Well I couldn't either, but the developers' job is to come up with great ideas and make them work. If they could have put their minds to it with all their experience and stuff they'd think of something. Also the blaster shots don't travel very fast in the game. It would be pretty easy to deflect them."Maybe they did try out a system like that but it just wasnt bringing the right feel to the game. Some things sound cool in concept but in practice they often dont always work out. Assassin's Creeds system is good for Assassin's Creed because its a relatively slow paced stealth game. If you want fast paced action its often better to just have a simple press button and it either hits or misses kind of system.
The speed of the blaster fire isnt the problem, its the ammount. If you got most of the enemies in the first room shooting at you it would be way too difficult to try and reflect each blaster fire with an Assasins creed style system. That means you would have to slow it down or reduce the number of enemies but that wouldnt feel right.
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