable dubbed the PlayStation Vita.

Prior to kicking off the show with games, Sony Computer Entertainment America CEO Jack Tretton comes by to talk about about the ongoing pressure after the PlayStation Network compromise months back. Working at 90%, Tretton thanks to all the supporters who awaited the return of the service.

Naughty Dog and Uncharted 3: Drake's Deception begins the series of game in the conference. The live demo has protagonist Drake on a ship in bad weather at sea. While trying to escape, Drake discreetly enters the cargo bay with many stealth kills in his journey only to be caught and cause chaos. After a major firefight, the ship begins to flood and Drake tries to get to the main floors as quickly as possible before the water attempts to engulf him. A new trailer shows off Drake and his partner Victor Sullivan aided with series allies Chloe Frazer and Elena Fisher in an attempt to stop an enemy from using a special ring. It was also revealed that a multiplayer beta will arrive on June 20 with the chance to try out the completed multiplayer after getting a voucher from Subway resturants in Oct. before its Nov. 11 release.

Resistance 3 also has a live demo. Developer Insomniac shows off multiple parts in one of the games levels taking place in St. Louis, Miss. The first focusing on shooting Chimera forces with the second section having protagonist Joseph Capelli taking a device towards the war torn city. The Sept. 6 release will have both the regular edition as well as the Sharpshooter version featuring a gun peripheral for the PlayStation Move.

Tretton would return to announce a couple of new small things before introducing PlayStation Move content. Starting off, Tretton revealed an HD remastering of the God of War PSP entries as well as confirming the American release of the Team Ico HD collection which are both arriving in Sept. Tretton also got the chance to talk about a new Sony 3D TV display coming soon set for $499 with Resistance 3 and a set of 3D glasses.

The next major portion of the show comes from games utilizing the PlayStation Move peripherals. Los Angeles Lakers star player Kobe Bryant would come on by to help demonstrate the Move on NBA 2k12. Kobe was able to navigate various players, pass, and perform defense easily with aiming with the Move sensor and navigation controller. Medieval Moves is a rail shooter where players control a young knight with multiple weapons in his arsenal. Thanks to specific gestures, players can switch to sword and shield or to a bow and arrow in an instant. The game is also based in a rail design with multiple paths to take by choice. LittleBigPlanet 2 also expands to have the level creator use the PlayStation Move. JJ Abrams' Star Trek would become a game featuring the Move as well as co-op (Kirk and Spok) aiming for a 2012 release.

Following the Move is some exclusive games coming to the PlayStation 3. Spiritual sequel to the popular multiplayer game Warhawk, a trailer of Starhawk was revealed showing off the large war-like future setting with lots of guns. A Sly Cooper sequel was also announced with a special teaser involving a recurring series antagonist pretending to be the legendary thief. EVE Online developer CCP Games went out to confirm the existence of their first person shooter spinoff Dust 514 to the PlayStation 3 as well as expanding onto the PlayStation Vita. A closed beta will be available later this year with a full release in Spring 2012.

Electronic Arts will also have their games feature exclusive content. SSX: Deadly Descents will feature players to try out Mt. Fuji, Need For Speed: The Run will have seven additional super cars, and Battlefield 3 will include Battlefield 1943 in the disc.

Ken Levine of Irrational Games would announce that BioShock Infinite will now support the Move after many criticisms of the product. Owners of Infinite on the PS3 can also play the first BioShock on the same Blu-ray disc. Levine also hinted that another game in the series will be available on the Vita.

Before the reveal of the Vita, Sony CEO Kazuo Hirai announcements of expanding PlayStation content to non-PS hardware such as Android platforms in a service called PlayStation Suite.

After many rumors, Hirai confirmed that the Vita is indeed the name of the once named Next Generation Portable. More technical information such as versions using wi-fi as well as 3G service under AT&T was introduced.

One of the many flagship games for the Vita shown was Uncharted: Golden Abyss. This entry plays very similar to the other Uncharted games but with the extension of touch screen capabilities. With the touch or even a drag of the finger, Nathan Drake can move to ledge by ledge easily. Gun fight aspects such as swapping weapons can also be used with the finger. Benefit is that it's not programmed and players can choose schemes or make a hybrid approach in an instant.

Idol Minds' Ruin is a Diablo-esque game aimed for the Vita and PS3. Thanks to cloud saving, players can transfer over their saves to another platform in an instant.

