Something went wrong. Try again later

theuselessgod

I'm back on Giant Bomb! They fixed the review form so now I can easily cross-post between GB and my Blogger. So expect more review...

339 476 4 27
Forum Posts Wiki Points Following Followers

Nathan vs Perler Beads Part 1: Super Mario Bros

So my wife and I, aside from playing a lot of video games, secretly enjoy doing crafty stuff. Or rather, she enjoys it, and I just sort of watch and dictate what she makes. For example, she was really good at crocheting stuff, and so she made a bunch of Mario themed crochet projects. They were pretty nifty!

And a Psyduck, because Psyduck is awesome.

But it wasn't for a while later when a friend introduced us to Perler Beads. Yeah, beads. For reals. Basically it's arts and crafts for people who suck at arts and crafts. You get several trays set in the shape of grids, and then you just stick beads into pins in designs. When you are done you iron them and the beads melt, sticking together, and viola: you have a...thing. It's like magic.

It's fun for the whole family! Especially the crafting impaired!

Well it turns out there's a whole sub devision of people these days who buy perlers just to make video game sprites out of them. Seems that it's really easy to translate 8 and 16 bit sprites into real life bead creations, translating single pixels into single beads. It's tricky, seeing as you have a limited pallet of bead colors (and have to buy them all to have a wide enough range to do more complex stuff) and some sprites get astronomically big, but seeing as I had a background in pixel art having made indie games before, I just couldn't resist!Several hundred dollars and tens of thousands (possibly hundreds of thousands) of beads later, and our apartment has turned into a video game themed shrine.

We stick them to the wall with poster tack (also known as sticky tack) so our landlords won't get mad and we can rearrange them easily. But since we've made so much stuff over the past few months, I thought it would be fun to do a brief series on all the crap we've made, going by theme. So, without further ado, here is day one of Nathan (and his wife) vs Perler Beads.

Part One: It's a me! Mario!

First off we'll start with the most iconic gaming guy ever: Mario. To be honest, my wife did most of the regular Mario stuff, though I'll go into details as we get further in. We wanted to have something that showed Mario's evolution throughout the 2D platforming days: from Mario 1 all the way to Mario World and Yoshi's Island. So, after much creation, we made the "WALL OF MARIO!" (tm).

First up: Super Mario 1.

We started with something everybody would recognize: original Super Mario Bros. My wife did everything except Mario himself and the flying goomba, and I'd say she did a good job! I especially like the fish coming up from behind.

Mario 2 is a real Mario game, ya jerks!

Then we move on to Mario 2, one of my most favorite games of all time. I did scary face mask guy and jumping bird faced guy, while the wife did all the rest. I especially like Birdo, with he/she in his/her iconic pose. And of course we picked Peach; does anybody pick any other character when playing Mario 2?

Mario 3, aka that one with the BOOT.

Mario 3 is also great, and we basically just picked all our favorite stuff from that game. The angry sun, the flying goomba, the fire piranha plant, and of course...THE BOOT. Viewers with a discrete eye will notice it's the Super Mario Allstars version of Mario in the boot (in 16 bit, while the rest is 8 bit) but hey...it looked better. I also didn't do any of these.

Super Mario World: Still awesome.

And lastly, Super Mario World, another big favorite. I absolutely love the Wiggler here. This one's a bit cluttered because we kept wanting to add more! We just love Mario World! Also, 16 bit sprites look way cooler than 8 bit ones, but we love them all the same.

Savin' the best for last.

And finally, Yoshi's Island, a game my wife hadn't even heard of until we bought the SNES cart. Arguably the best Mario platformer ever, we can at least all agree it's the best game starring Yoshi. I absolutely love the art style in this game, and the flower-headed shy guys are just too hilarious to not make.

A shot of the wall in (most) of it's glory.

And finally...

The DYNAMIC shot!

So there you have it: all the Mario 2D games from Mario 1 to World and Yoshi's Island, all in a row. Looks pretty awesome, huh?

So that's all the regular Mario 2D platformers we made...but wait! There's more! A lot more!

And now "Fever" is stuck in your head.

I am awful at Dr. Mario. My wife, on the other hand, completely crushes me every time. It's...a thing, I guess. Anyway, this Dr. Mario was a joint effort, though she made the good doctor and I made a virus and a pill (the blue one, who is lookin confident). For a sense of scale: the doctor is about as long as my forearm, with pill. Those little pills ain't gonna beat those fat viruses, I can tell you that much.

The evolution of Yoshi.

