The PSP has always been an interesting handheld device since it's debut in 2005 with the original 1000 model. In addition to it being a gaming platform, it could be used to watch movies, listen to music, surf the web at an available Wi-Fi access point, and other things that Nintendo hasn't added to the DS. Like the DS over the past five years or so, The PSP has also made some hardware changes and upgrades since the original model. The 2000 was a bit slimmer, and the current 3000 has a screen that helps playing games a bit more manageable in sunny situations. Those two models essentially stuck to the formula of the original PSP: a gaming device of which has a multimedia functions. As for the alternative model, the PSPGo, I feel as though it was created based on the formula of a multimedia device that can also play games.
It's apparent that the PSPGo does not appeal to many if not most gamers. Sony decided to make the Go a more portable system by eliminating the UMD slot. This made certain games that are in the PSP's UMD library unaccessible to Go owners simply because they're not available for download on PSN. The is the biggest set-back for the system, because the predicted majority of the PSP user base own a considerable amount of UMDs and aren't willing to exchange them for digital downloads. I myself am a part of the minority of which have never owned a big collection of PSP games, and have for some time owned the main model of the system, so the lack of a UMD slot was somewhat irrelevant. But after my 1000 broke down a few months ago, that component become relevant because I couldn't play some of the games that I wanted to play, including Kingdom Hearts: Birth By Sleep.
As a posed to the PSPGo being competition to the Nintendo DS, I've always felt as the the Go was made to compete with the iPod Touch. There are videos on YouTube of it being compared to the iPod Touch, and the typical synopsis of the comparisons is that the iPod touch is good for general portable entertainment (music, videos, and casual games), while the Go has a bigger emphasis on gaming. Since the Go is scoffed by the PSP use base, it being frequently called a "niche" on EpicBattleAxe's podcasts last year, I think it's fair to say the PSP Go wasn't truly meant to appeal to the main user base. In fact, I remember that being said by Sony at their press conference at 2009's E3.
Again, I am a part of the minority of PSP owners that either have never owned a lot UMDs. I used my PSP 1000 more for music than games, but that has had it's problems because of it's size. The PSPGo on the other hand is why less bulkier, making it less of a chore to have it in my pocket. It's bluetooth functionality is pretty useful, and I eventually bought a bluetooth headset for $40 on Amazon.com, which actually saves me money because my wired earbuds would go def in one ear after two or three months and I have had to spend 15-to-20 dollars for a new pair. And the ability to pause the game, do something else with the system (mainly turning it completely off to save battery life), and being able to go back exactly where I left off is very useful when I feel like playing Chains of Olympus before class starts and I'm not close to any save points yet. Those three features are great for how I use a PSP, which are the reasons why I justify owning one. But I am aware that those three aspects of the Go are overshadowed by the fact that it's a gaming device, and that it disappoints on that front due to a lack of support from Sony Go not being able to play UMDs, thus not having everything available to the system.
With all things to consider, PSPGo is a niche product the appeals to those who want a multimedia device that can also play games. Sony experimented with the PSP and got mixed results out of it; some like myself enjoy it while most don't care for it. Compared to the majority, many people seem to agree that the system is a flop of which not many people have interest in, myself included as the con outweighs the pros to some extent. Hopefully Sony remembers to put the gaming aspects of a potential gaming device first while developing the PSP2.
Since I'm bored and don't really feel like playing games or complain about the GameTrailers.com community, I figure that I just might as well talk about my experience with Need for Speed.
While I was trying to get rid of the various trojans that infected my computer after trying to install custom themes (me being a Vista user still), I decided to play a little bit of NFS Underground Rivals while my anit-virus software was doing it's thing for hours. It's been one of those launch titles for the PSP that I've been wanting since it came out, and I was pretty satisfied with it first plying it months ago. I like it more than one of the WipeOut PSP games, which felt too floaty for my liking. It really feel like a Need for Speed Underground game because of the look and style that the console Underground games have, though it helps that the soundtrack is pretty much copied and pasted from Underground 2 with bands like My Chemical Romance and No Warning thrown in. In short, it's a fun game of which is something that I can just pick up and play from where ever I left off months ago.