ModNation racers also gets a port to the Vita which members of developer United Front shows a quick example of the track editing system with touch motions. Community creations from the PS3 version will be available on the Vita version by release.

LittleBigPlanet will also receive the Vita treatment.

The final game of the show had Street Fighter IV producer Yoshinori Ono showing off Street Fighter X Tekken on the Vita with inFamous protagonist Cole McGrath as a special exclusive character in action.
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Pre-E3 2011: Ubisoft Press Conference


No Caption Provided
From Blasterpiece Theater 
For those who might have missed the conference, here is a summary as well as video of the event.    
 Publisher Ubisoft celebrates its 25th anniversary with a press conference featuring their latest series entries such as Brothers In Arms and Assassin's Creed.
Rayman and Beyond Good and Evil creator Michel Ancel with the assistance of a member from his development team shown off a live demo of the 2D-based Rayman Origins. Ancel as the titular protagonist and his partner as Globox, they are chasing an object through multiple levels including escaping a tremendous boulder as well as piloting their own small aircrafts. The demo also makes emphasis on how teamwork can help such as assisting each other in jumps.

One of the unique aspects of the Ubisoft show was their major games introduced by a version if it was made decades back such as looking like a Commadore 64 or a Sega Master System game.

Their first to have that was to show off a multiplayer trailer of Driver: San Francisco.

Ubisoft's Montreal studio would come on by demonstrating Far Cry 3. As Jason Brody stranded in Africa, he must try to find his girlfriend in a land filled with rebel troops bent on killing anybody. This third entry still utilizes the free world like environment and dynamic approach to gunfights.

Gearbox Software's Randy Picthford would then come by to the stage to announce another Brothers In Arms game. The surprising news was that it wasn't a conclusion to the main series but a spinoff game coming to major platforms. Brothers In Arms: Furious Four details a group of four American soldiers loving to kill Nazis stylized humorously and cartoon-like.

Steven Spielberg and Peter Jackson's Tintin also gets a game adaptation. The film makers comment on a trailer about how to make a good hybrid adventure experience by having aid from actual developers.

One of Ubisoft's flagship series, Tom Clancy's Ghost Recon, is also a spotlight game in the show with focus from the latest entry Future Soldier. With four player co-op, players can initiate synchronized attacks and plan strategies against groups of enemies. The co-op also expands to special cinematic sequences where in the demo for example has each member escort a hostage while taking down enemies from every side.

Maniaplanet and developer Nadeo makes a return to Ubisoft's stage with first announcing the first game in the multi-game customization series (Trackmania - Racing, Shootmania - FPS, Questmania - RPG). Trackmania 2 Canyon is scheduled for released this Sept. with the return of the game series' own track customization feature.

The Rayman spinoff series Raving Rabits also appeared in the conference with a live demo showing the capabilities of the Xbox 360 Kinect including multiplayer action and object tracking. Just Dance is also getting a sequel on Oct. 11 with its first appearance on the Xbox 360 with Kinect. They are also projected to be available for the PlayStation 3 with PlayStation Move capabilities.

Ubisoft tries to expand the music genre with actual guitar compatibility with Rocksmith. A trailer featuring various musicians including Dave Navarro talk about their experience with the game.

Assassin's Creed Revelations closed the show off with a bombastic live demo of an aged Ezio Auditore di Firenze trying to escape Constantinople from Templar troops. Much of the series' gameplay aspects such as combat and navigation is still intact in Revelations. A trailer of the gaim shows the various areas Ezio go including the home base where the once legendary assassin and original protagonist Altair resided. Only now in Revelations show that the Templars control the former Assassins headquarters.
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Pre-E3 2011: Electronic Arts Game Changers

No Caption Provided
For those who missed the conference, here is a summary featuring the major aspects.  
    
Electronic Arts represented the second press conference in day 0 of E3 with some heavy hitters including their sports entries and the popular Battlefield series.

Mass Effect 3 is one of the major headliners of the show with Bioware executive producer Casey Hudson showing off a new demo apart from the Kinect iteration at the Microsoft briefing. Commander Shepard is tasked to destroy a Reaper base only to find out that it's actually a living Reaper. One of the many antagonists tasked with destroying the Earth, this Reaper gives chase to a fleeing Shepard leading to a energetic rail sequence. After the delay announcement prior to E3, Mass Effect 3 was given a definite release date of Mar. 6, 2012.