We also had some misc Mario stuff we didn't know where to put it, so we just plastered it nearby. The shell was from Mario World but was too big for some reason, so it got separated. We also did the evolution of Yoshi, which is awesome. I still think baby Yoshi is adorable, with his cute smirk.

"
Toad and Bowser cartin'.

My wife's favorite Mario Kart game is Super Mario Kart, so she made a collection from that! I only made Yoshi...who you'll see shortly.

Yoshi always beats Mario, because Yoshi is the best!

The tongue later broke off and we had to super-glue it back on...

Koopa! Why didn't he make it to Mario Kart 64?

Peach has seriously evil eyes in this picture.

And the whole batch, racing around the corner of the Retro Room!

Donkey Kong won! Yeah, like that ever happens! Plus he was smaller then the rest for some reason...but oh well, it works.Lastly, we have some from my favorite Mario game maybe ever. Here's a little spoiler of a work-in-progress photo I took...

Power from his pants. And ignore the two on the left; they are spoilers for future episodes!

You got it, Mario RPG. I attempted to use a limited color pallet of beads to pixel-sprite sprites that were originally 3D rendors compressed down for the SNES. Sounds tricky? Well...it was. But guess what. I did it. I won the perler.

Booster is still my favorite Mario villain ever.

Aw yeaaaah! The whole gang is here, with Booster of course. They are placed between the Yoshi chain and Dr. Mario, guarding the closet under the stairs that leads to all the Rock Band crap. All I can say is Booster's about to get his world rocked.

And that's it for this installment of Nathan vs Perler Beads! Check back in tomorrow (or whenever I get it up) for the next installment, where we'll be looking at Metroid and The Legend of Zelda! Here's a teaser!

More like a spoiler, but whatever.
1 Comments

Nathan vs Video Games: Week in Review for 5/6/2012 - CONTEST #2!!

It was a fairly decent week this week, with 12 reviews going up for a new total of 175. It seems like just yesterday I was doing review 100, and now we are almost to 200. How time flies.

I've got another contest this week, but this one's just for one game. I've decided that for the next month I'm going to raffle off one game a week, so if you follow the blog just comment and share and you'll get entries!

The game up this week is Really Big Sky, an indie PC duel-stick shooter slash shmup that I thought was pretty nifty. You'll get a Steam code if you are the winner and that includes a full copy of the game! Pretty rad, huh?

The rules are the same as last time with a few changes. First, leave a comment with one of two things: either a review I wrote you liked, or a request and why you want me to review it. Then, if you share it on Twitter, Facebook, or Google+ than you will get an extra entry for each share. Just give me your handle for Twitter if you do it through there (I'll trust you for the other two).

At the end of the week I'll do a random drawing, and contact you either over twitter, email (if you post it) or GiantBomb's PMing system.

Good luck!

In unrelated news, I wrote a rather long article analyzing the Game of Thrones TV show on my writing blog, so if you like that TV show should you go read it!

And now, the reviews.

Zuma's Revenge - 4 / 5 Stars

Game Dev Story - 4 / 5 Stars

Medal of Honor - 2 / 5 Stars

The Maw - 4 / 5 Stars

Conan - 2 / 5 Stars

Hard Reset - 4 / 5 Stars

Alien Shooter - 1 / 5 Stars

Zombie Shooter - 3 / 5 Stars

Zombie Shooter 2 - 1 / 5 Stars

Alien Shooter 2 - 2 / 5 Stars

Dead Horde - 0 / 5 Stars

Really Big Sky - 3 / 5 Stars

See you next week, and don't forget to comment!

3 Comments

Nathan vs Video Games: Week in Review for 4/29/2012 - Doublin' Up

First off, my apologies for missing last week's Week in Review. I totally spaced it! So that's my mistake. It wasn't that busy of a week, but I've been doing this pretty regularly so it was weird to miss. So now you get DOUBLE the week reviews!

The past week had some craziness. At first I was just going to do casual games, and then I decided to do a bunch of fish games because...why not. Then we went back to casual games but I somehow never got to Zuma's Revenge or Bejeweled, which is...a weird oversight. Maybe next week.

In good news, next week due to my work schedule I will actually be doing more reviews (which, coincidentally, only happens when I'm scheduled more. Don't ask why; it's complicated and involves a spouse's work schedule). But anyway, I'm hoping to be much more consistant and charge through a TON of reviews to make up for April being lazy-town. So see that.

