TheSquarePear's forum posts

#1 Posted by TheSquarePear (198 posts) -

This is hardly a new thing

I hope there is still room for good articles and the Gertsmann reality show on the interwebs.

I don't think writing like other creative endeavors is an profession as much as it is something some people can't help doing. Technology has made it much easier to share your work so the competition gets a lot tougher. I bet there are plenty of musicians who have written songs in a day that are wildly successful and then labor on some album for years that never finds any audience.

#2 Posted by TheSquarePear (198 posts) -

Terrarias dark caves are creepy and that makes you spam glow sticks into a dark mine to light your way. Miasmata made darkness frightening as well but managing the day/night cycle became frustrating to me.

My favorite is State of Decay because the story is great with a group of survivors and the world is enticing.

The hardcore mode in Fallout: New Vegas never seemed hard enough because I had plenty of food and water after a couple hours.

The Long Dark looks really promising from Griffin McElroys video. It is set in the winter in the Pacific Northwest and you need to stay warm by lighting fires in shelters. I will wait until they release the story because that is what I want to see more of in survival games.

#3 Posted by TheSquarePear (198 posts) -

Great job! The term egg whites has always confounded me because they are transparent uncooked and why would you ever just use one part of the egg?

I've had vague 'fantasies' of living a dishwashing free life and finally Dan has become a leading example for all of us.

I hope Dan is a good sport about humiliation but I fear the 'in-jokes' might stick too well (Brad). I guess I'm saying "Don't be a jerk".

#4 Edited by TheSquarePear (198 posts) -


@fisk0 said:
@jensonb said:

Is the CryEngine particularly widely licensed? It seems like the only times I see it mentioned as being used are in CryTek's showpieces for it, but I can't tell if that's just because the games that use it under license are a lot less vocal about it

It seems fairly popular among indie games. Not quite as large as UDK, but certainly up there. Probably comparable to Source? If I recall correctly Star Citizen is using CryEngine.

State of Decay also uses it to great advantage and I love that game in spite of the floaty feel the car driving in that engine has.

My impressions of Cryteks history follow.

Crytek and other european studios like Dice repeated the success of US PC game studios like Epic and id that built their own engines for FPS games. They followed the same progression that Epic did to consoles but too late. Epic released Gears of War at the right time in 2006 whereas Crytek, Dice and id released Crysis 2, Battlefield 3 and Rage in 2011. It probably doesn't help that Crytek's initial target audience was the european market where a large share are PC gamers who were alienated by the new direction.

I have this strange feeling that the ambitions of CEO Mr. Yerli are driving the company into the ground from buying up studios rather than nurturing creative integrity. I guess they have at least tried something new compared to id (bought by Zenimax) and Dice (slaves of EA).

As someone who enjoyed many hours of my late teenage years toying around in their first engine map editor (supplied with Far Cry) much like people screw around in Minecraft today, it makes me sad to see them struggle.

#5 Edited by TheSquarePear (198 posts) -

Really happy for Klose getting a World Cup after getting so close the last 3 times. He has really shined playing for Germany (even though he's born Polish).

I wonder if Messi is still playing in 4 years. He seems burnt out.

#6 Edited by TheSquarePear (198 posts) -

Drew's clone just got swapped in. Go Drew!

#7 Posted by TheSquarePear (198 posts) -

Go Holland! They don't mess around unlike that prancing and dancing Messi.

Now get hyped with some music from Holland

#8 Posted by TheSquarePear (198 posts) -

For every rule/law there is someone who would exploit it.

#9 Edited by TheSquarePear (198 posts) -

Is this serious? Here goes a dive into the hornets nest.

Disclaimer: I can be somewhat entertained by sports involving balls (or some other inanimate object) but I suck at them all.

  • Endurance is just as important as sprinting really fast unlike in football, basketball, baseball and maybe hockey (which also is a low scoring sport)
  • No all-star games and no draft system
  • Few showmanship gameplay elements like slam dunks, homeruns, full kickoff return (although penalty kick might be similar)
  • No mid-game commercial breaks :P
#10 Edited by TheSquarePear (198 posts) -

Good luck with your first playthrough.

  • Switch between your crew members often (favoring the 'talented' people) because someone will most likely die and you can continue the game as another character.
  • Ammo is pretty scarce in the beginning (and guns without silencers are bad for stealth) so keep a couple melee weapons handy in your inventory. Storing the weapons in your stash will repair them (it might require tools).
  • If you empty a house of all the resources it is cleared and no resources will respawn there. However some other resource might show up there if you leave resources behind.
  • I think your camp still uses resources following real life time so you might need to check on them daily.
  • There is a finite amount of tool resources so save some for a second base with more build slots rather than spending it on upgrading your first base.
  • Don't stray to far from vehicles and keep an eye on your minimap for 'special' zombies.