The next game would be Black Box's Need For Speed: The Run. The gameplay certainly have the characteristic cinematic aspect that Black Box's Need For Speed games but they have also added on foot quick-time-events to change the pace. After the success of Need For Speed: Hot Pursuit's autolog feature, The Run expands the ability with more social stats information including seeing single player progress from your friends.

Bioware Vice-President Greg Zeschuk would come out to do a quick talk about Star Wars: The Old Republic before showing a trailer based on the past CG videos.

A new trailer for SSX: Deadly Descents was revealed showing off the three major concepts that EA Sports President Peter Moore explained. "Race it, trick it, survive it," Moore said.

An EA conference isn't it without its Sports brand and info of FIFA and Madden are no exceptions. The former has a chockload of content for its 2012 iteration including refined animations, defense, collision. Another introduction is a social system called Football Club where players can communicate and compete with each other in a local friends league.

The social aspect also expands to The Sims with Facebook capabilities. Players can play a 2D version of The Sims and perform activities similar to the actual game with friends online.

38 Studios CEO and MLB picther Curt Schilling would introduce a new trailer of their upcoming game Kingdoms of Amular: Reckoning and the many contributors to the project including Todd McFarlane.

Ever since the announcement last year, Insomniac Games' Ted Price would finally introduce their multiplatform game under the EA Partners brand. OverStrike involves a small group of unique government agents tasked with defeating their agency from creating a calamity. Each member has different abilities and weaponry such as stealth and a freezing foam gun that heavily compliments each other members' privileges.

The last as well as biggest game of the show was Battlefield 3. Two of the first things shown was an examination of the Frostbite 2 engine as well as a first quick to the multiplayer mode and one of the levels taking place in Paris. In addition to the multiplayer trailer, the stats-based Battlelog was annouced and declared free as well as a multi-console open beta coming in Sep. What followed was a live demo of a tank driver destroying multiple tanks on the armored vehicled as well as creating air raids with a UAV. As it finished, Battlefield 3 got an official release date of Oct. 25.
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Pre-E3 2011: Microsoft Press Conference

 

No Caption Provided
  
For those who missed the conference, here is a summary featuring the major aspects. 
   
 Microsoft kicks off day zero of E3 by playing safe with Xbox 360 Kinect games and capabilities but brings their big guns such as Halo in their press conference.

Starting the conference has Infinity Ward's community manager Robert Bowling showing off a live demo of Call of Duty: Modern Warfare 3. As a Navy SEAL in a war torn New York City, Bowling aided by supporting character Sandman attempt to sabotage a Russian sub preparing to launch missiles. After successfully infiltrating the sub and killing off some Ultranationalist troops, the SEALs breach the sub's command center and help launch missiles to attack the Russians. Their Call of Duty-esque escape has the SEALs attempt to get extracted through a combat rubber raiding craft. After the demo, general manager Glenn Scofield of co-developer Sledgehammer Games came by to say that they can't wait for the game's release.

After an introduction by Microsoft's president of the interactive entertainment business Don Mattrick, Crystal Dynamics' Daniel Neuberger and Darrel Gallagher demonstrates the latest Tomb Raider entry. This reboot game shows off a young and inexperienced Lara Croft trying to escape a cave. The demo shows off the game's interactive capabilities. When Lara gets stabbed and tries to remove the impaled object or tries to light up a room, a button prompt appears. Things like escaping the collapsing cave are more advanced, requiring the player to rapidly press the triggers. Another aspect is its navigation system. Lara now has a special vision that players can identify special objects that can help them progress.

Electronic Arts and EA Sports president Peter Moore would briefly announce that the Sports' lead games such as Madden and Tiger Woods as well as EA's regular games will feature Kinect capabilities.

Bioware CEO Dr. Ray Muzyka would show off the new features in the upcoming Mass Effect 3. Using Kinect, now players can react to conversations just be calling out the phrase. The Xbox 360 device also expands to performing squad orders such as moving to a position or performing abilities. Other things such as one of the probably many new melee abilities as well as some story is revealed as well.

Ubisoft's Tom Clancy's Ghost Recon: Future Soldier would be the next game in spotlight. With Kinect capabilities, Future Soldier will allow players to navigate and aim/shoot using camera gestures and make settings with voice. It was revealed that players can make many combinations to their weapons with over 200 million combinations. Players can have a long range focus or fight in close quarters with their guns. They can also try it out at an instant with a testing field. Ubisoft CEO Yves Gullermo would then announce all future Tom Clancy titles will utilize Kinect.

Xbox Live's Mark Whitten then introduces a new version of the "New Xbox Experience" with optimization for Kinect. Players with Kinect can now navigate much easier with voice-friendly menus. Whitten also announced Xbox Live's expansion of media services including YouTube support and live television. Also arriving is support from Microsoft's Bing search engine system.
Another expansion to Live's service is support from the Ultimate Fighting Championship including live fights, stat checking, and choosing a fighter's outcome.

Epic Game's Cliff Blenszinski then presents Gears of War 3 with support from co-op partner, major series fan, and voice actor to the game's newest character Ice-T. It shows off a new level where the Gears fight off a lambent monster. Ice-T fights the monster with use of a robotic armor that other players can take cover behind.

Crytek's once unannounced game has revealed to be an action game set in a feudal Rome with Kinect abilities. Ryse's concept trailer seems to show off the many dynamic capabilities when killing your enemies in hand to hand/sword combat.

After many rumors, the 10-year-old FPS classic Halo: Combat Evolved has now been remastered for HD by 343 Industries. Optimized for the Xbox 360, the Anniversary edition adds new graphics and mechanics from the recent games to the original game. Online co-op is also available as well as seven of the game's maps remade.

Turn 10 Studios' latest Forza Motorsport is now dated for a Oct. 4 release with Kinect support and monthly car expansions.

Lionhead Studios' Peter Moleneux finally reveals their first Kinect based game set in the Fable universe. Placed after Fable III, Fable: The Journey shows off a rail shooter style adventure where the demonstrator shows off cool Kinect features such as riding a horse as well as making magic powers with different hand gesture combinations.

Microsoft's Phil Spencer expands on Xbox Live and other Kinect products. It was confirmed that the successful world building indie game Minecraft would be available on Xbox Live Arcade. Kinect Disney Adventures has kids the ability to experience various rides from the theme park including Alice in Wonderland and Peter Pan. After a year of silence as well as claims of previous footage being unusual, Kinect Star Wars is demonstrated in real time showing a very rail-like style utilizing hand/body movements as well as voice commands (you can turn on a lightsaber just by staying a simple phrase).

Tim Schaefer of Double Fine would show off a bit of their own Kinect game made for the family. The Seasame Street: Once Upon a Monster demo has a father and son (playing as Cookie Monster and Elmo respectively) trying to combat a monster with jumps and voice shouts.

Kudo Tsunoda of Microsoft who first introduced the Kinect two years ago came to the stage to show off the Kinect Fun Labs. Built as a network of software using different aspects of Kinect, the Fun Labs is available to everyone now. They can try out such things as body and object scanning as well as finger tracking. Kudo concludes his part with a sequel to Kinect Sports. Season 2 now includes golf, darts, tennis, and football.

Harmonix comes up next to show off a quick demo of Dance Central 2. This sequel allows the songs from the original to be imported as well as simultaneous multiplayer.

Mattrick then finishes the show with a quick teaser to the new trilogy arc of the Halo series. Halo 4 is set for Holiday 2012 on Xbox 360.
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Pre-E3 report: Konami "press conference"

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From Blasterpiece Theater

Developer Konami prepares for this year's E3 with a showcase of the games to be featured at the event as well as fans to anticipate in the future in a very conventional fashion.

To get the gaming press as well as fans hyped up for the latest game, some press conferences occur before E3 begins with others during.

Konami is one of the least popular companies out of all to have such a conference as well as being sometimes fascinating in presentation. Their previous efforts have turned to provide really interesting stories of awkwardness as well as memes that many gamers know including the popular "ONE MILLION TROOPS" phrase by Ninetly-Nine-Nights producer Tak Fuji from last year.

For 2011, a countdown was initiated for what was believed to be the next Konami live press conference and being their first before E3. As the time elapsed to its deadline, the website hosting as well as other major video gaming sites revealed that it was actually a well-edited pre-recorded video previewing the publisher's latest games.

Introducing the video was Konami Digital Entertainment America President Shinji Hirano behind a 3D backdrop showing off what might look like for the company's games in E3. Prior to introducing the games, he brought out his thanks to fans grateful for their support after the major Japanese earthquake and tsunami that damaged the country months back.

Hirano finishes off by quickly announcing downloadable content for Castlevania: Lords of Shadow as part of the franchise's 25th anniversary and a Nintendo 3DS version of Frogger.

Metal Gear Solid 3: Snake Eater 3D

A Hind? Colonel...
A Hind? Colonel...

The perspective shifts to creative producer at Konami's Kojima Productions Yoshikazu Matsuhana who talks about the development of the upcoming remake of Metal Gear Solid 3: Snake Eater for the 3DS.

"First and foremost, we wanted to make good use of the stereoscopic 3D feature," Matsuhana-san said who intends to have the hardware take advantage of the game's jungle forest setting. "With 3D in mind, we were able to create a natural depth-of-field. It's on a completely different level than an interior setting where you might not have as many rich textures or as wide in scope.

Matsuhana-san expands on some specific hardware characteristics such as the gyro sensor and the camera being used for the game. With the ability of using different types of camoflauge to blend to the environment made ever since the original game's inception, Snake Eater in the 3DS allows players to take pictures such as a flower from their handheld and create their own known as "photocamo." When Snake Eater protagonist Naked Snake does a particular action involving balancing including crossing bridges and climbing a tree, players must steady their 3DS or else Snake might fall off and be in danger.

"We are hoping for a new kind of experince whereby holding the 3DS in your hands, you could in a sense be 'one with Snake'," Matsuhada-san said.

Pro Evolution Soccer 2011

SOCCER!!!!
SOCCER!!!!

Next up is the latest iteration of Pro Evolution Soccer (previously Winning Eleven) with the game's creative producer Shingo "Seabass" Takasuka.

Seabass comments that the 2012 entry should provide players who are not controlling players managing the ball with more abilities after looking at 2011's mechanic of handling the ball freely when in possession. Improvements over the offense also carry over to the defense and the AI who manages the security including animations and zone-defense.

"That's the realistic kind of experience we want to achieve," Seabass said. "I believe we are able to make a 'one body, one mind' type game."

To prevent simplicity from their reinforcements, the development team expanded their one-on-one game with improved dribble techniques.

The video feature concludes with Team Barcelona's forward and PES cover boy Lionel Messi about following for more news on Facebook.

NeverDead

EAT ARM BITCH!!!!!
EAT ARM BITCH!!!!!

In Oxford, England, producer Shinto Ojira takes on a small tour with one of Konami's own development team working with the country's own Rebellion Developments to help work on the upcoming 3rd person shooter NeverDead.

One of the main topics was about the main character Bryce's ability to never die, originally conceived by Ojira.

"Even though he loses limbs on occasion from the attacks, he still can't be killed," Ojira-san said. "So what happens is he picks ups he limbs and puts it back on."

He expands the concept as not just losing and regaining the limbs but how it can be used as an advantage for the game's progression. Footage shows Bryce able to detach a limb in order to fight a particular enemy.

Ojira concludes with showing off the latest trailer as well as reveal that thrash metal band Megadeth contributed a song exclusively for the game.

Silent Hill

The trailer makes this man very suspicious.
The trailer makes this man very suspicious.

Silent Hill: Downpour and its developer Vatra Games, situated in the Czech Republic, would be the next featured game in Konami's presentation.

Silent Hill: Revelation director Michael J. Bassett and actress Adelaide Clemens, portraying Heather Mason, comments on the upcoming game entry and the rest of the series as an influence on the film. New footage of Downpour as well as the development process including live motion capturing in the forest plays as they speak out.

Before showing off a new trailer, it was announced that Silent Hill 2 and 3 would be made for HD consoles as well as introducing Silent Hill: Book of Memories planned for Sony's upcoming NGP handheld (yet unconfirmed by Sony Computer Entertainment of America as of the message).

Kojima Productions

To help finish off is Mark MacDonald, executive director of localization group 8-4 Ltd., visiting Kojima Productions in Tokyo, Japan in hopes to clarify the news of Hideo Kojima being unable to come to E3 this year.

