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theredace

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theredace

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#1  Edited By theredace

I've read so much from friends and colleagues about Ryan's passing over the past 2 days that I don't actually remember where this was written, but someone said of Ryan that it always felt so important to not disappoint him. That validation from him, being the man he was, was so uplifting. And I immediately knew this to be true because of the one and only fleeting moment of our paths ever crossing:

No Caption Provided

On that one day I said something that Ryan appreciated. And 4 years later I still remember it. Who the fuck else, ever, has that effect on you?

God dammit.

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theredace

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Not sure if it's been posted, but this is my favorite.

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theredace

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This is about the saddest fucking thing I can imagine. I'm amazed how much this is affecting me. I never met the guy, but he's been talking into my ears like he was in the same room with me for 10+ years, so it hits me like I know him. I'm almost ashamed about it, like I shouldn't care this much about someone I don't know. I was sitting on the couch next to my wife when I pulled up the story on the iPad, and I just had to go into the other room because I immediately started crying and I didn't want my wife to see that I was crying over the death of "some game journalist".

I guess that's the effect that damn fine people can have on you...

Ryan, I'm at a loss to think of any person I've ever come across who I could say was better at what they did, and who I would more like to meet. You've left a profound and lasting effect on me and undoubtedly countless others.

Into the beyond, my friend.

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theredace

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#4  Edited By theredace

They're burning through $4 million a month? Are they aware of math? If they're keeping 50% of gross sales on every unit sold (which they're not), AND they sell every game at $60 a pop (which they're not), they'd have to continually sell 133,000 units a month....EVERY month of every year....just to break even. If they release a game every 4 years (which they're not) then every game would have to sell 6.4 million copies....just to break even. Which....wait for it....they're not.

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theredace

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#5  Edited By theredace

I'm not familiar with the I/O options on a PSP, but couldn't they presumably provide a cable that would tether the PSP to the Vita and, using software built into the Vita, transfer a UMD's contents over into a digital format? I guess the only question then is how to make sure that's done only once per UMD. Provided there is some distinctive key on the UMD that can be registered online, locking out that UMD from again being transferred to another PSP.

Hell, I've even thought this would work as a backwards compatibility option for consoles. Built-in support is of course ideal, but if the console maker isn't gonna do that because of cost, how about a cable that tethers my new console to my old one and essentially just runs the games on the old system and passes the video and input signals through some built in interface on the new console? I know, it seems dumb why anyone would do this when they have the old console sitting right there...but it makes sense to be able to use the newer controller, possibly up-rez the game in the process, to be able to play within your XBox Live/PSN online system, etc. I have a 80GB PS3 without PS2 backwards compatibility...I WANT to play some old PS2 and PS1 games and I simply don't because my TV can't have both hooked up simultaneously...and the corded controller doesn't reach to my couch.

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theredace

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theredace

91

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theredace

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#8  Edited By theredace

So.....the complaint is that the people who are not from Scandinavia.....don't have a Scandinavian accent? That's it, I'm done with this game.
 
Bethesda did the accents correctly. If every culture in the game had a recognizable accent then we (players) would say "Windhelm is Scandinavian, Whiterun is German, Winterhold is Eastern European" etc. That breaks the immersion WAY more than having a mixture of accents. Yet at the same time, if you say that the characters in the game should have unique accents made up for the game because it's a unique world, then we end up with a bunch of characters that sound like crazy people.
 
@Klei said:

I'll say one thing ; the guys who built this game probably have no idea what cold weather is. For instance, why isn't there a cold breath to your character? Why aren't his cheeks and nose reddened? I've been living in snow my whole life, and trust me, this game doesn't embrace the fact that it SHOULD be cold as fuck enough. This breaks the immersion for me, I don't believe nor feel like I'm interacting in a cold world. Sure, it's nitpicking, the game is still supremely awesome, but as for immersion, I don't feel it at all.

Seriously? The face of the guy/girl that you never see the entire game...you want them to spend processing power on procedural skin coloration and breath particles based on world temperature? If your character was breathing cold air at all times it would just become this obtrusive effect over your screen that never goes away and people would complain about it and Bethesda would end up patching it out or adding a toggle to turn it off.
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theredace

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#9  Edited By theredace

So apparently somebody on Yahoo! Answers posted a solution for doing this trick with the PS3. Here's what they said:
 
"Copy the save to your PS3 Formatted USB Drive. Open with Modio. Click open from device locate the save file and open it. Click the file contents tab. Extract savegame.dat rename to savegame.ess and put it into your Skyrim save game locatio"
 
Anybody know if this is legit?

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theredace

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#10  Edited By theredace

Wow, that second batman costume is more like fatman, am I right? Hello?