Need for Speed Most Wanted was another fun Need for Speed game that I played on two different consoles. I first played it around the original release of the last generation of consoles, the PS2 in my case. Coming from Underground 2, it thought it was awesome mainly because the cop chases were new to me (not knowing about Hot Pursuit 2 at the time). But thee were two things that have always bummed me out about it: no cars from Nissan (the Skyline and 350Z being my favorites from the underground games), and a lowered emphasis on customization. But I got over that, and after trading in the PS2 version years ago, I bought the 360 version early this year. At this point I vaguely remember how the PS2 version looked (aside from it being in 4:3), but the 360 version looks great and I was amazed all over again from not only the graphical update, but also from the nostalgia from playing the PS2 version to completion. I've yet to complete the 360 version, but I feel a little compelled to right now.
Another Need for Speed title that I feel like repurchasing for my 360 and playing is Need for Speed Carbon. I remember playing it as if it was a mixture of Underground 2 and Most Wanted. The look from Underground 2 was back and looked great to me. I have a love for that type of scenery. I always liked just driving around at night on the highway and downtown. The police from Most Wanted were back, though that's about it. I remember this really long encounter with them in in Carbon, but there were a lot more of them in Most Wanted, and they were more epic as well. The territory aspect of the game was an interesting edition, though thinking back on it i wish it was more frantic in the sense that my conquered territories were being attacked more often, as if I was playing Risk I guess. I remember the canyon races to be more frustrating than fun for the typical skill based reasons. I was frustrating when I would fail at a critical moment in a race by not turning or braking well enough, but it was fun when I won after retrying the course four of five times. It wasn't my favorite part about Carbon, but it's something that I'd like the experience again after years of not playing it. In conclusion, Carbon was good if not just an okay Need for Speed game, but I'd like to have an updated experience with it.
Sometime after that game, I stopped following the Need for Speed games. I was looking at the PS3, the Xbox 360, and the Wii at the time, being 2007 I guess. I noticed Pro Street and was kinda interested because of my love for the series. But after a few reviews said that it sucked I lost interest. And a year later, Undercover was announced. I was hoping that it was going to be better than Pro Street according to reviews, but it turned out to suck even harder apparently. By that time, I joined the NFS is dead bandwagon and was apprehensive about Shift when that was announced. I was thinking that it was going to suck compared to Forza 3, but then I saw the footage and was amazed. First person driving wasn't new to me since it was in Far Cry 2, my not knowing about the other games that did it, but the cockpit in Shift looked stunning seeing it in videos online. I was impressed, I wanted to play it, and I finally got a hold of the demo around Easter this year and got to experience it first hand. And my opinion of Shift changed again. It looked as well at it played; it was great and I would like to play more of it sometime.
Now a days I'm looking forward to getting a PS3 (for a number of reasons), so I've held off on buying Carbon and Shift for the 360. And now that Criterion's game Need for Speed: Hot Pursuit is coming out in November, that will be another game to add to my wish list in addition to the other games that are coming out over the next four months or so. So hopefully I'll have a PS3 as a Christmas gift (I'd buy it right now if I had a job), and I'll sort out what games to get for what system. In the meanwhile, I'll play some Most Wanted and Underground Rivals when the mood strikes me, to pass the time until getting the new console.
I'm just tired of people going back and fourth about how the new Xbox 360 damages discs. Ever since Destructoi's video recording the incident people have been going at it non stop; either pointing the finger at Microsoft or saying that it's common scene that you shouldn't more a console while a disc is playing. I stand with the common scenecrowd because moving you console from a horizontal position to vertical while a disc is playing is not recommended with any console.
Out of all of the threads where people have been discussing it, only on this site have someone mentioned angular momentum. I'll admit that physics isn't my strong suit, but it just makes sense that if a disc that is moving at a high speed at a 180-degree angle, that moving it to 90 degrees disturbs it’s rotation and thus getting scratched by something inside the console. And I’ve read posts by people blaming Microsoft, saying that it’s the disc tray is faulty, or that the system is really sensitive, and other things that imply the Microsoft cut corners. Again, I don’t trust my knowledge of physics at 100%, so I’m sure that someone can explain what I’m trying to convey more clearly.
