By Tofford 3 Comments
Being born at the start of the nineties and not really getting into gaming till the Dreamcast era I seem to have missed the days of Sierra and Lucasarts battling for adventure game supremacy. Recently however, my love of Back to the Future has thrust me into the world of adventure games leaving me with a few thoughts on the genre.
During gameplay Back to the Future puts you into a small area of a world for you to explore. In common open world games a lot of issues that come with an open world have been fixed. If you are in liberty city and want to get to a mission fast you can get a cab and be there instantly. If you do a mission wrong you can quickly jump back to the start. My issue is if I am in an area and can't figure out what to do I will leave and check there isn't something else I am missing. I have everything in my head and know what I want to do but before I can carry it out I have to walk to the right spot and sometimes sit through a loading screen. This may be my own impatience that causes the problem but I can't help thinking that the process could be streamlined a bit.
I am thoroughly enjoying my time with BTTF but some issues are very apparent. I am interested to hear your thoughts on this area.
Are these constant problems in the genre?
Am I getting a skewed view of the genre playing a Telltale game?
Am I being unfair?
Let me know.