@believer258: When I first played FFX I was taken aback at how linear it was. I was expecting an overworld and explorable towns due to past experiences. I grew to like it as I played through it though. I agree that it's pretty apparent that the Final Fantasy series is pretty experimental despite sticking to similar naming schemes.
Fallout is a good one. It's pretty simple for a CRPG, you don't need to research much to understand how it plays. Plus it's like 15 hours long at most, which makes it great if you don't have the time to commit to something extra long.
Although I didn't find the color coded enemies mechanic to be a major turnoff, it was pretty annoying when it would break the flow of a combo. Good to hear that they listened and tweaked it. For some reason, I didn't miss the lack of a lock-on when I played DmC; and I'm the type of player who holds that lock-on button like a lifeline when I'm playing the original DMCs and Bayonetta. I'm interested in seeing how the turbo mode feels, so here's hoping that the PC version gets this update.
One thing I wished they had tweaked in this version is the devil trigger. It always felt more like a "get out of jail free" card rather than a way to mix up your combos. Maybe we might see it in a sequel (of course with an accompanying clown form)?
At this point, it's almost mandatory to have at least one cringe worthy question during a GB Panel Q&A. If I didn't know any better, I would have assumed that Jeff had planted some guy to do this on purpose. He has mentioned that he is a fan of Tim and Eric after all.