Currently I'm playing Age of Empires Online (still), as well as the Silent Hill HD Collection (gotta get the Dog ending...) and finally Mass Effect 3. Once I beat it I'll review all three games in a row, and while I'm loving ME3 I'm worried about the ending because...yeah. You know why. Lastly, I'm finally playing through Sword and Sworcery EP on my iPhone, after owning it for a really, really long time. I'm digging it a lot! It seems to be quite short, but hopefully I'll beat it tonight or tomorrow and get a review up of that as well. I'd love to do an iPhone themed week; maybe it'll happen?

Anyway, 15 reviews of the last two weeks (which averages about one a day, so not bad despite it all) bringing the total to 163. BALLIN. Wet was review 150 (whoops?) but hey...it's under-appreciated. Also we'll be hitting numero 200 soon, so who knows what that review will be of? Something good? Something horrible? A request?

As a reminder: I'm always open to requests. I'll have to have played the game, of course, but I love reviewing what people ask. I might even do a "requests week" sometime if I can get enough feedback!

Lastly, this week doesn't have a theme, but I'm considering digging up my past and reviewing some really old PC games I loved as a child (like Odell Down Under was). This might make for some irrelevant reviews, but I'll enjoy myself so tough toasties. Also, my quest is to review every game I played ever, so...they'll have to get reviewed eventually.

Without further ado...the games of the last two weeks!

You Don't Know Jack - 4 / 5 Stars

Wet - 3 / 5 Stars

Magic the Gathering: Duels of the Planeswalkers - 2 / 5 Stars

Magic the Gathering: Duels of the Planeswalkers 2012 - 3 / 5 Stars

Kirby's Adventure - 5 / 5 Stars

Silent Hill HD Collection - 3 / 5 Stars

Luxor 2 - 2 / 5 Stars

Feeding Frenzy - 2 / 5 Stars

Feeding Frenzy 2: Shipwreck Showdown - 3 / 5 Stars

Odell Down Under - ? (4) / 5 Stars

Shark! Shark! - 3 / 5 Stars

Insaniquarium! Deluxe - 3 / 5 Stars

Peggle - 4 / 5 Stars

Peggle Nights - 4 / 5 Stars

Zuma - 3 / 5 Stars

See you on the flip side! Feel free to post requests in comments, at me on Facebook or on Twitter (@TheUselessGod)!

3 Comments

Nathan vs Video Games: Week in Review for 4/15/2012

A Wordle of the book I just finished writing. Bigger words indicate they were used more frequently.

Again, an apology is offered at the lack of content this week. I decided that, between last week and this week, I was going to try and write an entire novel in just that short span of time. Tonight, at 10:15, I finished Half, the ninth full length book I've written, clocking in at almost 80,000 words. For reference, the first Twilight book is about that long. Maybe it's a little shorter. I probably should have factchecked this.

Regardless, I promise I'll try and do better this week. I've been extremely busy with writing, studying for the GRE, work, and all that junk. But I'd like to get back on the two reviews a day train, so hopefully this week I'll pull it off.

Got 5 reviews this week, totaling up to 148. 150th review this week? Absolutely.

If you want to know more about the book I wrote, there are details on my writing blog. For now, review sum-up.

DOTA 2 (Beta Impressions - 5 / 5 Stars

Age of Empires Online - 4 / 5 Stars

Deathspank - 4 / 5 Stars

Deathspank: Thongs of Virtue - 2 / 5 Stars

Bubble Bobble Neo! - 2 / 5 Stars

Thanks for reading! See you all next week!

1 Comments

DOTA 2 Beta Impressions

Note: Since GB won't let me post this as a review, I'm doing it as a blog post instead! It's still in my normal review format, though.

Note: This is a preview/review of a game currently in Beta. Currently it has a majority of the heroes from the originalDotA game, but is fully playable with all items and multiple game modes. Just keep in mind this "preview review" was done before the final release date and before any pricing models were announced.

The Short

Pros

- Same addicting, perfectly balanced game of skill that was DotA

- All the heroes brought over have completely retained their original spells, stats, and skills

- Has a persistant leveling system for your Gamertag (which is not yet implemented) as well as detailed replay saves and stat tracking

- Matchmaking is fast, easy, and allows you to choose between regions and game modes

- Ability to reconnect to a game if you disconnect is a godsend

- Tracking people who intentionally disconnect is also helpful

- Shops have improved menus, do better letting you buy items on the field, and offer recommended purchases for new players

- Lots of little UI choices have vastly streamlined the game. It feels like it was made by fans of the original DotA

- New character models are unique from the Warcraft III models while still looking enough like the originals that the heroes are recognizable

- Has new keybindings for spells, but you can also turn on legacy keybindings, which is a great touch

- Playing with friends and parties is easy, painless, and quick

- Has many modes where you can play against bots as well as learn more about the heroes

Cons

- Some heroes are not distinct enough to tell apart on quick glance (ex: Razor and Lich)

- Learning curve is still out of this world for newcomers, and the fact that most people in the beta are DotA vets means you'll probably die a lot and get cussed out if you are still learning

- Graphics look decent on the Source engine, but it lacks the artistic punch of competitors like League of Legends

- Has some game-loading bugs as well as some bizzare matchmaking bugs, but it is a beta

- Needs the full roster of heroes to be truly balanced; currently it seems like they are picking them at random

- Seriously, where is Chaos Knight? That's like my favorite hero!

- At its core, this is still exactly DotA but with matchmaking and slightly better UI, for better or for worse

- Why does Lion look like a mentally deranged clown?

From a Warcraft III map to a retail product.

The Long

Aside from the previous disclaimer that this is a "review" of a game still in beta, I'd also like to point out that the main focus of this piece is to point out the major changes between DOTA 2 and the original DotA Allstars, as well as comparisons between it and Heroes of Newearth and League of Legends. As such, this might just be for those who are fans of this style of game already, but I'll try to keep it interesting even if you know nothing about MOBA style of games or the intricacies of the genre.

I covered the general gist of DotA in my Warcraft III: The Frozen Throne review, but here's a brief recap. There are three lanes leading between two bases, with towers interspersed along the way. Every few seconds a squad of basic unites, called "creeps," spawn in each base and go barreling towards the other base with only killin' on the mind. This spawn continues forever, with the goal to break through the towers defending the lanes, push to the enemy base, and destroy their "Ancient."

You (and nine others, in teams of 5 v 5) each get one unique hero, focusing either on Int (magic), Strength (HP), or Agility (Attack Speed). You level up and gain experience by fighting and killing creeps, earning XP if an enemy creep just dies in the vicinity, while getting money by providing the final hit. You buy items, level up and learn new moves, and hunt other heroes (and get hunted) in an attempt to have the baddest hero of them all. Heroes range from supporters, stunners, gankers, tanks, and more. It's a wide variety and, with the original DotA Allstars having over 90 heroes, ensures no two games are alike.

Huntin' in the south woods.

Blizzard never really fully recognized the popularity of DotA Allstars, despite the fans clamoring for a tournament scene. Seeing that there was an opportunity to jump on, Valve hired the current DotA designer (as there have been tons over the years; the mantle passes often) to help re-create DotA as its own dedicated game. With other games like Heroes of Newearth and League of Legends already getting mad popularity, it seemed like a great idea to take the already established original and throw its hat in the ring.

So, to someone who has been playing DotA since its inception as an Aeon style of game, and who spent probably more time during his college career playing DotA Allstars with friends rather than actually studying, how does it hold up? Very well, with a few small issues.

Battles in DOTA 2 get really crazy, really quickly

Its worth saying that at its core this game is literally exactly the same as DotA Allstars. Everything from attack speed, projectile speed, spells, heroes, items...everything is the same. It fits the whole "if it ain't broke..." mentality, and to be honest I'm fine with that. Best Valve start with a base that is already solid and then work on patch and balance issues from there (though DotA Allstars has been updated several times since DOTA 2 was put into beta, with rather significant changes that Valve has yet to implement).

So the differences. First off is the matchmaking system, which is massively improved. You can pick your gametype (currently limited to all pick or single draft, but I'm certain the rest of the modes will be implemented shortly), region, and easily form up with parties. Matchmaking is relatively quick, with the longest being from 5-7 minutes when we were in a party of four (it's hard to find four open slots on a single team). Loading times are relatively fast, though it does have some weird bugs that can boot you from the game during the loading screen (I'll assume this is a beta issue).

A big boon is the fact that if you disconnect you have five minutes, penalty free to rejoin the game. This means if your internet hiccups or you accidentally hit the close button (or Windows Update decides now would be a great time to do those software updates, vs any other time in the history of the world) you still can reload and rejoin the game without ruining it. This is a much needed feature, especially since if you are already in a game you can't join another one if you "rage quit," cutting back on people who started losing and then abandoned the game (a big problem in original DotA Allstars).

Everything you loved from DotA Allstars is here, but focused on creating an excellent experience

In-game, many UI improvements have tweaked the original Warcraft III UI to better fit DOTA 2. My favorites include having metered life bars over people's heads so you can quickly gauge which heroes have the most maximum health and which don't (making for good gank focuses); the bigger ability buttons in the center of the screen; a constant ticker on top that shows K/D ratio, your own K/D ratio, and creep kills/denies; easy menu access to overall scores and hero levels; a regen meter that shows exactly how much health and mana you regen a second; and hotkeys for building fortifications, the shop, the courier, and an your scrolls of town portal.

The shop is also much improved, though I still have a few issues with it. The biggest perk is that clicking on any item or recipe will both show what it is made of (in the case of recipes) and everything it can be made into (in the case of items or recipes). If you then click on any of these items you can get them in more detail, or just straight up buy them from the shop (buying full bracers without having to buy parts is a huge boon, let me tell you). The shop is also sortable with names or just icons (protip: go for just icons, it puts everything on just one page) and you can search quickly by name if you can't find what you are looking for. The shop is also accessible and shoppable at any time by simply clicking at your gold button, which is way easier than having to go back to the base and finding a specific shop every time you want to buy something.

Couriers have also been improved. They are always for the whole team rather than having to share control, and actually respawn on death. They have hotkeys (similar to DotA Allstars) where they'll pick up your items or deliver them automatically, making buying stuff while on the field completely painless. Overall, the in-game controls are vastly improved, and if you are already decent at DotA these improvements will go a long way to making your experience funner.

Antimage is still a totally broken carry, though.

Let's talk about some graphical changes now. Obviously, the biggest change is the new look of the heroes, and of the several dozen they've ported over they've done a good job making it so they look like the originals while not completely ripping off Warcraft III. There are a few that are still questionable (the Morphling and Enchantress look exactly like theirWarcraft III counterparts) and only a couple have had any really dramatic changes (new Sand King looks less like a king of the scorpions like he did before and more like a flimsy little bug), but they all fit the new theme Valve was going for and mesh together. Considering they were all totally random units from Warcraft III turned into heroes for this game, it's commendable that Valve managed to infuse their own style into it while still keeping their look consistant and looking familiar enough to the original sprites that hardcore fans will be able to recognize heroes on sight.

In-game notifications and status effects are also similar, with the changes close enough to easily recognize. Stuns still look the same, and Silence's new indicator is very obvious and not overwhelming. My favorite is anything that does damage over time: you see the actual numbers from just poison attacks (or spells like the Witch Doctor's Maladect) rather than just guessing at the damage it was doing before. My only one I don't like is if you have a shield it says "-10" with an armor sign every time you are hit. Since you aren't saying the total damage, the "-10" is kind of redundant and just serves to confuse and provide sensory overload. All healing also says the numbers, etc. which is a huge improvement over the original. Yes, it's little things like this I'm excited about. Shut up.

Spells actually probably have a more dramatic shift than heroes, if I think about it. The spells in DotA Allstars were limited to whatever tools were available in Warcraft III, making some spells look really strange. The new ones strike a unique look and aesthetic, using the freedom of being able to do, well, anything with the new engine and they all look pretty good. My only complaint is that several are underwhelming. Enigma's Black Hole and Dark Pulse look frail in comparison to the originals, and there are a handful of other spells (Sand King's impale) also just look less powerful than their originals. While there's certainly still a lot of flash, it feels like some of the hits aren't as hard, which is too bad. It also could be difficult for old players to adapt to the totally new spells, which is a problem since knowing what is being cast at you is a crucial part ofDotA. But after enough time you'll figure it out, so it might be a moot point.

The new Nightstalker is way cooler than the old one, and even transforms at night.

Graphics are a really mixed bag. All the heroes have a good design, spells are decent and everything generally just works. It's on the source engine, so it can pretty much be run on any crappy computer, and mine can crank it out at full power without so much as a hiccup. So on that front, it's great.

The issue is they all look sort of bland. Even on max resolution with highest graphics, everything was a bit blurry, like the polygon count just wasn't reaching it. The art design of the heroes is nice, but the design of the map is incredibly boring.Warcraft III was very bright and colorful, this one looks like the whole thing is covered in blurry fog. Grass is generally uniform and boring, as is dirt and other terrain. Water is the best looking of the bunch, even it doesn't really do anything exciting. If you are going to totally remake DOTA from scratch, make it look good. And while having a pretty backdrop isn't really necessary, considering how absolutely beautiful the indie-developed League of Legends (DOTA 2's direct competitor) looks, you'd think they'd put more effort or at least another map or something.

League of Legends is a gorgeous game. DOTA 2? Not as much.