And just to state the obvious: It’s a gaming console that is designed to be stationary, not a laptop or a portable DVD player that are both designed to be moved around. I’m sure that Microsoft didn’t design the Xbox 360 for mobile use, and the same can be said for Sony and the PlayStation 3. But since most people don’t flip their consoles around while playing games, they don’t need to have the extra parts needed to keep the disc stable if the console were to be moved.
So with all of that said, I hope that people realize all of what is going on by the guy from Destructoid moving the console from a horizontal stance to a semi-vertical stance. It’s not because of faulty hardware; it’s because of carelessness. So, hopefully more people will realize that and just move on.
Another day, another account banned by TheSoviet. Not that I'm surprised, but bored at this point. This game of cat and mouse has been going on for three days straight, so I guess I'll call it quits for now and play some more when I'm in the mood.
His goal is to get rid of me completely; either by instantly banning every account that he sees me posting with, or by making me so bored that I don't want to go back to GameTrailers. If boring me out of GT is his plan, it's working, because I am losing my insensitive to go to GT. Well, not necessarily because of Soviet, it's because I've been bored with GT for some time now.
I've pretty much done everything on that site; some constructive things like writing blogs, and more annoying things like spamming and trolling. I'd make a more complete list if I felt like rambling, so long story short: There's nothing else for me to do in the site; not even talk to people, because the community has gotten boring over the years.
Most people generally know how people are online: Immature, to say the least. Every thread has someone posting an overused meme, trolls, racism... Not that I'm offended, but a break from the repetition, a group of people who aren't always rude, is always nice. From my point of view, GT was pleasant in 07, fun in 08, but went down hill in 09.
...Which is why I find myself coming here more often, not just for the videos, but for the forums as well. I like the community so far, though I'm still relitivly new here. I can see myself being an active member on this site for as long as I've been active on GT.
It's been a while since I've written a blog; three months and four days in GameTrailers to be exact. "Why such a log delay?", or, "Why the long break from writing?" some may ask. Well to answer their questions plainly and simply, I was permanently just hours after posting it. It's a coincidence though. I've abided by the rules on GT for months after the first permanent ban almost a year ago. But apparently TheSoviet disregards my time of good behavior and decides to ban me on the fatuous technicalities, such as legally coming back after a permanent ban. He's hated for what he did to me and others on the site and for good reason, but the higher-ups don't seem to take notice or action and myself and others remain banned, but rebellious. I'm still on GT though other alias that take him a while to track down. At this point I'm bragging about my record of 15 bans as TrueRandomness, ILuvDeepThroat, TheSilentTruth, TrueRandomnessGT, SilentRandomness, and TR as I spend close to three years on the site. To may list of titles on the site: spammer, troll, and white knight just to name a few, I can now add ban evader to the list as I continue to create accounts to post in private factions, me being the founder of two of them.
So, what consists of my online persona of many names?
My blogging started on 2008 as TrueRandomness. I don't think that I've written anything significant, considering that it was just a pass time and that there were others getting more attention than me. There isn't much to talk about 2008, other than me taking an interest in graphic design and making really amateurish signatures and PSP wallpapers in Paint.NET. 2009 was more eventful as I gained friends, became a leader of my first faction, created my first AMV, and built upon my designing talents bit by bit. This was also the year when I've made a foolish mistake a TrueRandomness (circumventing a ban as ILuvDeepThroat) and became TheSilentTruth (though I didn't stick with that name until New Years). That time was very similar to my time a TrueRandomness; more followers, more blogs, another faction, and making things in Photoshop CS4. As for the other three accounts, they were used to be incognito as I roamed private factions (and continue to roam with unbanned accounts).
And so I came here looking for a safe haven from the moderator, though it's not the "new beginning" as it was back on July 1st 07 was TrueRandomness on GT. I see this as a continuation of myself on gaming sites as I take on signature requests and run at least one of my two factions.
Well, I guess I might as well end this blog with some of what I do in PS: