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Thermonuclear

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Thermonuclear

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#1  Edited By Thermonuclear
SpikeDelight said:
Well I couldn't either, but the developers' job is to come up with great ideas and make them work. If they could have put their minds to it with all their experience and stuff they'd think of something. Also the blaster shots don't travel very fast in the game. It would be pretty easy to deflect them."
Maybe they did try out a system like that but it just wasnt bringing the right feel to the game. Some things sound cool in concept but in practice they often dont always work out. Assassin's Creeds system is good for Assassin's Creed because its a relatively slow paced stealth game. If you want fast paced action its often better to just have a simple press button and it either hits or misses kind of system.

The speed of the blaster fire isnt the problem, its the ammount. If you got most of the enemies in the first room shooting at you it would be way too difficult to try and reflect each blaster fire with an Assasins creed style system. That means you would have to slow it down or reduce the number of enemies but that wouldnt feel right.
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Thermonuclear

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#2  Edited By Thermonuclear
SpikeDelight said:
I bring you back to my Assassin's Creed idea. If it had visceral lightsaber combat like I explained there the game would be perfect.
Some form of combat like Assassin's Creed would work well for the Jedi v Jedi battles but I cant see it working well when your fighting the trash. You just couldnt keep the same pace of the game with all the blaster fire coming and you trying to time deflects. I could only see it being insanely hard or they water it down only having a couple of trooper being able to shoot at any given time. That would spoil the feel and the idea of the game somewhat.
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#3  Edited By Thermonuclear
Lies said:
The game didn't need to be combo-based at all.

Jedi Knight 1 2 and 3 all had realistic saber combat that worked fine against normal enemies. Even a stormtrooper was a threat if you turned your back to him.
but that would be dull. Combat in the Jedi Knight games was slow paced and it also had guns. The combos in this allow you to do cool flashy moves which will no doubt get cooler later on in the game. Losing it would be losing a chunk of the game. These types of games revolve somewhat around its combos, hell the combos was the only thing Heavenly Sword had going for it.
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#4  Edited By Thermonuclear

Yeah, combos would become near useless if the 2nd hit is gonner hit nothing.

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#5  Edited By Thermonuclear

To me they are just basic design decisions. Enemies dying in one hit is going to mess up difficulty because your not going to be able to scale it very well with just how much damage they do to you. It also effects the pace of the game, if you run in and 1 shot everything no matter the difficulty, its going to finish very quick. If you want 1 shotting enemies you can always just play the easy setting most of them die in 1 hit some 1 or 2 more. It is just a simple fun > realism design decision like ive said. It may upset some diehard Star Wars fans but for most people they are going to prefer not having there enemies really easy.

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#6  Edited By Thermonuclear

Star Wars has always been a relatively family friendly thing and dont want there games or films to end up with Mature ratings. Lots of limbs coming off and bodies getting ripped apart would most likely end up with a Mature rating.

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#7  Edited By Thermonuclear

The game would be too easy if all the troopers and militia just died in one hit with their limbs coming of. Infact on the easiest setting they do die in 1or2 hits just without realistic dismemberment. I am not sure why there isnt any dismemberment, could either be for age rating or technical. Bodies disapear fast as it is and I guess that is more of a technical thing then anything, there are already alot of 'crates' that the physics engine has to worry about, having 50 limbs all over the place could be bad. It wouldnt really serve any purpose in the game other then for looks anyway unless you could grip a leg and throw it at someone but that would clearly be hitting on the age issue.

I remember Jedi Knight 2 had a realistic saber combat console command. It ment that if your saber touch an arm, a leg or whatever it would come off. You didnt even have to swing, as long as the saber hit them they died. It was fun but again it just made the game very easy and was more of a cheat then anything. They could put an option in TFU for it so enemies died in 1 hit to make the lightsabre more realistic, I doubt there will be an option because I cant really see much demand for one. Jedi Knights' 2 option was a console command afterall and wasnt in the options.

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#8  Edited By Thermonuclear

Yes, that was the whole idea of the game right from the start. It was to push the whole force and Jedi idea further, making them feel more powerful then originally thought. I dont know how George Lucas originally intended for them to be portrayed but in the original trilogy it was pretty weak. I mean the use of the force wasnt much more then making a thing float, flick a switch and then lightning. The lightsabre fights looked really slow and cumbersome. This was all because they couldnt really train the actors or get them to move effectively to show what was shown in the later films and get the special effects right. The recent films made the lightsabre battles look cooler but the force its self was pretty weak, it basically moved onto pushing stuff over and not even that much of a push.

This game shows what the force would be like with nothing held back, unleashed as it were. Whether this is how they wanted Jedi to originally be like I dont know but does it really matter, its fun as you say.

I am not sure how Vader is going to play at the start of the game but its gonner be better then the holding arm up to choke and shuffle from side to side abit to swing his lightsabre like the original films. If it was it would totally suck as a game.

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#9  Edited By Thermonuclear
MB said:
It's definitely not all it could have been...why give average games a pass?  Too many people buying average or below average games is why we end up with titles that aren't epic...because the publishers know that people will buy their games no matter what."
I wouldnt really say it was average although it depends were you place average in games. Id place this game above Heavenly Sword at least if the full game continues to advance what was shown in the demo. Just because an action game isnt as good as the best such as God of War doesnt mean I wouldnt play it or people shouldnt play it. I think its pretty ridiculus to say something like that, not everyone can produce top of the line games and this game is in no way a quickly thrown together lets make some quick cash kind of game. If your going to expect the best every time a game comes then most of the time you are going to be disappointed.
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#10  Edited By Thermonuclear

You get hp everytime you kill someoneone. As long as you keep up the slaughter at a good rate and not hang about trying to throw some guy in a cool way then your not gonner die. On the hardest setting you can still take a few hits but its not many and you dont really notice it anyway as long as you keep getting the hp from those kills. The passive block that has a chance of deflecting also helps abit and it would be nice if that can be leveled up.

Upping the damage you take for a run and block wouldnt work because you take no damage when you block, they would have to change the block so it just reduces damage then instead of enemies do more damage. That kind defeats the point of a block though. I did notice that the block seems to have an odd delay for some moves after it for a few secs, mainly grip.

I tried fighting the AT-ST with block and dodging and it is kinda fail because block seems to only be effective for the repeating blaster fire, the big double blaster thing and the nades couldnt be blocked. I was then wondering why am I trying to avoid damage, why dont I just kill it. The best defense for the AT-ST was to just hit it with lightning/push to stun it, leaving it open for attack. I dont know, maybe the block will be useless and just not needed. I supose someone could use it to get force power back when fighting loads of enemies and not take any damage in the process.

Why am I looking into this so much anyway. I think its a shame you didnt like it, it is definitely no God of War but then what is. I still think its a decent game and shouldnt be totally shot down because its not as epic as it could have been.