After a humorous entry to the offices, Kojima-san presents MacDonald a huge reveal for Metal Gear Solid with assistance from video game comedy group Mega64. Member Rocco Botte plays as a janitor interrogated by other members Derrick Acosta, Shawn Chatfield, and Garnett Hunter acting as military like guys breaking in an after hours Konami building. Actosta acting as a sort of outrageous parody of Metal Gear Solid's popular bad guy Psycho Mantis "invades" the janitor's mind.

Robot fighting in HD!!!!
Robot fighting in HD!!!!

The visions show Botte trying to play Metal Gear Solid on the go while physically moving an external electric battery and a big TV in public. While providing many laughs, the skit also confirms Metal Gear Solid 2: Sons of Liberty, 3: Snake Eater, and even the once-PSP exclusive Peace Walker to be available on both PlayStation 3 and Xbox 360 as an HD optimization set for a Nov. 2011 release. To add to the HD updates, both Zone of the Enders games will also be available in the format in 2012.

These HD editions does not use emulation and properties such as user interface, art, and audio have been rebuilt and optimized for the consoles. Characteristics in both Xbox 360 and PlayStation 3 consoles such as right analog stick use and trophies/achievements will also be available. A new featured called "Transfarring" is also introduced to the PS3 and PlayStation Portable versions of Peace Walker.

"[Transfarring] is the ability to bridge distance and gaming hardware by transferring your game between platforms," Kojima-san explained when talking about his concept. "With Transfarring, you can play the same game 24 hours a day, whether at home or on the go."

A demonstration shortly begins with how it exactly Transfarring works featuring members of Kojima Productions. From the PS3 version of Peace Walker, they "transfarr out" the save data onto a PSP via USB cable. To avoid save issues, the data from the PS3 version is locked until it's "transfarred in" from the PSP.

"[Peace Walker] is just the first phase of my plan for the Transfarring system." Kojima informed about his future plans. "The next step will bring PlayStation 2 class games onto PS3 and NGP and allow transfarring between those platforms."

He would also conclude that is to have PS3 games transfarr between NGP versions after day one of release.

You will have to wait a bit longer friend. Almost there.
You will have to wait a bit longer friend. Almost there.

MacDonald brings up Metal Gear Solid: Rising which Kojima responds that the game will release in 2012 as originally intended. Metal Gear series mechanical designer Yoji Shinkawa would then pop on by and explain more of the concept art MacDonald sees when interviewing Kojima-san.

"It's an extension of the concepts from Metal Gear Solid 4 but we wanted to take it in a more futuristic and sci-fi direction," Shinkawa-san said. "Our teamwork is mostly complete however we got one more task that still remains."

MacDonald then asks Kojima-san of any future projects which the prolific developer responds that it's in the planning stage aimed to be multi-platform as well as Transfarring-enabled.

"We are experimenting with some of the ideas we have as well as researching, conducting interviews. From there we take the necessary info we need and move forward," Kojima said. "So when it comes to the title, the game system, or any kind of visuals, there is nothing I can really show at this time."

Kojima-san didn't seem that footage of the project can be seen from MacDonald's view. Kojima-san then let a bit of info in including it proprietary game engine dubbed the "Fox Engine."

"Up until now, we have been developing games exclusively for specific platforms," Kojima-san explained of the development process for their previous games in comparison to Fox. "We are paving the road to go multi-platform for future titles.

Kojima-san aims to have the Fox Engine help shorten development time thanks to the tools provided. What is shown ran by the engine is a test bed of a dynamically-lit forest with a horses and other various objects built for the developers to research.

Kojima-san plans to visit E3 next year.

Contra

As the video ends, a small teaser of a moving fire ball moves everywhere until it finally settles in a C positioning and the phrase "They are coming...," ultimately to tease that Contra is getting a new entry.

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ThePhantomnaut's Trip To WonderCon 2011 For The Video Games!!!

WonderCon 2011 with people!  
For comic book fans, last week was WonderCon 2011 at San Francisco, CA. On behalf of me and my friend's college newspaper, we visited the event to check some stuff out. I had experience in going to San Diego Comic-Con International last year, my friend aka Editor-In-Chief was having his first exposition experience in general. While checking out some general stuff over there and with a press pass and lots of water, I was playing some of the VIDEO GAMES over there. Some released, some coming on the horizon, and lots and lots of Nintendo 3DS products.

