By This_Dude 1 Comments
Nintendo started off strong with the big reveal of The Legend of Zelda: Skyward Sword, but unfortunately the demonstration by Shigeru Miyamoto was riddled with technical problems. Those problems really had me turned off to the motion plus support that this game was now using. I have since read / seen other testimony about the controls for that game and have a lot more faith that it'll play really well when it's released. I can't say that I really like the art style for this new game, but I'm sure that's mostly because, like others, that I was expecting this game to have a darker look to it than Twilight Princess. I'm sure the vibrant colors appeal more to a wider audience, so I understand this choice. The one thing that I can't find any excuse for though is the ridiculous amount of "Screen Clutter" Nintendo has thrown onto the UI in this new Zelda. Almost half of the screen has either a map, health bar, inventory button, controller diagram, or other gauge on it. Hopefully there'll be a way for more experienced users to turn some of this off, since I know I don't need to have the controls laid out constantly for me on the screen. I can't remember if Twilight Princess was like that or not, it's been too long since I finished that. I was really surprised by Kirby's Epic Yarn. I was just telling a friend of mine several days ago that Nintendo was blowing it by not releasing a new Kirby game on par with the origin of the series, and here Nintendo seems to be delivering. The art style, while decidedly cute, is really slick looking and fits the character and environments nicely. I can't wait to get my hands on that one to play with some of the interesting mechanics they've created. The other big surprise from that show was the new Donkey Kong Country. As one of my favorite SNES series, DKC was one of the main reasons I played my SNES as much as I did. Here again though there was a bit too much of a UI on the screen, hopefully it'll fade out when you don't need to see it. None of the games suffered as much from too much UI as Metroid: Other M. That game probably has the biggest mini-map in gaming history. I may have to look into that to verify it, but HOLY HELL. like 1/4th the screen was mini-map. The Epic Mickey presentation was good, but I could've used a little more explanation for what was being demoed instead of their creative process for what they were doing with the game overall. It was nice to see the game in action though, and I look forward to playing it, hopefully soon. As expected the 3DS was finally unveiled at the end of the show. It was good to finally see it, but there's no way I can tell if it delivers on anything that they're promising until I'm holding one in my own hands. I'll just have to take the Giant Bomb crew's word for it for now. Don't worry I trust their judgement pretty well, since they're usually on par with my own thoughts on games and hardware. Overall, I thought that Nintendo had a lot of great surprises and announcements and that their presentation went pretty smoothly except for the technical hiccups at the start with Zelda. This year they beat out Microsoft for sure, in terms of most interesting press conference.