Other minor complaints crop up. While the shop items can be changed so they are easier to navigate (and all the improvements are very welcome), the icons for the items have mostly been dramatically changed, making it really hard for a vet to know exactly where the item they want is. Nothing is more frustrating than knowing you want a Helm of the Dominator and not knowing which freaking category it's filed under. Yeah, you can just search for it (or click any part of the recipe and find it), but they could have at least tried to make it look more like the originals. The heroes are pretty much blatant ripoffs; why not do the same with the items?

Speaking of the heroes, this goes back to a graphics problem: some heroes look too similar. My biggest issue is between Razor and Lich, who in DotA Allstars had very different looking sprites, but in DOTA 2 where everything is under that stupid muted color pallet for some reason, it can be hard to tell them apart. The same goes for a couple other heroes, and while I understand it can be hard to make 90 guys look completely unique, DotA Allstars did it, no problem, with more limitations on the sprites they could use.

The effects can also completely overwhelm. Freezing something gives it a cold sheen, but the Venomancer's ultimate (Poison Nova) has a very similar effect as well, so it can be hard to tell them apart. You can have so many status effects and numbers all over your heroes and popping up that large ganks can be impossible to navigate. This isn't really a fair complaint I guess, since DotA and every MOBA game I've ever played had a similar problem when the chaos gets high, but this one seems weirdly worse than DotA Allstars in terms of sensory overload.

Seriously, look how similar these sprites are. On a tiny field, they are hard to tell apart.

Another complaint that probably isn't relevant is the lack of heroes. Yeah, it's still in beta, I get it. But there really seems to not be as many as there should be at this stage in the game. Also their choice of heroes they port over is really bizarre. We got stupid Ancient Apparation and not Phantom Lancer? And it took forever for Riki and Bounty Hunter to show up? Stop playing the game, Valve, and get on porting the rest of the heroes over! The game needs it!

They really look like their Warcraft III counterparts. Which is a good thing.

My final stupid complaint is the voices. They obviously re-recorded all the voices since the originals were Warcraft III sprites, but the new ones are just...awful. First off, they seem afraid to give anything just a feral growl or otherworldly howl. That made a lot of the crazier heroes seem much more boring by saying stupid things in low voices rather than just killing (Atropos being the biggest offender. He really shouldn't have talked.). Then you have the issue that everything they say is awful. Yeah, Warcraft III wasn't exactly well written (and if you clicked the hero enough you got crazy puns), buteverything these people say is a pun. After hearing the Venomancer say "By vim and venom" every time I had him move I wanted to punch the screen, and that's just the start of it. Clockwork's constant gear, clock, or robot puns are grating, and generally everybody has some horrible, horrible pun they spew out based on their character.Look, Valve. In Warcraft III they said something stupid maybe 10% of the time, and rarely during simple actions like moving, attacking, or casting spells. Your heros say stupid stuff constantly. I know it's too late to re-record or whatever, but from now on...could you please please please cut back on the puns? We aren't kids; this is really stupid and lame at this point, trust me.

They are also way chattier in this version, which when paired with the bad script only exacerbates the frustration. They say something when they die, they say something when they revive, they say something when they kill a hero (sometimes a unique voice track based on which hero they killed, which is a nice touch), they say something when they buy an item, they say something when they kill a creep, they say something when they cast a spell, they say something when a spell is cast on them...the list goes on. It gets really grating really fast, to say the least. Probably the biggest annoyance out of all the new changes.

Easy accessible stats are appreciated.

As it stands, DOTA 2 is a worthy follow-up to the already excellent DotA Allstars from Warcraft III. It's certainly come a long way, and after playing a few rounds on DOTA 2 it's hard to go back to DotA Allstars. That being said, I still feels like it has a ways to go before it'll match the already massive hero roster and popularity of League of Legends. But hey, DOTA 2 has denying and League of Legends doesn't, and everybody knows denying is pro-strat, so suck it League of Legends.That was a joke, by the way.

Despite its uninspired art style and annoying hero voices, the core game of DOTA 2 is just as incredible and addicting as it always has been. It's still very noob unfriendly, meaning you should expect a few hours of bad games before you finally find a hero you are good at and start really enjoying the game. But for the core fans, this could be the best MOBA yet. And considering no pricing has yet betten announced (I think all the heroes will be free, which would put it a step above League of Legends in that way at least) I can't really give it a total analysis.

Still, if you liked DotA at all, you should get into DOTA 2. There's a reason it's the most popular MOBA, even after other standalone products have come into fruition. Because it's the best. It's deep, quick, addicting, and has loads of options. So if you can get a beta key, get in on that.

Let's make this great, Valve. And actually release it sometime within the next year, please. Like 90% of the work was already done for you.

I feel stupid giving it a star rating, but why not...Five out of Five Stars.

Oh, how far we've come.
18 Comments

Nathan vs Video Games: Week in Review for 4/8/2012

It was a Valve-tacular week, though I did miss a few ones (the Dota 2 Beta preview/review is halfway done but won't get finished tonight). It's been another busy week for me, so I didn't churn out the usual high number, but hey...I still covered the most important ones.

Next week isn't planned to have a theme. I'm already going to be super busy, but I have a few lined up that I really want to review (Age of Empires Online in particular) so expect that to pop up. I'm also hoping to review more retro games, so here's hoping that pulls through too.

Here's this week's batch!

Portal - 5 / 5 Stars

Portal 2 - 5 / 5 Stars

Left 4 Dead - 4 / 5 Stars

Left 4 Dead 2 - 4 / 5 Stars

Half-Life 2 - 3 / 5 Stars

Half-Life 2 Episode 1 - 3 / 5 Stars

Half-Life 2 Episode 2 - 4 / 5 Stars

See you next week!

4 Comments

Nathan vs Video Games: Week in Review for 4/1/2012

First off, as you can guess I've been extremely ill all week, so I took a break from reviews. Don't worry; we'll be back to 1-2 a day (or more) as is usual this upcoming week. For now, however, we just had 3 reviews this week. Not great, but better than nothing I suppose.

Second off is the important stuff: the winners of last week's contest! I took all your registrations/shares and figured it out via a random number generator, and here are the winners:

1. divinemango

2. Xeiphyer (GiantBomb)

3. Cipher Peon

Congrats! I've already contacted divinemango over Twitter. Please note you have 48 hours to respond (until Tuesday, essentially) or I'm bumping #2 to #1 and redrawing a new person. So if you get a tweet or an IM, please respond! I'll let you know what games are available.

Here is this week's limited run of reviews.

Space Marine - 4 / 5 Stars

Kirby's Epic Yarn - 4 / 5 Stars

Fable - 5 / 5 Stars

The current best bet for next week with regard to theme is that I'm going to try and review all the Valve games on my list. I might tack some Blizzard on there since those two companies tend to go hand in hand in terms of fans loving them.

That's it from me. Expect a better next week! No foolin!

1 Comments

Nathan vs Video Games: Week in Review for 3/25/2012 - CONTEST!!

First off: I have the plague. Ok, not the actual plague, but the flu punched me pretty hard all over yesterday and today. I still managed two reviews yesterday, but that ain't gonna happen today; I'm too braindead. The fact that this blogpost is going up alone is a miracle.

To help celebrate the fact that I want to be dead right now, as well as the fact that we got 19 indie games reviewed this week (bringing the total to 134), we are going to have a contest! For indie games! Yay!

Here is what you can win! All of these are Steam codes, so you have to have Steam to use 'em:

- A code for Post Apocalyptic Mayhem

- A code for Runespell: Overture

- A code for Greed: Black Border

I find it ironic that none of these games I actually reviewed this week, but whatever. PAM is a hybrid third person car game with a car shooter, Runespell is an RPG that uses poker elements (much like Sword And Poker on iOS), and Greed: Black Border is a space duel-stick shooter with a loot system much like Diablo.

In order to enter, here is what you have to do:

1. Comment on this blog (or my re-post on Giant Bomb) saying which of my reviews you liked the best!

2. If you Tweet a link to my blog (either the main page or this week in review) you'll get a second entry

3. If you post on Facebook with a link, you'll also get another entry

So you can get up to three total. The first place winner will get to pick from one of these three codes, second from the remaining two, and third gets whatever is left. Easy enough?

Just respond saying if you tweeted/facebooked it along with your entry; I'll believe you either way. Also include a method of contact (if it's on Giant Bomb I'll PM you, but if its on this blog an email or twitter account would be nice) in case you win.

And now, this week's reviews.

The Dishwasher: Dead Samurai - 4 / 5 Stars

The Dishwasher: Vampire Smile - 5 / 5 Stars

VVVVVV - 5 / 5 Stars

Amnesia: The Dark Descent - 5 / 5 Stars

Hoard - 2 / 5 Stars

Jamestown - 4 / 5 Stars

Trauma - 2 / 5 Stars

Cogs - 4 / 5 Stars

Scoregasm - 3 / 5 Stars

The Ball - 3 / 5 Stars

Atom Zombie Smasher - 4 / 5 Stars

DEFCON - 3 / 5 Stars

Bit.Trip Runner - 4 / 5 Stars

Crayon Physics Deluxe - 2 / 5 Stars

Breath of Death VII: The Beginning - 3 / 5 Stars

Cthulhu Saves the World - 4 / 5 Stars

I Made A Game With Zombies In It - ? / 5 Stars

Miner Dig Deep - 3 / 5 Stars

Swords and Soldiers - 4 / 5 Stars

Be sure and comment so you can win MAD PRIZES! I'll announce the winners during next Week in Review!

4 Comments

Nathan vs Video Games: Week in Review for 3/18/2012

The bomb dot com

So for those not in the know, GiantBomb, my favorite gaming site, recently was purchased by CBS Interactive and is now a part of Gamespot. I was a little worried at first because, well, they kind of left Gamespot to make GiantBomb, and that sort of indie "we do whatever we want" mentality has been why the site has always been so great. That and Quick Looks. Quick Looks are eternally useful (and usually hilarious).But it seems everything will end up alright, so I wish the very best to the Bombarders in their new offices. Keep the magic coming, guys.

So this week I reviewed what I thought were overrated games and then did a Prince of Persia binge on Sunday because...why not? I didn't get all the overrated games I intended to, but I did hit the big three I really wanted to review, so we'll leave it at that.

It was 13 reviews this week, pushing us up to 115 grand total. Not as much as usual, but in personal life this week was pretty crap, so hopefully the next one will go better.

I am uncertain what to do for next week's "theme." It was going to be "Underrated Games" (and still might be), but that theme can only go so far. So currently it's just going to be random slush that I review when I think of it (probably some JRPGs, retro PC games, and maybe some others). I am also considering booting up my windows and burning through my massive collection of PC Indie games and giving them reviews (as well as Xbox Live Indie Games), so we could have an Indie week. Maybe we'll do that this week anyway. Who knows.

Anyway, here's this week's batch.

Heavy Rain - 1 / 5 Stars

Assassin's Creed - 2 / 5 Stars

Final Fantasy VII - 3 / 5 Stars

Call of Duty: Modern Warfare 3 - 2 / 5 Stars

The Legend of Zelda: Ocarina of Time - 3 / 5 Stars

Starcraft II: Wings of Liberty - 4 / 5 Stars

Secret of Mana - 2 / 5 Stars

Goldeneye 007 - 2 / 5 Stars

New Super Mario Bros Wii - 3 / 5 Stars

Prince of Persia: Warrior Within - 4 / 5 Stars

Prince of Persia: The Two Thrones - 4 / 5 Stars

Prince of Persia: The Forgotten Sands - 4 / 5 Stars

Prince of Persia - 5 / 5 Stars

You all have a great week.

6 Comments

Nathan vs Video Games: Week in Review for 3/11/2012

We celebrated this week by reviewing a batch of my favorite games, and got through a decent amount of them with some atrociously long-winded reviews. I also caught up on my two longest-standing requests, so hooray for that.

10 reviews this week, with us crossing 100 to hit 102 total! Nice! For a month and a half of doing this, that ain't that bad. I hope you all have enjoyed reading my reviews as much as I've enjoyed writing them.

We are killing sacred cows this upcoming week, with the theme being Overrated Games week. Keep in mind: just because I say these games are overrated doesn't mean I hate them. It's just games I feel get way too much appreciation when they really are just average or above-average games. From the header picture you can probably guess who will be the star this week, but don't worry...I'm going to rip up some more favorites than you even know. I'm actually pretty excited about one of them.

Again, this is my blog, so keep in mind all my views are subjective. You've probably figured out my taste in games by this point (especially based on this last week being a lot of my favorite games, though I didn't get to the Portal games or Enslaved or Katamari Damacy or Resident Evil 4) so if you have a problem with a review please think it over before bashing me via email or in the comments. I'm more than willing to discuss views on games in a rational manner: I get that some games just don't click with me like they do with others. But we can at least be civil. No more hate mail, guys.

Now that I'm done complaining, let's give a rundown of this week's massive review-a-thon.

Nier - 5 / 5 Stars

Prince of Persia: The Sands of Time - 5 / 5 Stars

Super Mario RPG: The Legend of the Seven Stars - 5 / 5 Stars

Braid - 5 / 5 Stars

The Incredible Machine 2 - 5 / 5 Stars

Warcraft III: Reign of Chaos - 4 / 5 Stars

Warcraft III: The Frozen Throne - 5 / 5 Stars

Final Fantasy VI - 5 / 5 Stars (Review #100!)

Super Mario Bros 2 - 5 / 5 Stars

Saints Row: The Third - 5 / 5 Stars

See all you cats this week!

3 Comments