Nintendo's 3D Handheld Extraordinaire

As expected, Nintendo and Capcom (the only video game companies at WC) brought out many Nintendo 3DS games for attendees to try out. From both, there was a couple of people trying out Super Street Fighter IV 3D Edition. I had some fun and had a pretty good match against a competent player who knew good tactics. That and many other launch titles were available to try out but there was also some new upcoming ones.

 What I have seen when playing (both screens shown clicked)
 What I have seen when playing (both screens shown clicked)
What's there to say? It's Ocarina of Time in 3D. I can't really remember much what was in the demo but I believe the levels in the demo were during the beginning part of the game. Ocarina of Time 3D looks similar to the 64 original but much cleaner. It's good to see a consistent frame rate with 3D enabled and disabled.

In terms of controls, I expected that most of the combat was with the main buttons while aiming required movement of the 3DS I believe. Navigation and items can be seen and interacted with the stylus.


 3D fighting... IN 3D!
 3D fighting... IN 3D!
Unfortunately, the demo of this latest DOA entry didn't feature wireless multiplayer like Super Street Fighter IV 3D Edition. There was only a handful of characters to play even if some characters unavailable were some of my opponents. Nonetheless, it plays much like a regular Dead or Alive game including counters and multi-tiered stages. During my small time with it, I noticed differences in both 3D and 2D modes. It didn't look that bad in 3D mode but in sacrifice was the frame rate but it was restored to 60 fps when 2D is enabled. A note to add is that the 3D distracted me from the series' breast physics as I almost didn't notice.

Sans the story, it's Resident Evil's "The Mercenaries" mini game in a cartridge. It has all of the main functions on the face and shoulder buttons and the items and navigation are in the bottom screen. Now being able to shoot while moving, it felt decent. It doesn't stop me from not aiming in a stationary position with the thumbstick.

3D flying could have been cool but left me a bit sick.
3D flying could have been cool but left me a bit sick.
When walking through Nintendo's huge booth, I saw the logo to Uprising and was in anticipation mode after seeing gameplay footage months back. As I am still getting used to the 3DS in general, I picked the novice stage as opposed to the other harder choice. Thank goodness that the controls only require the d-pad/thumbstick, left shoulder button, and stylus. Unfortunately, my anticipation for the game reduced after my time with it.

The first part left me either enjoying its rail shooting approach or partially nauseated due to the ecstatic nature when 3D is enabled. When I did have fun, it was cool to see Pit move around the plane and be able to do powerful homing attacks on enemies. On the ground in the second section, Pit felt very awkward to control as there is now a movable camera. An additional problem is that it's too close to Pit which obscures some enemies. The boss fight was not as bad but still had the existing issues.

Playable Superheroes

The Green Lantern, Thor, and Captain America are getting their own video game adaptations. Just by watching them, they don't really look that fun to play. What was shown in Green Lantern: Rise of the Manhunters was the cooperative mode featuring Hal Jordan and Sinestro killing some enemies and doing some team actions. What I have seen from Thor: God of Thunder was from the Wii version and seemed like a budget PS2 game, graphics and gameplay-wise. Captain America: Super Soldier was the more tolerable as it had a combat system that looked like it came from Prince of Persia: The Sands of Time but was lacking and was plagued by a horrible and consistent frame-rate.

Activision was also there for the panel of Spider-Man: Edge of Time. It was mostly about the post-mortem of Shattered Dimensions and what to look out for in Edge of Time. It was cool though to see writer Peter David and Spider-Man voice actor Josh Keaton talk about Edge of Time.

IT'S MAHVEL 3 BAYBEE!!!!

BUY ODIN'S BEER!
BUY ODIN'S BEER!
For my visits on Friday and Saturday, there was a large and consistent amount of people blocking the way between Capcom and the huge shirt merchandise store just to watch and play Marvel vs. Capcom 3: Fate of Two Worlds; despite being released for more than a month. This version I believe featured the latest patch that reduced Sentinel's health and had Jill Valentine and Shuma Gorath playable.

Out of all the games I played over there, I used most of my time playing Marvel 3. Nothing really else to say but that I have learned a bit from my fights over there. I realized I was very repetitive and will not work all the time against everyone. I need to find ways to mixup pressure strategies with my Zero. Nonetheless I was happy with my time practicing Marvel.


 Time to get ready for San Diego Comic-Con International 2011 and next year's WonderCon!
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