thomasnash's forum posts

#1 Edited by thomasnash (586 posts) -

@brodehouse said:

I was thinking how in most games, especially open world games, one of the things most players try is to subvert regular morality, often to just see if the game will 'let them' or because it's so absurd ("did that option say Kill Yourself? See what- OH FUCK!"). Which made me realize that the protagonist of Hatred is basically Open World Vinny; a kill-crazy psychopath who is only pleased by causing horrifying pain and suffering in the name of pointless mischief.

I wonder if the way to subvert Hatred is to try a no-kill playthrough.

So correct me if I'm wrong, but the pivotal event of Spec Ops: The Line was one where the game gave you an illusion of agency, then tried to make you feel shitty for having "made" the decision. Am I right in that? I remember at the time that, although I certainly thought Walker was a shitty guy for doing it, it didn't make me feel bad in the way all the bumpf said it would.

Basically what I'm saying is that if you can't do a no-kill play through then the game totally fails as the art peace you're describing.

#2 Posted by thomasnash (586 posts) -

@bartok said:

I kinda got burnt out on the Dr. Whos somewhere near the end of David Tennant's run. I'm glad the show is popular because that will lead to the BBC financing other Sci-Fi series.

Unlikely to be honest. Doctor Who is generally filed under Saturday evening family entertainment, not sci-fi. A few years ago the success of Doctor Who is basically what led to them commissioning Merlin and Robin Hood (both turrible), and I suppose it might have something to do with recent crapathon Atlantis.

Recent forays into "sci-fi" haven't been very well received, either. Outcasts and Survivors are the only things I can think of that are prime time Sci-Fi shows that the BBC have attempted, and both were cancelled after 1 series. Unfortunately with the way these things work, the BBC will interpret this as a lack of interest in sci-fi rather than them having commissioned inept scripts.

Also, I think Doctor Who will have to remain unique because I don't think thee BBC can afford to risk anything else like it. I'm fairly certain that when it became a joint UK/American venture, part of that was because the budgets were too much for them (although someone please correct me if I'm wrong!)

As for the show itself, it has its ups and downs. Every series (in the new incarnations) has one or two totally crap episodes (Giant Wasp attacking Agatha Christie, anyone?), and a lot of it depends on the actors. I think all the actors playing the Doctor have been pretty great in their own ways, but they haven't always been paired up with the right companion. Matt Smith had great chemistry with Karen Gillan, but not really with Jenna Coleman - but I think the chemistry between Jenna Coleman and Peter Capaldi has been really good. David Tennant was great with Catherine Tate, but it was less interesting seeing him with Freema Agyeman (although I haven't got a lot of love for Russel T Davies tenure as showrunner anyway).

So yeah, when the chemistry isn't there then the flaws become really obvious, but when it is there, it can really paper over the cracks. The most recent episode was a perfect example. Main monster was a bit uninspired and crap, lots of things about the episode were screamingly stupid, and the moments of pathos were rushed and unearned - but the chemistry and relationship betwee nthe two main characters, underpinned by some terrific acting, really held it together.

#3 Posted by thomasnash (586 posts) -

So I really like panpipes. Even though the bulk of panpipe music that I hear is like, panpipe covers of 80s chart music in chinese restaurants, I just love the sound of them. They have a really unique timbre that's also very pleasant and I just love it! It's just a shame that it only seems to appear in really tacky/cheesy contexts (and I don't know that I have it in me to be the type of guy who is really super in to peruvian folk music or something).

#4 Posted by thomasnash (586 posts) -

The only thing that springs to mind is Grim Fandango. I found the last moments with the train going through the gate and disappearing really moving and satisfying. I think it's mostly because all the character stuff in that game is top notch.

Also in Grim Fandango, I always found the bit where you reach the temple gate near the end (before going on a whistle-stop tour of the previous locations) really awe-inspiring. I think it's a combination of the fact that it's this really sombre moment of reflection after some pretty crazy stuff happens, the fact that I have a longstanding fascination with meso-american culture anyway, and the fact that the music is absolutely awesome:

#5 Posted by thomasnash (586 posts) -

Been reading the Southern Reach trilogy by Jeff Vandermeer. It's a really great mix of lovecraftian horror, mystery and sci-fi. Unfortunately I put it down halfway through the last book and didn't pick it up again. It lost something of it's really laser-like focus in the last book. Overall though I'd say it's really fucking good!

#6 Posted by thomasnash (586 posts) -
@splodge said:

@Giantstalker I am sure being shot at does not help either!

I managed to replace my own job in the last office I worked in. When I started about 90% of my job was to basically copy and paste numbers from one spreadsheet to another and do calculations. I got bored of this after a week so I wrote some excel macros at home and ended up automating the entire process. I was still on my probationary period so they ditched me but kept the new system.

The only thing worse than getting replaced by a robot is building the robot yourself.

haha. I'm in a slightly similar situation actually. Fortunately I'm working for a small company so I can make sure that I'm the only person who knows how to work the spreadsheets without them breaking...

#7 Edited by thomasnash (586 posts) -
@bones8677 said:

This is the EXACT same complaint Dragon Age 2 got just before it was released. "This game looks like crap, why are the portraits square?!" The UI was the least of that game's problems.

Clashing colors for menus is hardly worthy of discussion. You want a bad UI go check out Fable 3.

Haha. That was the closest video game mechanics have gotten to "so bad its good." Every time you have to go to the map room you're just like "why would anyone think this was a good idea?"

As for the DA:I Video, I thought it looked fine until the combat started. It does look weirdly inconsistent to me in terms of colour and shape. The square icons in the bottom left sit weirdly with the circles everywhere else - Was that the case in the other Dragon Age games? I can't remember - and the green bars by the portraits look pretty ugly to me. I'm no graphic designer though...

#8 Posted by thomasnash (586 posts) -

About 8 hours every week of downloading data and copy-pasting it into spreadsheets.It's alright if you can break it down and do it over a couple of days, but sometimes the amount of other stuff going on means I have to do it all in one day and it just gets really difficult to keep my eyes open.

#9 Posted by thomasnash (586 posts) -

My girlfriend used to get Graze boxes which are basically the same thing. Nothing she got was particularly satisfying or particularly tasty, so it seemed like a poor deal. She doesn't get them any more.

Although obviously it's not exactly the same so maybe naturebox is better...

#10 Posted by thomasnash (586 posts) -

Tom Stoppard says basically this when he's asked about women characters in his plays - although the question is usually why his women characters tend to be "stock" characters. I sort of think that being self-possessed enough to recognise that is a good first step, but I think it becomes more untenable the more established you are as a creator. I can understand being quite close with your first ever project, because putting yourself out there is scary. It also makes sense when you start out to just focus on what you can do well, but then after that it's a bit like what, you couldn't just have a crack at it and ask a few women to look it over and say whether it chimes with them?